To wrap it up, I was somewhat satisfied with the long range artillery effects. It certainly was better than TC2M.

The question is still the same, and this is the third time I ask it: Are we *sure* the tweaks you did to the arty in the 1.01b2 are working IN the scenarios and tutorials?Sir, the artillery effectiveness has been tested meticulously as per historic standards, and works as advertised. Also, the new targeting command appears to be working well (more testing still needed here), so you can make your artillery more effective using this command.
Yes they are working. The only way they won't work in the scenario's is if you're using a saved game that was made before the beta patch. I don't have the exact numbers, but when I was playing the 2nd scenario the other day using 1.01b2, I had my artillery far from canister range, and one of my batteries racked up 35 points.. Not bad for artillery and much better than it used to be.RebBugler wrote:The question is still the same, and this is the third time I ask it: Are we *sure* the tweaks you did to the arty in the 1.01b2 are working IN the scenarios and tutorials?Sir, the artillery effectiveness has been tested meticulously as per historic standards, and works as advertised. Also, the new targeting command appears to be working well (more testing still needed here), so you can make your artillery more effective using this command.
Maybe they work for multiplayer but not for single player?
How do you explain 1 hour of barrage at 500yds with 16 guns I keep totalling 0 kills?
I don't have any logical explanation to these figures, try to understand, I'm not being sarcastic or willingly trying to bother you, guys, but I would really like to understand how you can say it works when it's pretty evident it doesn't; how can it be working if beyond cannister range it can't kill a fly?
D'oh... Don't know anymore how to put it...
I'd think you would have to provide more info, for something is a-miss, it does not add up?RebBugler wrote:The question is still the same, and this is the third time I ask it: Are we *sure* the tweaks you did to the arty in the 1.01b2 are working IN the scenarios and tutorials?Sir, the artillery effectiveness has been tested meticulously as per historic standards, and works as advertised. Also, the new targeting command appears to be working well (more testing still needed here), so you can make your artillery more effective using this command.
Maybe they work for multiplayer but not for single player?
How do you explain 1 hour of barrage at 500yds with 16 guns I keep totalling 0 kills?
I don't have any logical explanation to these figures, try to understand, I'm not being sarcastic or willingly trying to bother you, guys, but I would really like to understand how you can say it works when it's pretty evident it doesn't; how can it be working if beyond cannister range it can't kill a fly?
D'oh... Don't know anymore how to put it...
When I asked you some questions I was looking for a common denominator. You answered it!Of course, since they keep firing it means they DO have ammunition to expend and the tests proved not only that my artillery didn't do any damage (occasionally in a few tests over 2 thousands of casualties, just TWO kills were produced by my artillery) to the enemy but, also, my artillery got bombed in return all the time long without taking any casualties either.
I would'nt be asking just why your artillery is so lousy, but why was the otherside's artillery so lousy causing casualties to your batteries?also, my artillery got bombed in return all the time long without taking any casualties either.