LOTS OF MP MESSAGES IN NEW PATCH
Re:LOTS OF MP MESSAGES IN NEW PATCH
To have them resupply would be a very large cascading design issue. Where would they resupply? There is nothing like that in the game at all. No location, no code. They can carry as much as you need, as you specify.
I guess that if you have ideas about how you would want this to work, you could submit them and they aren't too difficult we could take a look at putting them in.
I guess that if you have ideas about how you would want this to work, you could submit them and they aren't too difficult we could take a look at putting them in.
Re:LOTS OF MP MESSAGES IN NEW PATCH
Norb,
I like the way you think. I had an idea that I used a Division commander and put 4 ammo wagons under his command and also put a Brigade commander to go with the ammo wagons with a regiment of 100 men. I thought I would use them to wait at special VP's that would then reload the wagons by being on those VP's the required amount of time just as the hold VP's resupply Commanders with M/F/A which they give to their respective units.
By doing this I would then supply a small amount of ammo at the start of the Campaign Game and when used up Leaders would have to send wagons back to be refilled. This would give Commanders more reason to delay attacks or to possiblely speed up attacks if enemy wagons were spotted by Cav. scouts headed back to base to resupply.
On the Alpine Map I had wanted to place many differant VP's , some which would supply M/F/A at differant rates so that they could be used by defending armies to help resupply them as long as they held the VP for a period of time say 10 mins. While the attacking army would be expending its M/F/A without supply they would have to either fight harder or retreat till they could equipe the men with M/F/A.
I also placed VP's that were named Hospitals.( I was going to ask later if I can mod or if you can put in a way to adjust the wounded by resupply ie. capture VP Hospital then wait amount of time till your wounded count is returned a portion at a time depending on the M/F/W,returned rate. All of this would make a reason to attack and capture these Points to keep them out of enemy hands and aid you to capturing Richmond/Washington one in each respective corner of the map SW and NE.
I would believe that you could assign a supply officer to do what the VP's do for the army command officers when they hold VP's. They would have to take the wagons to the special VP and resupply, with limits , for a time set by the maker of the League Game, then go back to the front lines to resupply the armies. This makes for an interesting challange to raid the wagons in rout and kill the officer and the guards that are with the wagons.
The Alpine Map is supurb map for all of this to take place. It is large enough to move your armies due to the resupply feature and hold the VP's and still allow battles that would continue back and forth for years instead of just one battle and then its over. I see leagues of players doing this for along time to come. This idea gives your game a reason for someone to be a Corp Commander or be just a Brigade Commander if they can't handle the big picture. I feel you could really make it a singleplayer game also with your carryover stats. It has great potential and I for one saw it years ago when you came out with TC BullRun.
I really thank you for making it Multiplayer and so does the League Community. We enjoy this game for hours and might I say we are not kids, well maybe in heart , so we must like it to spend so much time with it. The things I see happening with this game are spectacular. I also see many years of add on's and new games.
I thank you again for everything and taking the time out to read my thoughts.
Sincerely,
JJMayer
I like the way you think. I had an idea that I used a Division commander and put 4 ammo wagons under his command and also put a Brigade commander to go with the ammo wagons with a regiment of 100 men. I thought I would use them to wait at special VP's that would then reload the wagons by being on those VP's the required amount of time just as the hold VP's resupply Commanders with M/F/A which they give to their respective units.
By doing this I would then supply a small amount of ammo at the start of the Campaign Game and when used up Leaders would have to send wagons back to be refilled. This would give Commanders more reason to delay attacks or to possiblely speed up attacks if enemy wagons were spotted by Cav. scouts headed back to base to resupply.
On the Alpine Map I had wanted to place many differant VP's , some which would supply M/F/A at differant rates so that they could be used by defending armies to help resupply them as long as they held the VP for a period of time say 10 mins. While the attacking army would be expending its M/F/A without supply they would have to either fight harder or retreat till they could equipe the men with M/F/A.
I also placed VP's that were named Hospitals.( I was going to ask later if I can mod or if you can put in a way to adjust the wounded by resupply ie. capture VP Hospital then wait amount of time till your wounded count is returned a portion at a time depending on the M/F/W,returned rate. All of this would make a reason to attack and capture these Points to keep them out of enemy hands and aid you to capturing Richmond/Washington one in each respective corner of the map SW and NE.
