[SOWGB.LOG] after patch 1.1

Game won't run. Keeps crashing. Hopefully we won't get any posts here, but if we do, we'll try to help you out. You can also post any bugs that you find here. IMPORTANT: Don't post mod related problems here!
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bafonetto
Reactions:
Posts: 92
Joined: Sat Apr 03, 2010 7:31 pm

[SOWGB.LOG] after patch 1.1

Post by bafonetto »

I installed the latest official patch (ver 1.1) and for curiosity I went to look at the file [SOWGB.LOG]. In this file I found a few lines of "warning" ...

I do not know if these lines of "warning" in the file [. LOG] existed before the patch application.
The game seems to work well ...
Other users have these lines in their files [. LOG]

my SOWGB.log:

Game Launched
09:56:36 Version:SOWGB1.10
09:56:49 PR: (WARNING) Device Caps:
09:56:49 PR: (WARNING) FogTable: 1
09:56:49 PR: (WARNING) FogVertex: 1
09:56:49 PR: (WARNING) AlphaBlend: 1
09:56:49 PR: (WARNING) BilinearFilter: 1
09:56:49 PR: (WARNING) DDRAWHasAGP: 1
09:56:49 PR: (WARNING) WBuffer: 0
09:56:49 PR: (WARNING) MaxTextureWidth: 8192
09:56:49 PR: (WARNING) MaxTextureHeight: 8192
09:56:49 PR: (WARNING) SquareTexture: 0
09:56:49 PR: (WARNING) Pow2Textures: 0
09:56:49 PR: (WARNING) MaxBlendStages: 8
09:56:49 PR: (WARNING) MaxSimultaneous: 8
09:56:49 PR: (WARNING) SeparateTextureMemory: 0
09:56:49 PR: (WARNING) Projected Textures: 1
09:56:49 PR: (WARNING) Hardware TnL: 1
09:56:49 PR: (WARNING) ScissorTest: 1
09:56:49 PR: (WARNING) StencilDepth: 8
09:56:49 PR: (WARNING) Two Sided Stencil: 1
09:56:49 PR: (WARNING) NPatches: 0
09:56:49 PR: (WARNING) Pixel Shader Profile: 7
09:56:49 PR: (WARNING) Vertex Shader Profile: 4
09:56:49 Loading Defined Lists
09:56:49 Initializing
09:56:49 SOWGB Loaded
09:56:49 09:56:49
09:57:07 Loading GB02-July1-McPherson's Ridge (C-Div)
09:57:08 Load your muskets...
09:57:08 09:57:08
09:57:08 Loading GB02-July1-McPherson's Ridge (C-Div)
09:57:08 Loading Map (1_mcpherson)
10:30:00 Loading Defined Lists
10:30:00 Loading Graphics
10:30:00 ----------------loading: GFX_Obj_Major
10:30:00 ----------------loading: GFX_Obj_UMajor
10:30:00 ----------------loading: GFX_Obj_CMajor
10:30:00 Loading Drills
10:30:00 Loading Experience Levels
10:30:00 Loading Personalities
10:30:00 Loading Tables
10:30:00 Loading Orders
10:30:00 Loading Battle Plans
10:30:00 Loading Ground Map
10:30:00 Building Map
10:30:00 Loading Explosions
10:30:00 ----------------loading: GFX_Smoke_1A
10:30:00 ----------------loading: GFX_Smoke_1B
10:30:00 ----------------loading: GFX_Smoke_1C
10:30:00 ----------------loading: GFX_Smoke_1D
10:30:00 ----------------loading: GFX_Smoke_2A
10:30:00 ----------------loading: GFX_Smoke_2B
10:30:00 ----------------loading: GFX_Smoke_2C
10:30:00 ----------------loading: GFX_Smoke_2D
10:30:00 ----------------loading: GFX_Smoke_3A
10:30:00 ----------------loading: GFX_Smoke_3B
10:30:00 ----------------loading: GFX_Smoke_3C
10:30:00 ----------------loading: GFX_Smoke_3D
10:30:00 Loading Artillery Ammo
10:30:00 ----------------loading: GFX_Burst_Solid
10:30:00 ----------------loading: GFX_Burst_Shell
10:30:00 ----------------loading: GFX_Burst_Shrapnel
10:30:00 ----------------loading: GFX_Burst_Canister
10:30:00 Loading Arsenal
10:30:00 Applying layout to map
10:30:00 Loading 2nd String
10:30:00 ----------------loading: GFX_Burst_Ground_1
10:30:00 ----------------loading: GFX_Burst_Ground_2
10:30:00 ----------------loading: GFX_Burst_Ground_3
10:30:00 ----------------loading: GFX_Burst_Ground_4
10:30:00 ----------------loading: GFX_Obj_Shadow
10:30:00 Building Armies
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
10:30:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
10:30:00 ----------------loading: GFX_USA_Cdr_01-3_Run
10:30:00 ----------------loading: GFX_USA_Cdr_01-4_Death
10:30:00 ----------------loading: GFX_USA_Cav_01-1_Walk
