Road to Wargram and Peninsular Mod - Updated 1.6
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Re: Napoleonic download link
G,
Yes, that worked. Changed it in the Mod so as not to affect the ACW Game area. Now to go and goad some cavalry into charging me as a test. :laugh:
Thanks.
Jack B)
Yes, that worked. Changed it in the Mod so as not to affect the ACW Game area. Now to go and goad some cavalry into charging me as a test. :laugh:
Thanks.
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
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Re: Napoleonic download link
SWEET!!!!
Okay, Austrian Foot against Montbrun's Horse Brigade. Formed square as the Cav charged. It will take some work to get an eye for it. Six Battalions formed square. Made them as mutually supporting as possible. Squares would repeatedly fight off the first and mostly the second charges. Them do move to counter attack but only at the last minute. If they win, they do pop back into square. A couple of squares broke under sustained assaults by the Cav. Cool. No problem with that. It IS a game. Really neat thing was, if the squares really are mutually supporting, the charging horsemen take a huge amount of incoming fire as they charge, so if they do break a square, they gotta really work for it.
Notes - You must TC the squares or they will change formation on you. It is also a good idea to quicktime them back into square so they're ready for the next charge.
Final analysis - It's not perfect but it is REALLY COOL. Combined arms will be a big deal with this mod. Too bad the AI will probably not use the square formation. Would love to pour cannister into a square, then chash the fleeing survivers. BTW, Montbrun's Horsemen did ride down the broken squares, if they could.
Thanks again, Gunship!!!!
Jack B)
P.S. - if I could ever figure out how to post screenshots I'd send a few.
Okay, Austrian Foot against Montbrun's Horse Brigade. Formed square as the Cav charged. It will take some work to get an eye for it. Six Battalions formed square. Made them as mutually supporting as possible. Squares would repeatedly fight off the first and mostly the second charges. Them do move to counter attack but only at the last minute. If they win, they do pop back into square. A couple of squares broke under sustained assaults by the Cav. Cool. No problem with that. It IS a game. Really neat thing was, if the squares really are mutually supporting, the charging horsemen take a huge amount of incoming fire as they charge, so if they do break a square, they gotta really work for it.
Notes - You must TC the squares or they will change formation on you. It is also a good idea to quicktime them back into square so they're ready for the next charge.
Final analysis - It's not perfect but it is REALLY COOL. Combined arms will be a big deal with this mod. Too bad the AI will probably not use the square formation. Would love to pour cannister into a square, then chash the fleeing survivers. BTW, Montbrun's Horsemen did ride down the broken squares, if they could.
Thanks again, Gunship!!!!
Jack B)
P.S. - if I could ever figure out how to post screenshots I'd send a few.
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
- cliometrician
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Re: Napoleonic download link
Thank you! I had forgotten to set the uniforms on Best.
"I may have fought on the side that was wrong, but I fought on the right side." John S. Mosby
Re: Napoleonic download link
Jack ONeil wrote:
- In the game hit F4 and that will save a screenshot in your ...\Work\Screenshots\ folder in the format of screen0001.bmp, screen0002.bmp, screen000x.bmp...
- Open these in your graphics program. I use Paint.net but any program which will allow you to save as a .jpg will do.
- Save them as a .jpg. These are smaller than the .bmp format they are originally saved in. You're limited in size as to what you can post and the .jpg files are much smaller than the .bmp ones.
- Start a new post and press Add File at the bottom and go to the ...\Work\Screenshots\ folder and select the file you want to post.
- When you do that you will see an Insert button next to the Add File file one. Press that, save your post and you're done.
B
If you want to post a screenshot directly in a post, here's what you do:if I could ever figure out how to post screenshots I'd send a few.
- In the game hit F4 and that will save a screenshot in your ...\Work\Screenshots\ folder in the format of screen0001.bmp, screen0002.bmp, screen000x.bmp...
- Open these in your graphics program. I use Paint.net but any program which will allow you to save as a .jpg will do.
- Save them as a .jpg. These are smaller than the .bmp format they are originally saved in. You're limited in size as to what you can post and the .jpg files are much smaller than the .bmp ones.
- Start a new post and press Add File at the bottom and go to the ...\Work\Screenshots\ folder and select the file you want to post.
- When you do that you will see an Insert button next to the Add File file one. Press that, save your post and you're done.
B
Last edited by born2see on Wed Nov 16, 2011 2:32 pm, edited 1 time in total.
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Re: Napoleonic download link
Gunship24 you made excellent work.
Mentioned fine, short remarks in post #77 and nice looking square formation, but it needs little bit corrections.
Battalions square formation of course was close tight formation, but c.a. 800 men formed bigger formation which had more empty room inside. There were placed officers, wounded men and sometime other things.
If you need some more information in that matter you can go here
http://napoleonistyka.atspace.com/infan ... tics_4.htm
There you can find when, where and how were formed squares, how they worked, what types of squares were formed and how they operate on battlefields at that period.