I would believe that you could assign a supply officer to do what the VP's do for the army command officers when they hold VP's. They would have to take the wagons to the special VP and resupply, with limits , for a time set by the maker of the League Game, then go back to the front lines to resupply the armies. This makes for an interesting challange to raid the wagons in rout and kill the officer and the guards that are with the wagons.
The Alpine Map is supurb map for all of this to take place. It is large enough to move your armies due to the resupply feature and hold the VP's and still allow battles that would continue back and forth for years instead of just one battle and then its over. I see leagues of players doing this for along time to come. This idea gives your game a reason for someone to be a Corp Commander or be just a Brigade Commander if they can't handle the big picture. I feel you could really make it a singleplayer game also with your carryover stats. It has great potential and I for one saw it years ago when you came out with TC BullRun.
I really thank you for making it Multiplayer and so does the League Community. We enjoy this game for hours and might I say we are not kids, well maybe in heart , so we must like it to spend so much time with it. The things I see happening with this game are spectacular. I also see many years of add on's and new games.
I thank you again for everything and taking the time out to read my thoughts.
Sincerely,
JJMayer
Re:LOTS OF MP MESSAGES IN NEW PATCH
I'm taking a look at what you've written. First, I just created a scenario on Alpine with 44 vps and they looked as if they were working fine. They all showed up on the map. So there must be some other factor here.
The changes that you propose for the ammo wagon reload are something that we'll have to consider. It opens up some other issues that could cascade from this change. It's nothing that we could do quickly.
The changes that you propose for the ammo wagon reload are something that we'll have to consider. It opens up some other issues that could cascade from this change. It's nothing that we could do quickly.
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Re:LOTS OF MP MESSAGES IN NEW PATCH
Hey Norb, whats up with the women? Lucky dog.
Last edited by Michael Slaunwhite on Tue Aug 10, 2010 6:56 pm, edited 1 time in total.
Re:LOTS OF MP MESSAGES IN NEW PATCH
I had 40 vp's on map but half start counting backwards before you get to them. They all show up I know .
I would say to let the ammo wagons take fire like the cannons just maybe make them a bit tougher so they aren't lost as easily.
I would say to let the ammo wagons take fire like the cannons just maybe make them a bit tougher so they aren't lost as easily.
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Re:LOTS OF MP MESSAGES IN NEW PATCH
Mikesla wrote:
Even coders have groupies. :laugh:Hey Norb, whats up with the women? Lucky dog.
I can make this march and I will make Georgia howl.
Re:LOTS OF MP MESSAGES IN NEW PATCH
JMayer wrote:
If you can't attach, please email it to support.
OK, please make sure to get all the details in here. Please state all the issues that you know of with large amount's of vp's. Actually, also attach your maplocations.csv file. With the details and the actual file, I can see what's going on.I had 40 vp's on map but half start counting backwards before you get to them. They all show up I know .
I would say to let the ammo wagons take fire like the cannons just maybe make them a bit tougher so they aren't lost as easily.
If you can't attach, please email it to support.
Re:LOTS OF MP MESSAGES IN NEW PATCH
These are the locations I chose. Only 0 thru 18 will work without counting down and going to Minus Numbers. The ones that are working work great. They do what they are supose to do.
Hope this helps.