10:30:00 ----------------loading: GFX_USA_Cav_01-2_Stand
10:30:00 ----------------loading: GFX_USA_Cav_01-4_Run
10:30:00 ----------------loading: GFX_USA_Cav_01-5_Charge
10:30:00 ----------------loading: GFX_USA_Cav_01-6_Melee
10:30:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
10:30:00 ----------------loading: GFX_US_National
10:30:00 ----------------loading: GFX_FlagFlair
10:30:00 ----------------loading: GFX_Wheel
10:30:00 ----------------loading: GFX_US_1C_HQ
10:30:00 ----------------loading: GFX_US_1C1D
10:30:00 ----------------loading: GFX_US_1C1D1B
10:30:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
10:30:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
10:30:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
10:30:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
10:30:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
10:30:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
10:30:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
10:30:00 ----------------loading: GFX_USA_Inf_01-1_Walk
10:30:00 ----------------loading: GFX_USA_Inf_01-2_Stand
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Load
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Ready
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Fire
10:30:00 ----------------loading: GFX_USA_Inf_01-4_Run
10:30:00 ----------------loading: GFX_USA_Inf_01-5_Charge
10:30:00 ----------------loading: GFX_USA_Inf_01-6_Melee
10:30:00 ----------------loading: GFX_USA_Inf_01-7_Prone
10:30:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
10:30:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
10:30:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
10:30:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
10:30:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
10:30:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
10:30:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
10:30:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
10:30:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
10:30:00 ----------------loading: GFX_US_National_Regt
10:30:00 ----------------loading: GFX_US_IN_Regt
10:30:00 ----------------loading: GFX_US_MI_Regt
10:30:00 ----------------loading: GFX_US_Eagle_Regt
10:30:00 ----------------loading: GFX_US_1C1D2B
10:30:00 ----------------loading: GFX_US_NY_Regt
10:30:00 ----------------loading: GFX_US_PA_Regt
10:30:00 ----------------loading: GFX_US_ME
10:30:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
10:30:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
10:30:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
10:30:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
10:30:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
10:30:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
10:30:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
10:30:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
10:30:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
10:30:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
10:30:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
10:30:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
10:30:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
10:30:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
10:30:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
10:30:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
10:30:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
10:30:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
10:30:00 ----------------loading: GFX_US_National_Cav
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\ml_nsdsgen1.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
10:30:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
10:30:00 ----------------loading: GFX_TRANS_Mules_Walk
10:30:00 ----------------loading: GFX_TRANS_Mules_Stand
10:30:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
