CTD

Game won't run. Keeps crashing. Hopefully we won't get any posts here, but if we do, we'll try to help you out. You can also post any bugs that you find here. IMPORTANT: Don't post mod related problems here!
rckgunny
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Posts: 162
Joined: Wed May 21, 2008 10:02 pm

Re:CTD

Post by rckgunny »

well when i crashed everyone else crashed too, and it crashed just a few seconds after the game loaded. i tried it, with just myself in the multiplayer senario and it still ctd'd so i just sent whatever i could in the files . i'm not all that good with files really! and changing things in file is a enormous task for me because if you remember i have A.D.D. still and i'm 54 so its gotton worse, and along with my vision starting to fail because of my diabitis its really a extremely horrible this for me to to have to find files let alone type. so if i've typed something really long ? you need to realize
that i took me about a half hour just to type this to you . just wanted you to know this for in the future.i'm sorry norb , but this host body i'm living in at the moment is failing. even god himself can't do anything to fix it.but , i am trying to find a way to get my kaiser medical out here in the east so i can at least have my health issues address.make that 1 hour to type all this out! notice i'm not laughing about it
Either. just plz try your best to fix it and i do understand spread sheets are not easy.
have a good day and god bless


rckgunny
rckgunny
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Posts: 162
Joined: Wed May 21, 2008 10:02 pm

Re:CTD

Post by rckgunny »

okat i tried the culps hills senario multiplayer again tonight and it ran all the way through so you must have fixed it ! thank you very ,very much norb !

rckgunny
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norb
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Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
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Re:CTD

Post by norb »

So the crashes happened before you installed the patch and now they don't? That would make sense.
rckgunny
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Posts: 162
Joined: Wed May 21, 2008 10:02 pm

new crash report

Post by rckgunny »

single player game crashes : i 've reached the level to play highwater and the angle senarios, the angle i got a runtime error and highwater just crashed with the reort to microsoft. of course i didn't report the crash to microsoft , seeings as bill gates and i don't get along at all. Game Launched
00:16:14
00:16:24 PR: (WARNING) Device Caps:
00:16:24 PR: (WARNING) FogTable: 1
00:16:24 PR: (WARNING) FogVertex: 1
00:16:24 PR: (WARNING) AlphaBlend: 1
00:16:24 PR: (WARNING) BilinearFilter: 1
00:16:24 PR: (WARNING) DDRAWHasAGP: 1
00:16:24 PR: (WARNING) WBuffer: 0
00:16:24 PR: (WARNING) MaxTextureWidth: 8192
00:16:24 PR: (WARNING) MaxTextureHeight: 8192
00:16:24 PR: (WARNING) SquareTexture: 0
00:16:24 PR: (WARNING) Pow2Textures: 0
00:16:24 PR: (WARNING) MaxBlendStages: 8
00:16:24 PR: (WARNING) MaxSimultaneous: 8
00:16:24 PR: (WARNING) SeparateTextureMemory: 0
00:16:24 PR: (WARNING) Projected Textures: 1
00:16:24 PR: (WARNING) Hardware TnL: 1
00:16:24 PR: (WARNING) ScissorTest: 1
00:16:24 PR: (WARNING) StencilDepth: 8
00:16:24 PR: (WARNING) Two Sided Stencil: 1
00:16:24 PR: (WARNING) NPatches: 0
00:16:24 PR: (WARNING) Pixel Shader Profile: 7
00:16:24 PR: (WARNING) Vertex Shader Profile: 4
00:16:25 Loading Defined Lists
00:16:25 Initializing
00:16:25 SOWGB Loaded
00:16:25 00:16:25


rckgunny [file]
Last edited by rckgunny on Mon Apr 19, 2010 11:30 pm, edited 1 time in total.
rckgunny
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Posts: 162
Joined: Wed May 21, 2008 10:02 pm

crash report for the angle senario

Post by rckgunny »

