Artillery

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Armchair General
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Joined: Mon Jul 14, 2008 9:27 am

Artillery

Post by Armchair General »

This probably isn't a bug, but a gaming code, but I don't know where else to put it.

Recently I've noticed that if the enemy closes within canister ranges, 9 times out of 10, instead of firing canister, the guns will automatically limber up and retreat out of canister range. They're not getting shot at, the enemy is just within 200 yards. What gives? It's extremely irritating to place a battery in perfect position to strike a regiment with canister, and instead the battery will up and run. The commander is TC'd, and now I have to TC each individual gun?
Now we are engaged in a great civil war, testing whether that nation, or any nation so conceived and so dedicated, can long endure.
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Little Powell
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Re: Artillery

Post by Little Powell »

This probably isn't a bug, but a gaming code, but I don't know where else to put it.

Recently I've noticed that if the enemy closes within canister ranges, 9 times out of 10, instead of firing canister, the guns will automatically limber up and retreat out of canister range. They're not getting shot at, the enemy is just within 200 yards. What gives? It's extremely irritating to place a battery in perfect position to strike a regiment with canister, and instead the battery will up and run. The commander is TC'd, and now I have to TC each individual gun?
This was an enhancement put in place to cause artillery batteries to fall back when an enemy gets too close, and they are unsupported. If you put a friendly regiment nearby, they will stay in place. This was done for historical accuracy, as an artillery battery would rarely be left alone unsupported.
Armchair General
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Posts: 358
Joined: Mon Jul 14, 2008 9:27 am

Re: Artillery

Post by Armchair General »

This probably isn't a bug, but a gaming code, but I don't know where else to put it.

Recently I've noticed that if the enemy closes within canister ranges, 9 times out of 10, instead of firing canister, the guns will automatically limber up and retreat out of canister range. They're not getting shot at, the enemy is just within 200 yards. What gives? It's extremely irritating to place a battery in perfect position to strike a regiment with canister, and instead the battery will up and run. The commander is TC'd, and now I have to TC each individual gun?
This was an enhancement put in place to cause artillery batteries to fall back when an enemy gets too close, and they are unsupported. If you put a friendly regiment nearby, they will stay in place. This was done for historical accuracy, as an artillery battery would rarely be left alone unsupported.
Thank you very much! I didn't know about the friendly regiments.
Now we are engaged in a great civil war, testing whether that nation, or any nation so conceived and so dedicated, can long endure.
con20or
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Joined: Fri Jun 11, 2010 8:49 pm

Re: Artillery

Post by con20or »

Neither did I - useful tip.

Or else....you arent playing LP on multiplayer right now are you? Maybe he's trying to get you to split your forces...dont listen to him, order the cannon to charge!!! :)
Last edited by con20or on Tue Oct 04, 2011 8:18 pm, edited 1 time in total.
Reason: I before E
JC Edwards
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Re: Artillery

Post by JC Edwards »

Maybe he's trying to get you to split your forces...dont listen to him, order the cannon to charge!!! :)
:laugh: :laugh: :evil:
'The path that is not seen, nor hidden, should always be flanked'
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