JJMayer
Name,ID,Priority,Type,AI,loc x,loc z,radius,Men,Points,Fatigue,Morale,Ammo,OccMod,Beg,End,Interval,Sprite,Army1,Army2,Army3
,,,,,,,,,,,,,,,,,,,,
Minor OutPost1,SANDBOX0,Minor,hold,100,52338,240925,250,1250,25,50,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Major Fort1,SANDBOX1,Major,hold,100,91656,187540,150,2000,25,100,35,500,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Minor Fort1,SANDBOX2,Minor,hold,100,166476,87150,150,1250,25,100,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Major Fort2,SANDBOX3,Major,hold,100,80110,101018,150,2000,25,100,35,500,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Major Fort3,SANDBOX4,Major,hold,100,131072,131072,150,2000,50,100,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Richmond Capital,SANDBOX5,Major,waypoint,100,256848.75,962.21,150,200,10,1000,1000,5000,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Washington DC,SANDBOX6,Minor,waypoint,100,3783.56,259430.63,150,200,10,1000,1000,5000,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Minor OutPost2,SANDBOX7,Minor,hold,100,202326,6111,150,1250,50,50,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Minor Fort2,SANDBOX8,Minor,hold,100,185289,40892,150,1250,25,50,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Minor Fort3,SANDBOX9,Minor,hold,100,180480,153856,150,1250,25,50,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Arms Factory1,SANDBOX10,Major,hold,100,176111.83,232888,150,2500,25,100,35,850,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Major Fort4,SANDBOX11,Major,hold,100,175584,136547,150,1203,25,40,20,500,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Minor Fort4,SANDBOX12,Major,hold,100,121777.73,205129.06,150,1250,25,50,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Food Supply Depot1,SANDBOX13,minor,hold,100,61600,210811,150,1152,25,58,34,75,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Hospital1,SANDBOX14,Major,hold,100,61600,210811,150,1152,25,58,34,50,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Minor Fort5,SANDBOX15,minor,hold,100,105999,4707,150,1230,25,35,40,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Shoe Factory1,SANDBOX16,minor,hold,100,249920,223402,150,1096,25,14,13,150,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Hospital2,SANDBOX17,Major,hold,100,23033,84343,150,1203,25,40,21,50,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Powder Works1,SANDBOX18,Major,hold,100,41766,159088,150,1151,25,38,40,850,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX19,minor,hold,100,235113,43195,150,1152,25,58,34,85,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX20,minor,hold,100,248080,170320,150,1187,25,59,32,85,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX21,minor,hold,100,189119,99202,150,1230,25,27,47,850,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX22,Major,hold,100,59798.8,71965.81,150,1096,25,14,13,75,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX23,Major,hold,100,65292,49358,150,1203,25,40,35,225,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX24,Major,waypoint,100,174376,44344,150,1151,25,38,40,50,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX25,minor,hold,100,131072,32768,150,2500,100,40,25,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX26,minor,hold,100,163840,65536,150,1187,25,59,32,85,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX27,minor,hold,100,70827.56,4930.92,150,1230,25,27,47,85,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX28,Major,hold,100,71249.05,5357.94,150,1000,25,14,13,125,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX29,Major,hold,100,131072,32768,150,2500,100,40,40,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX30,Major,hold,100,167100.5,110373.2,150,2500,100,38,40,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX31,minor,hold,100,157300,177000,150,1151,25,38,40,200,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX32,Major,hold,100,126780,86120,150,2000,25,100,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX33,minor,hold,100,204180,69329,150,1250,25,59,32,225,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX34,minor,hold,100,207068,163534,150,1250,25,59,32,225,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX35,minor,hold,100,208097.97,234244.27,150,1187,25,59,32,85,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX36,minor,hold,100,94537,52951,150,1187,25,59,32,85,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX37,minor,hold,100,85550,158680,150,1187,25,59,32,225,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX38,Major,hold,100,18526,46727,150,1151,25,100,100,10,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX39,Major,hold,100,71249,5357.94,150,1250,25,40,40,125,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX40,Major,hold,100,45462,110302,150,1203,25,40,20,850,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Hope this helps.