heres theGame Launched
00:30:56
00:31:07 PR: (WARNING) Device Caps:
00:31:07 PR: (WARNING) FogTable: 1
00:31:07 PR: (WARNING) FogVertex: 1
00:31:07 PR: (WARNING) AlphaBlend: 1
00:31:07 PR: (WARNING) BilinearFilter: 1
00:31:07 PR: (WARNING) DDRAWHasAGP: 1
00:31:07 PR: (WARNING) WBuffer: 0
00:31:07 PR: (WARNING) MaxTextureWidth: 8192
00:31:07 PR: (WARNING) MaxTextureHeight: 8192
00:31:07 PR: (WARNING) SquareTexture: 0
00:31:07 PR: (WARNING) Pow2Textures: 0
00:31:07 PR: (WARNING) MaxBlendStages: 8
00:31:07 PR: (WARNING) MaxSimultaneous: 8
00:31:07 PR: (WARNING) SeparateTextureMemory: 0
00:31:07 PR: (WARNING) Projected Textures: 1
00:31:07 PR: (WARNING) Hardware TnL: 1
00:31:07 PR: (WARNING) ScissorTest: 1
00:31:07 PR: (WARNING) StencilDepth: 8
00:31:07 PR: (WARNING) Two Sided Stencil: 1
00:31:07 PR: (WARNING) NPatches: 0
00:31:07 PR: (WARNING) Pixel Shader Profile: 7
00:31:07 PR: (WARNING) Vertex Shader Profile: 4
00:31:07 Loading Defined Lists
00:31:07 Initializing
00:31:07 SOWGB Loaded
00:31:07 00:31:07
00:31:24 Loading GB18-July3-The Angle (C-Brig)
00:31:25 Load your muskets...
00:31:25 00:31:25
00:31:25 Loading GB18-July3-The Angle (C-Brig)
00:31:25 Loading Map (4_PPT)
15:00:00 Loading Defined Lists
15:00:00 Loading Graphics
15:00:00 ----------------loading: GFX_Obj_Major
15:00:00 ----------------loading: GFX_Obj_UMajor
15:00:00 ----------------loading: GFX_Obj_CMajor
15:00:00 Loading Drills
15:00:00 Loading Experience Levels
15:00:00 Loading Personalities
15:00:00 Loading Tables
15:00:00 Loading Orders
15:00:00 Loading Battle Plans
15:00:00 Loading Ground Map
15:00:00 Building Map
15:00:00 Loading Explosions
15:00:00 ----------------loading: GFX_Smoke_1A
15:00:00 ----------------loading: GFX_Smoke_1B
15:00:00 ----------------loading: GFX_Smoke_1C
15:00:00 ----------------loading: GFX_Smoke_1D
15:00:00 ----------------loading: GFX_Smoke_2A
15:00:00 ----------------loading: GFX_Smoke_2B
15:00:00 ----------------loading: GFX_Smoke_2C
15:00:00 ----------------loading: GFX_Smoke_2D
15:00:00 ----------------loading: GFX_Smoke_3A
15:00:00 ----------------loading: GFX_Smoke_3B
15:00:00 ----------------loading: GFX_Smoke_3C
15:00:00 ----------------loading: GFX_Smoke_3D
15:00:00 Loading Artillery Ammo
15:00:00 ----------------loading: GFX_Burst_Solid
15:00:00 ----------------loading: GFX_Burst_Shell
15:00:00 ----------------loading: GFX_Burst_Shrapnel
15:00:00 ----------------loading: GFX_Burst_Canister
15:00:00 Loading Arsenal
15:00:00 Applying layout to map
15:00:00 Loading 2nd String
15:00:00 ----------------loading: GFX_Burst_Ground_1
15:00:00 ----------------loading: GFX_Burst_Ground_2
15:00:00 ----------------loading: GFX_Burst_Ground_3
15:00:00 ----------------loading: GFX_Burst_Ground_4
15:00:00 ----------------loading: GFX_Obj_Shadow
15:00:00 Building Armies
15:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
15:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
15:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
15:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
15:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
15:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
15:00:00 ----------------loading: GFX_US_National
15:00:00 ----------------loading: GFX_FlagFlair
15:00:00 ----------------loading: GFX_Wheel
15:00:00 ----------------loading: GFX_US_1C_HQ
15:00:00 ----------------loading: GFX_US_1C1D
15:00:00 ----------------loading: GFX_US_1C1D1B
15:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
15:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
15:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
15:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
15:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
15:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
15:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
15:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
15:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
15:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
15:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
15:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
15:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
15:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
15:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
15:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
15:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
15:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
15:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
15:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
15:00:00 ----------------loading: GFX_US_National_Regt
15:00:00 ----------------loading: GFX_US_IN_Regt
15:00:00 ----------------loading: GFX_US_MI_Regt
15:00:00 ----------------loading: GFX_US_Eagle_Regt
15:00:00 ----------------loading: GFX_US_1C1D2B
15:00:00 ----------------loading: GFX_US_NY_Regt
15:00:00 ----------------loading: GFX_US_PA_Regt
15:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
15:00:00 ----------------loading: GFX_TRANS_Mules_Walk
15:00:00 ----------------loading: GFX_TRANS_Mules_Stand
15:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
15:00:00 ----------------loading: GFX_US_National_Cav
15:00:00 ----------------loading: GFX_US_1C2D
15:00:00 ----------------loading: GFX_US_1C2D1B
15:00:00 ----------------loading: GFX_US_ME_Regt
15:00:00 ----------------loading: GFX_US_MA_Regt
15:00:00 ----------------loading: GFX_US_1C2D2B
15:00:00 ----------------loading: GFX_US_1C3D
15:00:00 ----------------loading: GFX_US_1C3D1B
15:00:00 ----------------loading: GFX_US_1C3D2B
15:00:00 ----------------loading: GFX_US_1C3D3B
15:00:00 ----------------loading: GFX_US_VT_Regt
15:00:00 ----------------loading: GFX_US_1C_Art
15:00:00 ----------------loading: GFX_US_ME
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
15:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
15:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
15:00:00 ----------------loading: GFX_US_NY
15:00:00 ----------------loading: GFX_US_PA
15:00:00 ----------------loading: GFX_US_Eagle
15:00:00 ----------------loading: GFX_US_2C_HQ
15:00:00 ----------------loading: GFX_US_2C1D
15:00:00 ----------------loading: GFX_US_2C1D1B
15:00:00 ----------------loading: GFX_US_NH_Regt
15:00:00 ----------------loading: GFX_US_2C1D2B
15:00:00 ----------------loading: GFX_US_Irish_Regt
15:00:00 ----------------loading: GFX_US_2C1D3B
15:00:00 ----------------loading: GFX_US_2C1D4B
15:00:00 ----------------loading: GFX_US_CT_Regt
15:00:00 ----------------loading: GFX_US_DE_Regt
15:00:00 ----------------loading: GFX_US_2C2D
15:00:00 ----------------loading: GFX_US_2C2D1B
15:00:00 ----------------loading: GFX_US_2C2D2B
15:00:00 ----------------loading: GFX_US_2C2D3B
15:00:00 ----------------loading: GFX_US_2C3D
15:00:00 ----------------loading: GFX_US_2C3D1B
15:00:00 ----------------loading: GFX_US_2C3D2B
15:00:00 ----------------loading: GFX_US_NJ_Regt
15:00:00 ----------------loading: GFX_US_2C3D3B
15:00:00 ----------------loading: GFX_US_2C_Art
15:00:00 ----------------loading: GFX_US_RI
15:00:00 ----------------loading: GFX_US_3C_HQ
15:00:00 ----------------loading: GFX_US_3C1D
15:00:00 ----------------loading: GFX_US_3C1D1B
15:00:00 ----------------loading: GFX_US_3C1D2B
15:00:00 ----------------loading: GFX_US_3C1D3B
15:00:00 ----------------loading: GFX_US_3C2D
15:00:00 ----------------loading: GFX_US_3C2D1B
15:00:00 ----------------loading: GFX_US_3C2D2B
15:00:00 ----------------loading: GFX_US_3C2D3B
15:00:00 ----------------loading: GFX_US_3C_Art
15:00:00 ----------------loading: GFX_US_NJ
15:00:00 ----------------loading: GFX_US_5C_HQ
15:00:00 ----------------loading: GFX_US_5C1D
15:00:00 ----------------loading: GFX_US_5C1D1B
15:00:00 ----------------loading: GFX_US_5C1D2B
15:00:00 ----------------loading: GFX_US_5C1D3B
15:00:00 ----------------loading: GFX_US_5C2D
15:00:00 ----------------loading: GFX_US_5C2D1B
15:00:00 ----------------loading: GFX_US_5C2D2B
15:00:00 ----------------loading: GFX_US_5C2D3B
15:00:00 ----------------loading: GFX_US_5C3D
15:00:00 ----------------loading: GFX_US_5C3D1B
15:00:00 ----------------loading: GFX_US_5C3D3B
15:00:00 ----------------loading: GFX_US_5C_Art
15:00:00 ----------------loading: GFX_US_6C_HQ
15:00:00 ----------------loading: GFX_US_6C1D
15:00:00 ----------------loading: GFX_US_6C1D1B