10:30:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
10:30:00 ----------------loading: GFX_US_Cav_1C
10:30:00 ----------------loading: GFX_US_Cav_1C1D
10:30:00 ----------------loading: GFX_US_Cav_1C1D1B
10:30:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
10:30:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
10:30:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
10:30:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
10:30:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
10:30:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
10:30:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
10:30:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
10:30:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
10:30:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
10:30:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
10:30:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
10:30:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
10:30:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
10:30:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
10:30:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
10:30:00 ----------------loading: GFX_US_Eagle
10:30:00 ----------------loading: GFX_US_IN
10:30:00 ----------------loading: GFX_US_NY
10:30:00 ----------------loading: GFX_US_Cav_1C1D2B
10:30:00 ----------------loading: GFX_US_PA
10:30:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
10:30:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
10:30:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
10:30:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
10:30:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
10:30:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
10:30:00 ----------------loading: GFX_CSA_Cav_01-4_Run
10:30:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
10:30:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
10:30:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
10:30:00 ----------------loading: GFX_CS_National
10:30:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
10:30:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Load
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
10:30:00 ----------------loading: GFX_CSA_Inf_01-4_Run
10:30:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
10:30:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
10:30:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
10:30:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
10:30:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
10:30:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
10:30:00 ----------------loading: GFX_CS_National_Regt
10:30:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
10:30:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
10:30:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
10:30:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
10:30:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
10:30:00 ----------------loading: GFX_CS_National_Art
10:30:00 Loading GUI
10:30:00 ----------------loading: GFX_Terrain
10:30:00 ----------------loading: GFX_Weather
10:30:00 ----------------loading: GFX_MP_Stars
10:30:00 ----------------loading: GFX_Compass
10:30:00 ----------------loading: GFX_Flags
10:30:00 ----------------loading: GFX_US_Portraits_LVL1
10:30:00 ----------------loading: GFX_US_Portraits_LVL3
10:30:00 ----------------loading: GFX_US_Portraits_LVL4
10:30:00 ----------------loading: GFX_US_Portraits_LVL5
10:30:00 ----------------loading: GFX_MS_Background
10:30:00 ----------------loading: GFX_MS_Buttons
10:30:00 ----------------loading: GFX_Bars
10:30:00 ----------------loading: GFX_CS_Portraits_LVL1
10:30:00 ----------------loading: GFX_CS_Portraits_LVL3
10:30:00 ----------------loading: GFX_CS_Portraits_LVL4
10:30:00 ----------------loading: GFX_CS_Portraits_LVL5