JJMayer
Name,ID,Priority,Type,AI,loc x,loc z,radius,Men,Points,Fatigue,Morale,Ammo,OccMod,Beg,End,Interval,Sprite,Army1,Army2,Army3
,,,,,,,,,,,,,,,,,,,,
Minor OutPost1,SANDBOX0,Minor,hold,100,52338,240925,250,1250,25,50,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Major Fort1,SANDBOX1,Major,hold,100,91656,187540,150,2000,25,100,35,500,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Minor Fort1,SANDBOX2,Minor,hold,100,166476,87150,150,1250,25,100,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Major Fort2,SANDBOX3,Major,hold,100,80110,101018,150,2000,25,100,35,500,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Major Fort3,SANDBOX4,Major,hold,100,131072,131072,150,2000,50,100,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Richmond Capital,SANDBOX5,Major,waypoint,100,256848.75,962.21,150,200,10,1000,1000,5000,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Washington DC,SANDBOX6,Minor,waypoint,100,3783.56,259430.63,150,200,10,1000,1000,5000,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Minor OutPost2,SANDBOX7,Minor,hold,100,202326,6111,150,1250,50,50,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Minor Fort2,SANDBOX8,Minor,hold,100,185289,40892,150,1250,25,50,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Minor Fort3,SANDBOX9,Minor,hold,100,180480,153856,150,1250,25,50,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Arms Factory1,SANDBOX10,Major,hold,100,176111.83,232888,150,2500,25,100,35,850,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Major Fort4,SANDBOX11,Major,hold,100,175584,136547,150,1203,25,40,20,500,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Minor Fort4,SANDBOX12,Major,hold,100,121777.73,205129.06,150,1250,25,50,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Food Supply Depot1,SANDBOX13,minor,hold,100,61600,210811,150,1152,25,58,34,75,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Hospital1,SANDBOX14,Major,hold,100,61600,210811,150,1152,25,58,34,50,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Minor Fort5,SANDBOX15,minor,hold,100,105999,4707,150,1230,25,35,40,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
Shoe Factory1,SANDBOX16,minor,hold,100,249920,223402,150,1096,25,14,13,150,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Hospital2,SANDBOX17,Major,hold,100,23033,84343,150,1203,25,40,21,50,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Powder Works1,SANDBOX18,Major,hold,100,41766,159088,150,1151,25,38,40,850,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX19,minor,hold,100,235113,43195,150,1152,25,58,34,85,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX20,minor,hold,100,248080,170320,150,1187,25,59,32,85,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX21,minor,hold,100,189119,99202,150,1230,25,27,47,850,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX22,Major,hold,100,59798.8,71965.81,150,1096,25,14,13,75,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX23,Major,hold,100,65292,49358,150,1203,25,40,35,225,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX24,Major,waypoint,100,174376,44344,150,1151,25,38,40,50,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX25,minor,hold,100,131072,32768,150,2500,100,40,25,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX26,minor,hold,100,163840,65536,150,1187,25,59,32,85,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX27,minor,hold,100,70827.56,4930.92,150,1230,25,27,47,85,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX28,Major,hold,100,71249.05,5357.94,150,1000,25,14,13,125,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX29,Major,hold,100,131072,32768,150,2500,100,40,40,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX30,Major,hold,100,167100.5,110373.2,150,2500,100,38,40,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX31,minor,hold,100,157300,177000,150,1151,25,38,40,200,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX32,Major,hold,100,126780,86120,150,2000,25,100,35,350,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX33,minor,hold,100,204180,69329,150,1250,25,59,32,225,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX34,minor,hold,100,207068,163534,150,1250,25,59,32,225,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX35,minor,hold,100,208097.97,234244.27,150,1187,25,59,32,85,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX36,minor,hold,100,94537,52951,150,1187,25,59,32,85,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX37,minor,hold,100,85550,158680,150,1187,25,59,32,225,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Minor,GFX_Obj_UMinor,GFX_Obj_CMinor
,SANDBOX38,Major,hold,100,18526,46727,150,1151,25,100,100,10,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX39,Major,hold,100,71249,5357.94,150,1250,25,40,40,125,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
,SANDBOX40,Major,hold,100,45462,110302,150,1203,25,40,20,850,,05:00:00 AM,07:15:00 AM,:10,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor
Re:LOTS OF MP MESSAGES IN NEW PATCH
ADukes figured it out. There is no limit to the number of vp sites, but there is a limit to the number of ACTIVE vp sites. That limit is 19 as you have found out. I'll take a look and see if that's necessary.
Re:LOTS OF MP MESSAGES IN NEW PATCH
Thank you Norb,
I almost have the Campaign Game Map ready to play. Have tested out the VP's I have and need to adjust them a bit, so as to not reward so much ammo and stuff. I will use for now the extra Ammo to put into the wagons once game is over and before new game starts. Seems to be working as good as I expected it to. Like the Alpine Map alot. Very interesting games so far.
JMayer
I almost have the Campaign Game Map ready to play. Have tested out the VP's I have and need to adjust them a bit, so as to not reward so much ammo and stuff. I will use for now the extra Ammo to put into the wagons once game is over and before new game starts. Seems to be working as good as I expected it to. Like the Alpine Map alot. Very interesting games so far.
JMayer