I am now tackling the 1st scenario on the Union side. It appears that unTCed RGTs are not always capable of engaging the enemy when in "fence-cover" position. They keep stuttering ahead and back with no apparent reason though enemy is in range. The CAV AI needs a bit of tweaking as soldiers should automatically dismount and engage when in range of the enemy to reduce micromanagement.
The three most important things to take notice about in this scenario are that, as per what we already know all too well, the CSA AI cannot basically take the objective unless the player really plays bad. This is because the player is using cannister (which does considerable damage to the INF RGTs while the AI is using long range ART (which doesn't kill even a fly on SoWGB battlefield at present time). Added to this, there are many spots with cover, USA is always in range for resupply on the spot while CSA AI doesn't push its supply wagon forward (and presumably the CSA INF runs out of ammo) *and* CSA AI is attacking uphill. The player's CAV while tiring easily doesn't seem to retreat even when totally exhausted. That's really in need of some tweaking.
The final issue regards the retreats. I have seen troops retreating just on top of the enemy RGT, disregarding stacking rules and seemingly taking no losses. Pathing on rout/retreat should be worked on.
Recap:
1) "Stuttering" when in presence of cover.
2) CAV should auto-dismount when in range.
3) AI Supply wagon should push a closer to the front to be useful to the AI.
4) INF vs ART is ineffective (guns are not obliterated in ranged combat.
5) Long range non-cannister ART fire is ineffective (totally ineffective for CSA).
6) Problems with troops retreating and passing through enemy troops apparently untouched (including generals).
7) Exhausted CAV doesn't retreat or rout.
There's a final note for scenario makers. This scenario is brilliantly designed and the aforementioned flaws do not depend on the designer (and if fixed, most certainly the scenario itself would have to be reworked for balance). The description is good, the role of Devin who starts undetached is critical but there is the need to specify the technicalities of this scenario to newcoming players. They must know what to do to involve the detached troops and under what conditions they can be brought to battle. This is true for all scenarios because the possibility of involving troops via TC or via Courier request for help must be specified in detail (I'm putting myself in the shoes of a newcomer of course it's not a personal problem of mine). I clarify: Detailed game-configuration of any DIV/BDE/RGT starting detached, why and under what condition they can be involved and how to involve them must be written in scenario description.
As usual my personal analisys is my personal point of view on how to possibly improving the game. It is not a request, not an order, not a demand, just a personal opinion.
