Sound Issues...
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Sound Issues...
Norb et. al.,
What if anything is going on with the Sound issue? Now that I have this most excellent game, (WOOT!), it is extremely annoying to have (a) the sound disappear completely during either a multi or single player game then come back later and/or (b) still have no musketry sounds during the fighting. Apologies all around if this has been addressed and I haven't found it yet.
Sic Semper Fidelis
Jack ONeill B)
What if anything is going on with the Sound issue? Now that I have this most excellent game, (WOOT!), it is extremely annoying to have (a) the sound disappear completely during either a multi or single player game then come back later and/or (b) still have no musketry sounds during the fighting. Apologies all around if this has been addressed and I haven't found it yet.
Sic Semper Fidelis
Jack ONeill B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
Re: Sound Issues...
We are all keeping watch on this issue. The problem is that we cannot recreate it regularly. In order to fix it I have to be able to recreate it in the debugger so that I can see what's going on. Wish I could find my old sound code, I complete rewrote this before and now am using the code in the engine. Bad Idea 
But if we could figure out exactly when/why it happens, I could fix it. So we're still trying to nail it down.

But if we could figure out exactly when/why it happens, I could fix it. So we're still trying to nail it down.
Re: Sound Issues...
Still miss that sound of cannister from TC2M! :woohoo:
Whoever created that sound should of got an Academy Award!
Whoever created that sound should of got an Academy Award!
Last edited by BOSTON on Thu May 06, 2010 6:49 pm, edited 1 time in total.
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
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Re:Sound Issues...
Roger that Norb. Assumed you guys were still on it. Just wanted to check.
Jack B)
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
- Little Powell
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Re: Sound Issues...
BOSTON wrote:
No really, I liked that sound too.. But I much prefer the canister sound in this game. The first time I heard it and saw a whole company get mowed down, I was like COOL!
The one that sounded like sand being thrown against a metal baking pan? :laugh:Still miss that sound of cannister from TC2M! :woohoo:
Whoever created that sound should of got an Academy Award!
No really, I liked that sound too.. But I much prefer the canister sound in this game. The first time I heard it and saw a whole company get mowed down, I was like COOL!
Re: Sound Issues...
BOSTON wrote:
Then mod it in! Play the game how you want it. We just give you our best shot, but the fun is making it how you like it.Still miss that sound of cannister from TC2M! :woohoo:
Whoever created that sound should of got an Academy Award!
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Re: Sound Issues...
I'm sure someone will feel the urge to replace all sounds with completely different ones that in no way makes it realistic, just to be surreal.
Somehow i can just imagine the sound of cannister fire being replaced by a large "QUACK!"
Somehow i can just imagine the sound of cannister fire being replaced by a large "QUACK!"
this space for rent
- Little Powell
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Re: Sound Issues...
Louie Raider wrote:
:laugh:
Somehow i can just imagine the sound of cannister fire being replaced by a large "QUACK!"
Re: Sound Issues...
Louie Raider wrote:
[ :pinch:]
and so on the battlefield if you hear a large QUACK! well then naturally you should . . . .I'm sure someone will feel the urge to replace all sounds with completely different ones that in no way makes it realistic, just to be surreal.
Somehow i can just imagine the sound of cannister fire being replaced by a large "QUACK!"
[ :pinch:]
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
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Re:Sound Issues...
The sound was working last night until I completed a level and started a new one when it suddenly disappeared. However, if I restart the game, the sound returns.