MAP Zoom

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dgard20
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MAP Zoom

Post by dgard20 »

Is there a way to zoom in when looking at map? Would be great
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Little Powell
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Re: MAP Zoom

Post by Little Powell »

Is there a way to zoom in when looking at map? Would be great
This has been requested a few times. It would be a great feature but it poses quite challenge from a coding and graphical standpoint, definitely not something that can be modded. The mini-map system would have to be completely redesigned. It's on the wish list though.
ADukes
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Re: MAP Zoom

Post by ADukes »

definitely not something that can be modded.
Definitely not entirely true. :whistle:
Last edited by ADukes on Tue Jul 12, 2011 5:32 pm, edited 1 time in total.
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Little Powell
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Re: MAP Zoom

Post by Little Powell »

definitely not something that can be modded.
Definitely not entirely true. :whistle:
Interesting.... :)

I've actually thought about trying to mod something like this before. In theory you could click a button that calls up a new screen which is a more zoomed in version of the mini-map. However, getting the unit icons to spread out to account for the more zoomed in version of the map is where I think coding would need to come in... But hey, I could be wrong.

Also you have to factor in, if you are calling up a more zoomed in version of the map, how could it tell where you were on the map? So lets say you want to zoom in close to the center of the town of Gettysburg, how would the game know where the camera was to only zoom in on the center of town?
Last edited by Little Powell on Tue Jul 12, 2011 5:51 pm, edited 1 time in total.
ADukes
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Re: MAP Zoom

Post by ADukes »

I've actually thought about trying to mod something like this before. In theory you could click a button that calls up a new screen which is a more zoomed in version of the mini-map.
Correct.
However, getting the unit icons to spread out to account for the more zoomed in version of the map is where I think coding would need to come in... But hey, I could be wrong.
Yep, you are. The icon spread out is connected to the screen size.
Michael Slaunwhite
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Re: MAP Zoom

Post by Michael Slaunwhite »

This is about the most I have ever seen Adukes post in one day, is this a record or something? :whistle:
Last edited by Michael Slaunwhite on Tue Jul 12, 2011 9:03 pm, edited 1 time in total.
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Little Powell
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Re: MAP Zoom

Post by Little Powell »

Yep, you are. The icon spread out is connected to the screen size.
Ah, now you've got my gears churning.. Like I don't already have enough on my plate, but I've gotta look into this.. I'm afraid I'll still get hung up on the position of the camera in accordance to the position of the zoomed in map. Hope I can explain this clearly but for example; in google maps, the default view is 2000 ft by 2000 ft. Zoom in once, you get 1000 ft by 1000 ft. At 1000x1000, the terrain you were able to see on the edges of the screen at the 2000 ft view is now not visible. So in our game when you zoom in we would be calling up a zoomed in version of the map.. But how would the game know what area of the map you are zooming in to?
Davinci
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Re: MAP Zoom

Post by Davinci »

As of now, I don't see how this is possible unless the game will allow for scrolling of left \ right buttons to be added.

But,there is not a menu that I'm aware of that has this feature,so how do you all plan on making this happen?

davinci
The only true logic is that, there is no true logic!
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RebBugler
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Re: MAP Zoom

Post by RebBugler »

OK Davinci, here's one for you. Since ADukes said it's possible...maybe it's along these lines.

Enter Zoom Map. Open your zoom map, click area to zoom, map closes, and the camera is looking straight down from as high as it can be to the area that was zoomed/clicked.

Go Davinci Go... :cheer:
Last edited by RebBugler on Thu Jul 14, 2011 11:18 am, edited 1 time in total.
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Davinci
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Re: MAP Zoom

Post by Davinci »

Enter Zoom Map. Open your zoom map, click area to zoom, map closes, and the camera is looking straight down from as high as it can be to the area that was zoomed/clicked.

Go Davinci Go... :cheer:
OK, Thanks,

And I'm still not seeing how the code allows for any of that!

The zoom feature in the game is not associated with the game screens.

davinci
The only true logic is that, there is no true logic!
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