Is it possible implement all these things in you mod I don't know.
Nevertheless there is good information about Napoleonic tactic and it could little bit help you.
Mentioned fine, short remarks in post #77 and nice looking square formation, but it needs little bit corrections.
Battalions square formation of course was close tight formation, but c.a. 800 men formed bigger formation which had more empty room inside. There were placed officers, wounded men and sometime other things.
If you need some more information in that matter you can go here
http://napoleonistyka.atspace.com/infan ... tics_4.htm
There you can find when, where and how were formed squares, how they worked, what types of squares were formed and how they operate on battlefields at that period.
Is it possible implement all these things in you mod I don't know.
Nevertheless there is good information about Napoleonic tactic and it could little bit help you.
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Re: Napoleonic download link
B,
Thanks. It appears to have been simplified some since last I tried. I have plenty of screenshots, just couldn't come to grips with posting. Will give it a shot later.
Nowy,
I believe most of us appreciate your information. Unfortunately you still don't get the concept of working within the game. The infantry squares we can achieve here are what the game engine can support. Posting more information is fine, but unfortunately it will tend to be superfluous. No offense, but don't take offense if we tend to ignore it. Many of us have game design experience in some fashion. We know what can be done and what has to wait. Thanks for understanding.
All,
Gunships Mod has just allowed something that I believe JC will want to experience - A massed Cavalry charge into unprepared Infantry. I took 15 sqaudrons of Austrian Horse last night and flung them headlong into the lead Brigade of a French Infantry Division coming up the Emmittsburg road. It was magnificent! I turned the commanders loose, (non-TC), for the first time and they ran wild. Charge followed charge. I left them alone while I dealt with my beloved whitecoat Infantry and batteries. Came back later to discover them all withdrawing in some fashion, after CAPTURING no less than 3 french battalions and causing great damage to a number of others. At that point I TC'd them again and withdrew them to a safe area behind their supporting Infantry, battered but proud. Mega-Sweet!
Jack B)
Thanks. It appears to have been simplified some since last I tried. I have plenty of screenshots, just couldn't come to grips with posting. Will give it a shot later.
Nowy,
I believe most of us appreciate your information. Unfortunately you still don't get the concept of working within the game. The infantry squares we can achieve here are what the game engine can support. Posting more information is fine, but unfortunately it will tend to be superfluous. No offense, but don't take offense if we tend to ignore it. Many of us have game design experience in some fashion. We know what can be done and what has to wait. Thanks for understanding.
All,
Gunships Mod has just allowed something that I believe JC will want to experience - A massed Cavalry charge into unprepared Infantry. I took 15 sqaudrons of Austrian Horse last night and flung them headlong into the lead Brigade of a French Infantry Division coming up the Emmittsburg road. It was magnificent! I turned the commanders loose, (non-TC), for the first time and they ran wild. Charge followed charge. I left them alone while I dealt with my beloved whitecoat Infantry and batteries. Came back later to discover them all withdrawing in some fashion, after CAPTURING no less than 3 french battalions and causing great damage to a number of others. At that point I TC'd them again and withdrew them to a safe area behind their supporting Infantry, battered but proud. Mega-Sweet!
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
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Re: Napoleonic download link
Ice cream! Get your ice cream here... :laugh: Sorry, I just couldn't resist.I dealt with my beloved whitecoat Infantry and batteries.
I can make this march and I will make Georgia howl.
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Re: Napoleonic download link
MTG,
LOL!!! NP. I play both sides with equal abandon. I've painted both sides in the distant past, so it's okay.
Am busy adding in the Austrian 1 Korps to the Eckmuhl OOB right now, to even the sides up a bit. Lots more Whitecoats and more superb Austrian Cavalry. Stay tuned. :laugh: THEN, gotta add more French Horse so we can have HUGE Cavalry battles. :woohoo:
Jack B)
LOL!!! NP. I play both sides with equal abandon. I've painted both sides in the distant past, so it's okay.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
Re: Napoleonic download link
gunship24 wrote:
B
Norb wrote:At the very least I would love to see the FireMod and MeleeMod in the drills working, these would act similar to the Melee and Fire modifiers in unitattributes that are set with the units expereince level. It's been placed but doesn't seem to do anything.
Hope this helps.firemod - works for cav and inf, not art
melmod - works for cav and inf
They are in there, they increase the chance of a hit not the firepower, just the chance that a shot will make a hit. I believe this is out of 1000.
B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
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Re: Napoleonic download link
Here is my first attempt to post a screenshot. If it works it is a shot of Austrian Infantry Squares repelling a French Light Cavalry charge. You can see the Horsemen retreating in the upper left of the picture. Squares DO work AND I was wrong, you do not have to TC them to keep them in square. They will stay there like any other formation after melee. Sweet again! :cheer:
Jack B)
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American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"