Pending - De-Saturate PipeCreek JumpMaps

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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Davinci
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Joined: Wed Jul 02, 2008 12:53 pm

Pending - De-Saturate PipeCreek JumpMaps

Post by Davinci »

I'm going to try to get a mod together to re-do the new Pipe Creek Jump Maps, to eliminate some of the colors too a plain image.

Example Below - First draft : Probably take me about a dozen drafts.
The attachment PipeCreek1.jpg is no longer available
davinci
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PipeCreek1.jpg
PipeCreek1.jpg (225.22 KiB) Viewed 113 times
The only true logic is that, there is no true logic!
born2see
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Joined: Fri Apr 22, 2011 9:25 am

Re: Pending - De-Saturate PipeCreek JumpMaps

Post by born2see »

Davinci wrote:
I'm going to try to get a mod together to re-do the new Pipe Creek Jump Maps
Davinci - A man who never saw a map he didn't want to mod. :P
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
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