Question about "retreating" screenshot
Question about "retreating" screenshot
I had a question about one of the screenshots…the one that shows a regiment of infantry retreating.
I wanted to know if it was indeed a retreat or a rout depicted in the screenshot. If it’s a retreat, I think it looks great (proper right-shoulder-shift, etc...), and it maintains a vague aura of order among the men. However, if it is supposed to be a rout, I think they might look a bit too orderly. Perhaps you can have some sprites which show men having thrown down their weapons, others having lost their hats, etc...
It just a thought. You might have already considered it and vetoed it for a perfectly legitimate reason that I have no clue about. My technical knowledge isn't so great after all.
BTW, the new screens look fantastic!
Cheers!
Gary K.
I wanted to know if it was indeed a retreat or a rout depicted in the screenshot. If it’s a retreat, I think it looks great (proper right-shoulder-shift, etc...), and it maintains a vague aura of order among the men. However, if it is supposed to be a rout, I think they might look a bit too orderly. Perhaps you can have some sprites which show men having thrown down their weapons, others having lost their hats, etc...
It just a thought. You might have already considered it and vetoed it for a perfectly legitimate reason that I have no clue about. My technical knowledge isn't so great after all.
BTW, the new screens look fantastic!
Cheers!
Gary K.
Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious 

Re:Question about "retreating" screenshot
Speaking of retreats, I'd like to see a couple new commands for two types of retreats.
The first as a mentioned in another wish list type thread is for a 'panic-stop engagement' DQ retreat at the Brigade and possibly even the Division level to the Commander's position.
Yeah, occassionally it happens, i'll be driving the enemy back in the woods with a fresh Brigade and then all of a sudden an enemy brigade comes out of the woodwork swamping my Brigade. Or they'll approach the cannister perimeter of enemy guns. Problem is once my high morale regiments are engaged, they don't want to obey Brigade level orders. To keep em from the impending rout to come, have to TC em one by one to get em out of the 'hornets nest' or as a last resort retreat em individually but then they're scattered all over the map usually isolated and then start to panic. Worse, once in a while they retreat towards the enemy line which is more typical of captured guns. One more reason for being able to unTC on the fly.
If units are engaged and the retreat order is given, they'd fall back at a quickened pace until out of the enemy's LOS then if fresh enough DQ to the Commander's chosen retreat position.
The other retreat is something like you mentioned, an orderly 'general-stop engagement' orderly retreat with a pace somewhere between normal march and DQ at the Division and possibly the Corps levels. This would obviously be great for a redployment to better defensive ground.
The first as a mentioned in another wish list type thread is for a 'panic-stop engagement' DQ retreat at the Brigade and possibly even the Division level to the Commander's position.
Yeah, occassionally it happens, i'll be driving the enemy back in the woods with a fresh Brigade and then all of a sudden an enemy brigade comes out of the woodwork swamping my Brigade. Or they'll approach the cannister perimeter of enemy guns. Problem is once my high morale regiments are engaged, they don't want to obey Brigade level orders. To keep em from the impending rout to come, have to TC em one by one to get em out of the 'hornets nest' or as a last resort retreat em individually but then they're scattered all over the map usually isolated and then start to panic. Worse, once in a while they retreat towards the enemy line which is more typical of captured guns. One more reason for being able to unTC on the fly.
If units are engaged and the retreat order is given, they'd fall back at a quickened pace until out of the enemy's LOS then if fresh enough DQ to the Commander's chosen retreat position.
The other retreat is something like you mentioned, an orderly 'general-stop engagement' orderly retreat with a pace somewhere between normal march and DQ at the Division and possibly the Corps levels. This would obviously be great for a redployment to better defensive ground.
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Re:Question about "retreating" screenshot
Definitely. I hate it when those regiments go helter scelter! I had a regiment retreat on Willing and I had to lose the battle because I lost the VP!
Hancock the Superb
Re:Question about "retreating" screenshot
That might be a good idea, a shorter retreat, only available on the toolbar.
Re:Question about "retreating" screenshot
Norb,
if this new retreat command is implemented in order for it to work right, IMO its crucial for a Brigade or Divisional retreat:
to have all infantry and cavalry units unconditionally and systematically stop engagement with the enemy by falling back at a quickened pace and once out of the LOS fire zone they retreat(DQ?) to their Commanders current position ending up in some kind of reasonable formation preferably line for regrouping and rallying purposes.
What would also be great for a Divisional retreat would be to allow any forward batteries to at least safely limber to start retreating 'before' any forward infantry or cavalry. This would be frosting on the cake, probably an AI PITA to do. Any kind of retreat command though would be better than none.
