A bit of thinking

Let's talk about Gettysburg! Put your questions and comments here.
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re:A bit of thinking

Post by norb »

I have a lot of thinking to do before I allow mods in multiplayer. The questions that you bring up are right down the line of why it's not allowed. I have to write an entire check routine before I can allow it, making sure all the files that matter are the same.

I will probably do it in two steps. First I will enable those that do not affect gameplay. I tried doing a quick fix with this, but it didn't work out for the patch. I need to probably separate some of the csv files first. Break gamplay from non gameplay. Right now so much of my time is spent in customer support and admin that I'm fighting to find coding time. It's supposed to be easier once the game's out, but it only got harder :) We've got so much that we want to do, now have the same team doing support and development... We need more hours in the day.
GShock
Reactions:
Posts: 385
Joined: Sun Jul 06, 2008 11:11 pm

Re:A bit of thinking

Post by GShock »

There are many ways to do the mod MP thingy.

Anyway I fully agree with Norb, this is one of the most productive communities I ever saw with modding. Scenarios, maps, sprites&textures and of course, weapon mods... lots of goodies we will see I am sure and in greater numbers than I saw in Tc2M. :D

Most certainly, a modder can fix the arty to some extent by altering the files (lots of tests will be needed) but I urge you to consider, Norb, (in view of future developments) the possibility of the extra tables I mentioned. This would really allow modders to even build new units which can then be targeted: Couriers, Generals, Supply wagons, Buildings, Gatling guns, Horse Artillery, Pontoneers, Indians, Aides de camp... and the Signal Corps that did not pass unnoticed in another thread. :)

The point is that if the problem with the arty is related to accuracy, "fixing" shrapnel and Shell will increase the accuracy of Solid as well.

That translates into a ahistorical kill rate for solid in long range whereas the problem of long rng accuracy was really the reason why Shrapnel and Shell were used for long range targeting.

I don't know how you're going to move on this specific path but I am confident everything will keep improving. :)
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re:A bit of thinking

Post by norb »

GShock, I just cannot add them at this point. We have too much on our plate right now. Please be assured that we really want this game to be great, but we need to balance our time. With the SDK release, I hope that you can get arty where you want it.
GShock
Reactions:
Posts: 385
Joined: Sun Jul 06, 2008 11:11 pm

Re:A bit of thinking

Post by GShock »

I'm not saying right now, Norb. :)

At SOME point. :)
Post Reply