So he's 2 seconds into it and realizes that the fatigue is completely screwed up. I check it out and the values are crazy and the system is broken. So now I'm rewriting fatigue, adding a bunch of new features for moddeling it more realistically. I thought this guys was supposed to help me, not cause me more work

Here's the plan. JC is doing a great job and as you can see above, we only have time to respond to one tester right now. Once the game is stable and much more playable, we'll bring on some more. Hopefully I'll get fatigue in and working tonight and be able to get a new release out very soon. Problem is that once I finish, then Jim has to go in and decide what values he wants in there.
JC will be uncovering the glaring bugs for now. Making sure we got everything covered and the game is playable. PC is also supposed to be gearing up soon and will join JC in testing SandBox.
I also got the SteamWorks API and will be looking at switching our Lobby from PowerLobby/Battle HQ/Wargamer to the one in Steam. I haven't used the API yet, so I don't know how well it will fit in with us. But is certainly a great opportunity that I don't want to pass us by.