10:30:00 ----------------loading: GFX_BS_Background
10:30:00 ----------------loading: GFX_Groups
10:30:00 ----------------loading: GFX_Ammo
10:30:00 ----------------loading: GFX_Status_Icons
10:30:00 ----------------loading: GFX_BS_Buttons
10:30:00 ----------------loading: GFX_CS_Portraits_LVL2
10:30:00 ----------------loading: GFX_US_Portraits_LVL2
10:30:00 ----------------loading: GFX_Surrender
10:30:00 Planting Fields
10:30:00 Creating Forests
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdambient2.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdbell1.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 ----------------loading: GFX_Tree_1
10:30:00 ----------------loading: GFX_Tree_2
10:30:00 ----------------loading: GFX_Tree_3
10:30:00 ----------------loading: GFX_Tree_4
10:30:00 ----------------loading: GFX_Tree_5
10:30:00 WARNING - c:\norbsoftdev\scourge of war - gettysburg\base\sounds\am_nsdwoods1.wav File too large. Try to keep 3D sounds below 1MB for performance.
10:30:00 ----------------loading: GFX_Breastworks_3
10:30:00 ----------------loading: GFX_Tree_Bare_2
10:30:00 ----------------loading: GFX_Rock_2
10:30:00 ----------------loading: GFX_Tree_Bare_4
10:30:00 ----------------loading: GFX_Rock_3
10:30:00 ----------------loading: GFX_Tree_Bare_5
10:30:00 ----------------loading: GFX_Rock_1
10:30:00 ----------------loading: GFX_Tree_Bare_6
10:30:00 ----------------loading: GFX_Rock_5
10:30:00 Bringing out the dead
10:30:00 Buying Shrubbery
10:30:00 ----------------loading: GFX_Tree_Bare_1
10:30:00 ----------------loading: GFX_Tree_Bare_3
10:30:00 ----------------loading: GFX_Tree_A_1
10:30:00 ----------------loading: GFX_Tree_A_2
10:30:00 ----------------loading: GFX_Tree_A_3
10:30:00 ----------------loading: GFX_Tree_A_4
10:30:00 ----------------loading: GFX_Tree_6
10:30:00 ----------------loading: GFX_Tree_Large_2
10:30:00 ----------------loading: GFX_Tree_Large_1
10:30:00 ----------------loading: GFX_Orchard_Peach_2
10:30:00 ----------------loading: GFX_Orchard_Peach_1
10:30:00 ----------------loading: GFX_Orchard_A_1
10:30:00 ----------------loading: GFX_Orchard_2
10:30:00 ----------------loading: GFX_Orchard_1
10:30:00 ----------------loading: GFX_Rock_6
10:30:00 ----------------loading: GFX_Gravestone_1
10:30:00 ----------------loading: GFX_Gravestone_2
10:30:00 ----------------loading: GFX_Gravestone_3
10:30:00 ----------------loading: GFX_Gravestone_4
10:30:00 ----------------loading: GFX_Gravestone_5
10:30:00 ----------------loading: GFX_Bracken_A_3
10:30:00 ----------------loading: GFX_Bracken_A_2
10:30:00 ----------------loading: GFX_Bracken_A_4
10:30:00 ----------------loading: GFX_Bracken_A_1
10:30:00 ----------------loading: GFX_Stonewall_1
10:30:00 ----------------loading: GFX_Stonewall_2
10:30:00 ----------------loading: GFX_Stonewall_3
10:30:00 ----------------loading: GFX_Stonewall_4
10:30:00 ----------------loading: GFX_Oats_1
10:30:00 ----------------loading: GFX_Corn_1
10:30:00 ----------------loading: GFX_Wheat_1
10:30:00 ----------------loading: GFX_Breastworks_1
10:30:00 ----------------loading: GFX_Breastworks_2
10:30:00 ----------------loading: GFX_Tree_A_6
10:30:00 ----------------loading: GFX_Stonewall_5
10:30:00 ----------------loading: GFX_Stonewall_6
10:30:00 ----------------loading: GFX_Stonewall_7
10:30:00 Verifying Terrain Integrity
10:30:00 Planting Shrubbery
10:30:00 Mapping Roads
10:30:00 Avoiding Buildings
10:30:00 Total Collision Objs:346
10:30:00 Drafting chain of command
10:30:00 Chain of Command: Top Commander Maj Gen George G Meade
10:30:00 Chain of Command: Top Commander General Robert E Lee
10:30:00 Loading Battle Events
10:30:00 PRESS SPACE BAR TO BEGIN
10:30:00 SOWGB Level Loaded...
10:30:00 09:57:37
10:30:09 Unloading Level
09:57:51 Loading Defined Lists
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re:[SOWGB.LOG] after patch 1.1

