IF (and it's a huge 'IF') my understanding of how this bit of the game works is correct, then there are some cases where vegetation will hide troops from humans but not from the AI. If so, it's a bit of an exception to the general rule.Correct.If the AI can, in certain situations 'see' a regiment (its strength, position, facing etc) when LOS=true when a human player sees very little due to vegetation getting in the way, it would seem the human is at a disadvantage.
That was the whole point I was trying to make. The only effect that HITS gives, which is that humans might not physically see a unit because of vegetation or hills in the way, does not apply to the AI at all.
Hills surely effect AI and humans the same? ie, if there's a hill or a building in the way, the game calculates that LOS=false and the AI commander won't know the invisible regiment is there. At 2-yard HITS, a 'hill' can be very low and still get in the way.