MAP Zoom

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Davinci
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Re: MAP Zoom

Post by Davinci »

Question - for All:

Does anyone know if the maps \ mapnames - are defined in any other file, other-than the gscreens file.

What tells the game to switch the name of GBurg_MM to Map?

I can't find a GBurg_MM listing in any file other than the GBurg. configuration file.

I'm Clueless!

davinci
Last edited by Davinci on Sat Jul 16, 2011 8:57 am, edited 1 time in total.
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RebBugler
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Re: MAP Zoom

Post by RebBugler »

The scenario config settings file...

I tried to config the big map here also, using the name map4x as a second map listing. Just a shot in the dark, and sure enough, it missed, after numerous shots of different setups. I then came to an abrupt halt and accepted failure. If gscreens can't read another map from here, then my ideas for this are over.
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Davinci
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Re: MAP Zoom

Post by Davinci »

I think that it is safe to say that some of this is Hard-Coded - which means that all of this may be a good idea, but a complete waste of everyone's time!

You can add the maps in the game using the Graphics\Screens\POPUP_Map? - but a mapname has to be accepted by the program to use the mapicons, and here lies the problem, the game will not accept another name.

Seven Hours Plus - and I still can't figure this out!

Has anybody asked Norb if this is possible, or is this hard-coded?

davinci
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born2see
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Re: MAP Zoom

Post by born2see »

I'm going to take this opportunity to make a comment. Something that has been said before, I'm sure. And I'm going to make it a positive one.

Isn't it in everyone's interest that the mod process is as transparent as possible? Doesn't modding breathe life into the game and give an outlet for those who may enjoy playing but are passionate about the modding?

So why can't we (I include myself because I've logged some hours as well), collectively come up with some way to make this process better? I'll use the Map Zoom feature as an example. It's agreed that it would be a cool feature. But you've got Little Powell, RebBugler, and Davinci all thrashing around trying to figure out how stuff works instead of directing that energy towards the end result.

Now I recognize I'm new here, trust me. And maybe there's no other way other than the way things are done now. But I don't like to think so. I'm not saying Norb or ADukes should solve our problems because there are other things more important. But someone took the time to document the scenario design in great detail and the result has been great scenarios. If someone could do the same for the interface I think the same would result. The problem is we're all trying to figure out stuff that someone already knows but isn't readily available.

Anyway, those are my thoughts.

Thanks.
Last edited by born2see on Sat Jul 16, 2011 9:40 am, edited 1 time in total.
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Little Powell
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Re: MAP Zoom

Post by Little Powell »

born2see; It's the discussions like this that created the SDK. The base SDK was created by Mark Tewes so that's why you have the most detail on the scenario creation process. The rest has been filled in bit by bit by Jim and other team members when we have the time. I'm sure Norb would be more than happy to document all of the little design caveats of the game, but if he did our next expansion would never get released.

I doubt he even know's for sure if this feature is moddable. He would have to take the time to look into it as well. This game engine is a beast with many caveats (as I'm sure you are discovering). And plus it's kind of fun for us to hunt and try to figure these things out. :)

Regardless I will bring this up with Norb in our next meeting. I think it's best to put this project on hold for now.

As Davinci said; I think this is the kicker
You can add the maps in the game using the Graphics\Screens\POPUP_Map? - but a mapname has to be accepted by the program to use the mapicons, and here lies the problem, the game will not accept another name.
Davinci
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Re: MAP Zoom

Post by Davinci »

I just can't seem to let this go, the game should base the mapicons to the same proportion as the window, but I can't seem to figure that out!

This is roughly the western quad of the map, but all of the icons will still bunch-up on the screen.

I’m still going about this the wrong way – there is always another way of changing Norb’s code around to get the results that I want.

I just can’t seem to see it!

davinci
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born2see
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Re: MAP Zoom

Post by born2see »

ADukes wrote:
The icon spread out is connected to the screen size.

Davinci wrote:

I just can't seem to let this go, the game should base the mapicons to the same proportion as the window, but I can't seem to figure that out!
Maybe you need to go back to the source.
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
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Re: MAP Zoom

Post by Davinci »

Maybe you need to go back to the source.
Hey, born2see - I'm going to figure this out, probably not this week, or the next, but I'm not going to let this game defeat me.

Why does the Command_Map show a different picture of some of the troops positions?

All four of these pictures were taken seconds apart from each other. It is sort of like the Command_Map - will show where a unit is en-route to, or his destination.

davinci
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Last edited by Davinci on Sun Jul 17, 2011 5:59 am, edited 1 time in total.
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born2see
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Re: MAP Zoom

Post by born2see »

Davinci wrote:
Why does the Command_Map show a different picture of some of the troops positions?
I believe it's because the Command map shows where your troops are going to be and the Jump map where they are currently.
Last edited by born2see on Sun Jul 17, 2011 6:01 am, edited 1 time in total.
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
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