What I would like eventually is a smaller tiling system, whereas the troops would avoid collisions and engaged units while maneuvering a tighter course, made possible by the smaller tiled footprint. However, this is a huge undertaking code wise, as well as an exponential hit on performance, and probably won't be ever even considered unless the current pathing system is increasingly unpopular.
I would say that anything that would affect the performance would probably not be very welcomed, considering that this is one of the biggest complaints.
I hope that the current system pertaining to the current pathing is left unchanged.
Regarding the stacking, this should be fixed with LOS patch fix. If not, get us a save if it's happening on even terrain. If the distance between unit firing lines is not enough for the elevation, lodge a complaint...we'll definitely look into it. Stacking should be realistic and relative to the elevations involved.
This is what I have noticed about the
AI when it comes to the
LOS.
If the AI is allowed to set up before becoming engaged they will spread out and attack with a great deal of logic, simulating the way that units did during this time-period.
If, the AI is surprised, meaning that both armies just happened to run into each other, a lot of stacking occurs. The AI doesn’t seem to have the ability to
disengage and move backwards, before reforming their battle-line.
Now, I have seen a great improvement by increasing the
AI Thinking Cycles – but everyone might not agree on this method. I think that maybe I’m losing
1 or 2 fps, but that lose is quite acceptable considering that the battles are a lot better.
This is the first time that I have seen the AI perform
demonstrations, before attacking, while still trying to move units to your flanks. Quite Impressive!
The two issues that I would like to see improved in the Open Play Games are:
1) The AI moves a support \ reserve brigade – behind a brigade that is running low \ out of ammunition. Not my units but the enemy units.
2) The AI Brigade Commander – maintains his position to help keep his regiments in line. I tried increasing the radius but the AI Brigade Commander still abandons most of his regiments too chase after one regiment that is out of position, and advances on his own.
davinci