Wishlist

Let's talk about Gettysburg! Put your questions and comments here.
born2see
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Re: Wishlist

Post by born2see »

Marching Thru Georgia wrote:
My number one wish is that the ability to make firing into the flank or rear of another unit effective. The ability to make this sort of fire realistic was lost in the patch release in March. Since then, the effect of flank fire has been unrealistic in the extreme.
Interesting to hear you say that, MTG. I bought this game in April so I've never played it before that patch. But I'll tell you that I've thought the same thing. I can have a whole regiment close on the enemy flank blasting away and they don't seem any more effective than the guys in front. Everyone talks about flanking as such a devastating tactic but it never seemed that way to me either.

B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Davinci
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Re: Wishlist

Post by Davinci »

Everyone talks about flanking as such a devastating tactic but it never seemed that way to me either.B
I don’t know if flanking fire was more devastating during this time-period, but I think that the fear of being flanked would have been far more mentally devastating.

I would guess that if regiments thought that they were in an untenable position, that they would quickly abandon this position and fallback.

General Lee’s, idea of splitting the federals line was not to get in-between two forces fighting on either side of him, but to cause them to abandon their current position and fallback.

davinci
The only true logic is that, there is no true logic!
Marching Thru Georgia
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Re: Wishlist

Post by Marching Thru Georgia »

Davinci wrote:
I don’t know if flanking fire was more devastating during this time-period, but I think that the fear of being flanked would have been far more mentally devastating.
That's exactly what battledef.ini was suppose to modify. It no longer does. As a result, the moral effect of flank fire on a unit is not much different than frontal fire. That bug is a huge blow to the game's realism IMHO.
I can make this march and I will make Georgia howl.
con20or
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Re: Wishlist

Post by con20or »

So at present, when the 'being flanked' icon comes on, there no penalty? This battledef file sounds interesting,will have to check it out.
Last edited by con20or on Sat Aug 06, 2011 9:34 pm, edited 1 time in total.
Davinci
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Re: Wishlist

Post by Davinci »

That's exactly what battledef.ini was suppose to modify. It no longer does. As a result, the moral effect of flank fire on a unit is not much different than frontal fire. That bug is a huge blow to the game's realism IMHO.
Hmmm, I've been using that file, didn't know that it no-longer worked.

Thanks, for the info!
So at present, when the 'being flanked' icon comes on, there no penalty? This battledef file sounds interesting,will have to check it out.
Check your Work \ SDK \ Logistics - folder for this file.

davinci
The only true logic is that, there is no true logic!
Marching Thru Georgia
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Re: Wishlist

Post by Marching Thru Georgia »

con20or wrote:
So at present, when the 'being flanked' icon comes on, there no penalty?
There is a very small penalty, which has always been the case with this game. It's just that we used to be able to mod this feature.
I can make this march and I will make Georgia howl.
con20or
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Re: Wishlist

Post by con20or »

That's exactly what battledef.ini was suppose to modify. It no longer does. As a result, the moral effect of flank fire on a unit is not much different than frontal fire. That bug is a huge blow to the game's realism IMHO.
Hmmm, I've been using that file, didn't know that it no-longer worked.

Thanks, for the info!
So at present, when the 'being flanked' icon comes on, there no penalty? This battledef file sounds interesting,will have to check it out.
Check your Work \ SDK \ Logistics - folder for this file.

davinci
Couldn't find it - this explains why, I neevr installed the SDK.
con20or
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Re: Wishlist

Post by con20or »

con20or wrote:
So at present, when the 'being flanked' icon comes on, there no penalty?
There is a very small penalty, which has always been the case with this game. It's just that we used to be able to mod this feature.
interesting. And what do you think of this? i posted it in the pathing poll, which was the wrong place. Am curious to hear someones opinion on it.

"I like that idea, in fact sometimes I wonder about the strength of musket rifle fire. There is never an occasion when a unit doesnt reach the line its attacking, even if there are two or three units firing at them. The old guard didnt make it into a melee at waterloo, they were thrown back mostly by musket fire so whats the difference? You always hear bernard cornwell harping on about when you have good troops firing 4 volleys a minute, 'line beats column'."
Marching Thru Georgia
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Re: Wishlist

Post by Marching Thru Georgia »

con20or wrote:
"I like that idea, in fact sometimes I wonder about the strength of musket rifle fire. There is never an occasion when a unit doesn't reach the line its attacking, even if there are two or three units firing at them. The old guard didn't make it into a melee at Waterloo, they were thrown back mostly by musket fire so whats the difference? You always hear bernard cornwell harping on about when you have good troops firing 4 volleys a minute, 'line beats column'."
That is a different issue. Hand to hand combat was very rare in the 19th century. Even during the European wars of Napoleon's time, men fighting it out with bayonets almost never happened. Either the defenders would route before contact was made, or the attackers would stop and begin shooting, as did the Old Guard. I once did a search of the Official Records for reports of hand to hand fighting during the 3 days fighting at Gettysburg. I found 6 instances, 3 of those were during the night fighting around Cemetery Hill when the troops were blundering into each other. In the game, any division size sandbox battle will generate at least that many bayonet charges. The problem is that unlike most miniature rules, the game has no special morale check for either side during the charge. The sight of cold steel has no effect on our fearless, little sprites.
Last edited by Marching Thru Georgia on Sun Aug 07, 2011 12:32 am, edited 1 time in total.
I can make this march and I will make Georgia howl.
gunship24
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Re: Wishlist

Post by gunship24 »

One of my wishes would be to allow the AI to decide on unit formation rather then having fixed fighting and moving ones. This would let the AI use skirmishers, column by divisions etc, perhaps taking into account the commanders ability to choose the correct formation. This would also help in modding.
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