15:00:00 ----------------loading: GFX_US_6C1D2B
15:00:00 ----------------loading: GFX_US_6C1D3B
15:00:00 ----------------loading: GFX_US_6C2D
15:00:00 ----------------loading: GFX_US_6C2D2B
15:00:00 ----------------loading: GFX_US_6C2D3B
15:00:00 ----------------loading: GFX_US_6C3D
15:00:00 ----------------loading: GFX_US_6C3D1B
15:00:00 ----------------loading: GFX_US_6C3D2B
15:00:00 ----------------loading: GFX_US_RI_Regt
15:00:00 ----------------loading: GFX_US_6C3D3B
15:00:00 ----------------loading: GFX_US_6C_Art
15:00:00 ----------------loading: GFX_US_MA
15:00:00 ----------------loading: GFX_US_11C_HQ
15:00:00 ----------------loading: GFX_US_11C1D
15:00:00 ----------------loading: GFX_US_11C1D1B
15:00:00 ----------------loading: GFX_US_11C1D2B
15:00:00 ----------------loading: GFX_US_11C2D
15:00:00 ----------------loading: GFX_US_11C2D1B
15:00:00 ----------------loading: GFX_US_11C2D2B
15:00:00 ----------------loading: GFX_US_11C3D
15:00:00 ----------------loading: GFX_US_11C3D1B
15:00:00 ----------------loading: GFX_US_11C3D2B
15:00:00 ----------------loading: GFX_US_11C_Art
15:00:00 ----------------loading: GFX_US_12C_HQ
15:00:00 ----------------loading: GFX_US_12C1D
15:00:00 ----------------loading: GFX_US_12C1D1B
15:00:00 ----------------loading: GFX_US_MD_Regt
15:00:00 ----------------loading: GFX_US_12C1D2B
15:00:00 ----------------loading: GFX_US_12C1D3B
15:00:00 ----------------loading: GFX_US_12C2D
15:00:00 ----------------loading: GFX_US_12C2D1B
15:00:00 ----------------loading: GFX_US_12C2D2B
15:00:00 ----------------loading: GFX_US_12C2D3B
15:00:00 ----------------loading: GFX_US_12C_Art
15:00:00 ----------------loading: GFX_US_Hunt
15:00:00 ----------------loading: GFX_US_Art_Res_1BR
15:00:00 ----------------loading: GFX_US_Art_Res_1BV
15:00:00 ----------------loading: GFX_US_Art_Res_2BV
15:00:00 ----------------loading: GFX_US_CT
15:00:00 ----------------loading: GFX_US_Art_Res_3BV
15:00:00 ----------------loading: GFX_US_NH
15:00:00 ----------------loading: GFX_US_Art_Res_4BV
15:00:00 ----------------loading: GFX_US_MD
15:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
15:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
15:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
15:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
15:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
15:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
15:00:00 ----------------loading: GFX_CS_National
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
15:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
15:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
15:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
15:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
15:00:00 ----------------loading: GFX_CS_National_Regt
15:00:00 ----------------loading: GFX_CS_National_Art
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
15:00:00 Loading GUI
15:00:00 ----------------loading: GFX_Terrain
15:00:00 ----------------loading: GFX_Weather
15:00:00 ----------------loading: GFX_MP_Stars
15:00:00 ----------------loading: GFX_Compass
15:00:00 ----------------loading: GFX_Flags
15:00:00 ----------------loading: GFX_US_Portraits_LVL1
15:00:00 ----------------loading: GFX_US_Portraits_LVL3
15:00:00 ----------------loading: GFX_US_Portraits_LVL4
15:00:00 ----------------loading: GFX_US_Portraits_LVL5
15:00:00 ----------------loading: GFX_MS_Background
15:00:00 ----------------loading: GFX_MS_Buttons
15:00:00 ----------------loading: GFX_Bars
15:00:00 ----------------loading: GFX_CS_Portraits_LVL1
15:00:00 ----------------loading: GFX_CS_Portraits_LVL3
15:00:00 ----------------loading: GFX_CS_Portraits_LVL4
15:00:00 ----------------loading: GFX_CS_Portraits_LVL5
15:00:00 ----------------loading: GFX_BS_Background
15:00:00 ----------------loading: GFX_Groups
15:00:00 ----------------loading: GFX_Ammo
15:00:00 ----------------loading: GFX_Status_Icons
15:00:00 ----------------loading: GFX_BS_Buttons
15:00:00 ----------------loading: GFX_CS_Portraits_LVL2
15:00:00 ----------------loading: GFX_US_Portraits_LVL2
15:00:00 ----------------loading: GFX_Surrender
15:00:00 Planting Fields