Post by Davinci »

bafonetto wrote:
I installed the latest official patch (ver 1.1) and for curiosity I went to look at the file [SOWGB.LOG]. In this file I found a few lines of "warning" ...

I do not know if these lines of "warning" in the file [. LOG] existed before the patch application.
The game seems to work well ...
Other users have these lines in their files [. LOG]

my SOWGB.log:

Game Launched
09:56:36 Version:SOWGB1.10
09:56:49 PR: (WARNING) Device Caps:
09:56:49 PR: (WARNING) FogTable: 1
09:56:49 PR: (WARNING) FogVertex: 1
09:56:49 PR: (WARNING) AlphaBlend: 1
09:56:49 PR: (WARNING) BilinearFilter: 1
09:56:49 PR: (WARNING) DDRAWHasAGP: 1
09:56:49 PR: (WARNING) WBuffer: 0
09:56:49 PR: (WARNING) MaxTextureWidth: 8192
09:56:49 PR: (WARNING) MaxTextureHeight: 8192
09:56:49 PR: (WARNING) SquareTexture: 0
09:56:49 PR: (WARNING) Pow2Textures: 0
09:56:49 PR: (WARNING) MaxBlendStages: 8
09:56:49 PR: (WARNING) MaxSimultaneous: 8
09:56:49 PR: (WARNING) SeparateTextureMemory: 0
09:56:49 PR: (WARNING) Projected Textures: 1
09:56:49 PR: (WARNING) Hardware TnL: 1
09:56:49 PR: (WARNING) ScissorTest: 1
09:56:49 PR: (WARNING) StencilDepth: 8
09:56:49 PR: (WARNING) Two Sided Stencil: 1
09:56:49 PR: (WARNING) NPatches: 0
09:56:49 PR: (WARNING) Pixel Shader Profile: 7
09:56:49 PR: (WARNING) Vertex Shader Profile: 4
Everyone - has these lines!

The sound warning - started with one of the first patches!

To get rid of the sound warning - what I did was to copy one of the other general sounds that was lower than the 1MB size, and renamed it.

It makes it easier for me to spot other error's when that one is not showing up!

davinci
The only true logic is that, there is no true logic!
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re:[SOWGB.LOG] after patch 1.1

Post by Little Powell »

Davinci wrote:
bafonetto wrote:
I installed the latest official patch (ver 1.1) and for curiosity I went to look at the file [SOWGB.LOG]. In this file I found a few lines of "warning" ...

I do not know if these lines of "warning" in the file [. LOG] existed before the patch application.
The game seems to work well ...
Other users have these lines in their files [. LOG]

my SOWGB.log:

Game Launched
09:56:36 Version:SOWGB1.10
09:56:49 PR: (WARNING) Device Caps:
09:56:49 PR: (WARNING) FogTable: 1
09:56:49 PR: (WARNING) FogVertex: 1
09:56:49 PR: (WARNING) AlphaBlend: 1
09:56:49 PR: (WARNING) BilinearFilter: 1
09:56:49 PR: (WARNING) DDRAWHasAGP: 1
09:56:49 PR: (WARNING) WBuffer: 0
09:56:49 PR: (WARNING) MaxTextureWidth: 8192
09:56:49 PR: (WARNING) MaxTextureHeight: 8192
09:56:49 PR: (WARNING) SquareTexture: 0
09:56:49 PR: (WARNING) Pow2Textures: 0
09:56:49 PR: (WARNING) MaxBlendStages: 8
09:56:49 PR: (WARNING) MaxSimultaneous: 8
09:56:49 PR: (WARNING) SeparateTextureMemory: 0
09:56:49 PR: (WARNING) Projected Textures: 1
09:56:49 PR: (WARNING) Hardware TnL: 1
09:56:49 PR: (WARNING) ScissorTest: 1
09:56:49 PR: (WARNING) StencilDepth: 8
09:56:49 PR: (WARNING) Two Sided Stencil: 1
09:56:49 PR: (WARNING) NPatches: 0
09:56:49 PR: (WARNING) Pixel Shader Profile: 7
09:56:49 PR: (WARNING) Vertex Shader Profile: 4
Everyone - has these lines!

The sound warning - started with one of the first patches!

To get rid of the sound warning - what I did was to copy one of the other general sounds that was lower than the 1MB size, and renamed it.

It makes it easier for me to spot other error's when that one is not showing up!

davinci
Davinci is right. Certain sound files were increased in size to make them louder and better quality. Personally I don't notice that much of a difference, but a lot of folks do notice (probably depends on your sound card). Norb decided to leave the warning there because it could have a small impact on performance.
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