Battle haze?
Battle haze?
Halloo, friends!
One aspect of the war which is spoken of frequently in memoirs is battle haze causing visibility limitations after hours of fighting within a localized area. Do you have any intention of including battle haze as a function in the game?
Thanks.
Gary
One aspect of the war which is spoken of frequently in memoirs is battle haze causing visibility limitations after hours of fighting within a localized area. Do you have any intention of including battle haze as a function in the game?
Thanks.
Gary
Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious 

Re:Battle haze?
"....Back at the main battle site, just after 1 p.m. about 170 Confederate cannons opened fire on the Union position on Cemetery Ridge to pave the way for the Rebel charge. This was the heaviest artillery barrage of the war but many of the Rebel shells missed their targets and flew harmlessly overhead.
The Federals returned heavy cannon fire and soon big clouds of blinding smoke and dust hung over the battlefield. Around 2:30 p.m. the Federals slowed their rate of fire, then ceased, to conserve ammunition and to fool the Rebels into thinking the cannons were knocked out - exactly what the Rebels did think.
Pickett went to see Longstreet and asked, "General, shall I advance?" Longstreet, now overwhelmed with emotion, did not respond, but simply bowed his head and raised his hand. Thus the order was given...."
The Federals returned heavy cannon fire and soon big clouds of blinding smoke and dust hung over the battlefield. Around 2:30 p.m. the Federals slowed their rate of fire, then ceased, to conserve ammunition and to fool the Rebels into thinking the cannons were knocked out - exactly what the Rebels did think.
Pickett went to see Longstreet and asked, "General, shall I advance?" Longstreet, now overwhelmed with emotion, did not respond, but simply bowed his head and raised his hand. Thus the order was given...."
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Re:Battle haze?
Hancock,
I concur with your thought !!!!!
:cheer: :cheer:
Chamberlain
I concur with your thought !!!!!
:cheer: :cheer:
Chamberlain
-Col. Joshua Chamberlain, 20th Maine
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
Re:Battle haze?
The smoke effects are all new for this game. Until we start testing the larger scale engagements we will not know how to adjust the decay values to get the historically described results. Historical accuracy is a major driver in the development process. It won't be perfect, but it will be a generation above anything on the market IMO.
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
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Re:Battle haze?
Thanks for the update Jim !!
Don't sell yourself short, it might very well turn out to be perfect !!!!
:cheer: :cheer:
Chamberlain
Don't sell yourself short, it might very well turn out to be perfect !!!!
:cheer: :cheer:
Chamberlain
-Col. Joshua Chamberlain, 20th Maine
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
Re:Battle haze?
Most excellent!
Greg
Greg
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Re:Battle haze?
I like the sound of that.

'The path that is not seen, nor hidden, should always be flanked'
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Re:Battle haze?
when there is to much smoke to shoot the enemy, it's time to give them the cold steel.....
"The Blade itself incites to violence." - Homer
Re:Battle haze?
MG JB Gordon wrote:
Oops...this probably should have been in the trash talk section.
I totally agree!! Except you might be hard to find the "mad one" JC because him and his horse will already be galloping away!!:laugh:when there is to much smoke to shoot the enemy, it's time to give them the cold steel.....

Oops...this probably should have been in the trash talk section.

"It is strange, to have a shell come so near you...you can feel the wind."