15:00:00 Creating Forests
15:00:00 ----------------loading: GFX_GBPoplar
15:00:00 ----------------loading: GFX_Smoke_1
15:00:00 ----------------loading: GFX_Tree_1
15:00:00 ----------------loading: GFX_Tree_2
15:00:00 ----------------loading: GFX_Tree_3
15:00:00 ----------------loading: GFX_Tree_4
15:00:00 ----------------loading: GFX_Tree_5
15:00:00 ----------------loading: GFX_Breastworks_3
15:00:00 ----------------loading: GFX_Tree_Bare_2
15:00:00 ----------------loading: GFX_Rock_2
15:00:00 ----------------loading: GFX_Tree_Bare_4
15:00:00 ----------------loading: GFX_Rock_3
15:00:00 ----------------loading: GFX_Tree_Bare_5
15:00:00 ----------------loading: GFX_Rock_1
15:00:00 ----------------loading: GFX_Tree_Bare_6
15:00:00 ----------------loading: GFX_Rock_5
15:00:00 Bringing out the dead
15:00:00 Buying Shrubbery
15:00:00 ----------------loading: GFX_Tree_Bare_1
15:00:00 ----------------loading: GFX_Tree_Bare_3
15:00:00 ----------------loading: GFX_Tree_A_1
15:00:00 ----------------loading: GFX_Tree_A_2
15:00:00 ----------------loading: GFX_Tree_A_3
15:00:00 ----------------loading: GFX_Tree_A_4
15:00:00 ----------------loading: GFX_Tree_6
15:00:00 ----------------loading: GFX_Tree_Large_2
15:00:00 ----------------loading: GFX_Tree_Large_1
15:00:00 ----------------loading: GFX_Orchard_Peach_2
15:00:00 ----------------loading: GFX_Orchard_Peach_1
15:00:00 ----------------loading: GFX_Orchard_A_1
15:00:00 ----------------loading: GFX_Orchard_2
15:00:00 ----------------loading: GFX_Orchard_1
15:00:00 ----------------loading: GFX_Rock_6
15:00:00 ----------------loading: GFX_Gravestone_1
15:00:00 ----------------loading: GFX_Gravestone_2
15:00:00 ----------------loading: GFX_Gravestone_3
15:00:00 ----------------loading: GFX_Gravestone_4
15:00:00 ----------------loading: GFX_Gravestone_5
15:00:00 ----------------loading: GFX_Bracken_A_3
15:00:00 ----------------loading: GFX_Bracken_A_2
15:00:00 ----------------loading: GFX_Bracken_A_4
15:00:00 ----------------loading: GFX_Bracken_A_1
15:00:00 ----------------loading: GFX_Stonewall_1
15:00:00 ----------------loading: GFX_Stonewall_2
15:00:00 ----------------loading: GFX_Stonewall_3
15:00:00 ----------------loading: GFX_Stonewall_4
15:00:00 ----------------loading: GFX_Oats_1
15:00:00 ----------------loading: GFX_Corn_1
15:00:00 ----------------loading: GFX_Wheat_1
15:00:00 ----------------loading: GFX_Breastworks_1
15:00:00 ----------------loading: GFX_Breastworks_2
15:00:00 ----------------loading: GFX_Tree_A_6
15:00:00 ----------------loading: GFX_Stonewall_5
15:00:00 ----------------loading: GFX_Stonewall_6
15:00:00 ----------------loading: GFX_Stonewall_7
15:00:00 Verifying Terrain Integrity
15:00:00 Planting Shrubbery
15:00:00 Mapping Roads
15:00:00 Avoiding Buildings
15:00:00 Total Collision Objs:340
15:00:00 Drafting chain of command
15:00:00 Chain of Command: Top Commander Maj Gen George G Meade
15:00:00 Chain of Command: Top Commander General Robert E Lee
15:00:00 Loading Battle Events
15:00:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_1_S
15:00:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED
15:00:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED_S
15:00:00 PRESS SPACE BAR TO BEGIN
15:00:00 SOWGB Level Loaded...
15:00:00 00:31:37
one for the angle hope this helps

rckgunny
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norb
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Re: crash report for the angle senario

Post by norb »

We fixed some major crashes in the beta patch.
rckgunny
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Re:CTD

Post by rckgunny »

okie dokie i'll igive the senarios a try and see how they go
rckgunny
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Re:CTD

Post by rckgunny »

step 1]i went ahead a deactiveted and wipe the files from my computer,step 2] reactivated downloaded game from new mirror this time, reinstalled game. played all tut. 1st tut won't promote at all after 6 trys showed i had 60 pts. 6 times tut 2thru 4all ok the scenarios 1thru 3 all ok . scenario 4 ctd'd finished untill game is repaired


ty
rckgunny
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