Maybe others here have different ideas how a retreat command would work and could also input their thoughts for a good ol fashioned brainstorming session on the subject.
if this new retreat command is implemented in order for it to work right, IMO its crucial for a Brigade or Divisional retreat:
to have all infantry and cavalry units unconditionally and systematically stop engagement with the enemy by falling back at a quickened pace and once out of the LOS fire zone they retreat(DQ?) to their Commanders current position ending up in some kind of reasonable formation preferably line for regrouping and rallying purposes.
What would also be great for a Divisional retreat would be to allow any forward batteries to at least safely limber to start retreating 'before' any forward infantry or cavalry. This would be frosting on the cake, probably an AI PITA to do. Any kind of retreat command though would be better than none.
Maybe others here have different ideas how a retreat command would work and could also input their thoughts for a good ol fashioned brainstorming session on the subject.
Re:Question about "retreating" screenshot
This is an excellent discussion. I think this goes along the lines of what everyone has been saying. What if you are the one that calls for a retreat, then you have ironsight's idea of the unit retreats for say 100 yards or out of firing range, then they reform around the commander to regroup and gain morale.
But if they retreat on their own because of low morale they fall back 300 yards or farther.
But if they retreat on their own because of low morale they fall back 300 yards or farther.
"It is strange, to have a shell come so near you...you can feel the wind."
Re:Question about "retreating" screenshot
This is a great thread,,
How about a higher level command "Rally" for this situation. Perhaps being able to select a point of rally, then all troops that can will fall into a particular formation facing a specific direction.
How about a higher level command "Rally" for this situation. Perhaps being able to select a point of rally, then all troops that can will fall into a particular formation facing a specific direction.
Re:Question about "retreating" screenshot
What kind of trouble do you guys get yourselves into?
I've had regiments retreat on their own from time to time. But I've never had to voluntarily retreat a unit.
However, if I ever have to, being able to stop them by command would definitely be a plus.
I've had regiments retreat on their own from time to time. But I've never had to voluntarily retreat a unit.
However, if I ever have to, being able to stop them by command would definitely be a plus.
OHIO UNIVERSITY
Re:Question about "retreating" screenshot
Ephrum,
i think the need for ordered retreats are in part proportional to the aggressiveness style one plays the game. For me, this situation usually arises when my guys are surprised by another enemy brigade that was hidden in the heavy woods. It doesn't happen every battle but often enough where trying to manually retreat a unit to keep em intact is a royal PITA...much harder than it should be.
The problem with letting regiments retreat on their own is they typically end up scattered and isolated in a panic>broken mode possibly soon to route. The commander can only rally one regiment at a time and thats if he's not TC'd which is typical in my case.
In real battles, a good commander would sense his brigade (or division) is overwhelmed and in serious trouble. He would most likely fall back, retreat and regroup to better ground or near another friendly brigade instead of fighting on to destroy his unit.
A retreat command would be just one more tactical maneuver option which would make the game a little more realistic and interesting.
i think the need for ordered retreats are in part proportional to the aggressiveness style one plays the game. For me, this situation usually arises when my guys are surprised by another enemy brigade that was hidden in the heavy woods. It doesn't happen every battle but often enough where trying to manually retreat a unit to keep em intact is a royal PITA...much harder than it should be.
The problem with letting regiments retreat on their own is they typically end up scattered and isolated in a panic>broken mode possibly soon to route. The commander can only rally one regiment at a time and thats if he's not TC'd which is typical in my case.
In real battles, a good commander would sense his brigade (or division) is overwhelmed and in serious trouble. He would most likely fall back, retreat and regroup to better ground or near another friendly brigade instead of fighting on to destroy his unit.
A retreat command would be just one more tactical maneuver option which would make the game a little more realistic and interesting.
Re:Question about
ironsight wrote:
I'm not the historian here, so I'll have to ask. How realistic is it for something like this to actually be pulled off effectively?Norb,
if this new retreat command is implemented in order for it to work right, IMO its crucial for a Brigade or Divisional retreat:
to have all infantry and cavalry units unconditionally and systematically stop engagement with the enemy by falling back at a quickened pace and once out of the LOS fire zone they retreat(DQ?) to their Commanders current position ending up in some kind of reasonable formation preferably line for regrouping and rallying purposes.
What would also be great for a Divisional retreat would be to allow any forward batteries to at least safely limber to start retreating 'before' any forward infantry or cavalry. This would be frosting on the cake, probably an AI PITA to do. Any kind of retreat command though would be better than none.
Maybe others here have different ideas how a retreat command would work and could also input their thoughts for a good ol fashioned brainstorming session on the subject.