First, not sure if this is a bug per se, but it nevertheless deserves attention. I've had a few issues with captured units blocking my target unit. Is it supposed to do that? Since it takes a while for the unit to disappear, in a couple cases my numerical superiority was squandered whilst I waited for the captured unit to disappear. It doesn't seem quite accurate.
Secondly, the reason for the pathing/waypoints the AI takes was explained to me before, and I empathize with the rationale---even largely agree with it. So don't take this as criticism, but rather a is-this-something-you-might-consider-addressing-in-the-future reference. But I've found certain aspects of the pathing/waypoints a unit uses to be little frustrating at times. During the war, it was common occurrence for a company to open ranks via a flanking maneuvers to allow a column of infantry to pass through. Yet currently, the pathing a unit takes hinders my ability to intentionally pass a columned unit through without fully wheeling the entire stationary regiment. It also has made performing complicated, coordinated maneuvers difficult without a great deal of micromanaging. So, if this is something that can be reexamined in the future, perhaps to allow for a couple exceptions, I'd be much obliged.Thanks all!
Kindest regards!
Gary
Possible captured unit bug and a pathing question
Possible captured unit bug and a pathing question
Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious 

Re: Possible captured unit bug and a pathing question
I think that a captured unit should be ignored, and if you get a saved game to us I'll take a look.
I think that a lot of the testers would agree with your frustration. I am not against adjusting how it works. This came up many times during testing. I have considered only having it enforced against engaged units. We'll bring it up.
I think that a lot of the testers would agree with your frustration. I am not against adjusting how it works. This came up many times during testing. I have considered only having it enforced against engaged units. We'll bring it up.
Re:Possible captured unit bug and a pathing question
Norb ; I like the current system of stopping the units from walking through each other, whether they are engaged, or not, but I think that the system can be improved with each of the up-coming patches.
Here is an example of moving a unit behind other units, the unit that is moving will chart a course \ path, but will not update the path, even if the route has been made shorter.
I understand that you are fighting for every FPS , and the LOS , and path-finding plays a major part into this, but you have a very good system that exceeds the previous version. If you abandon this system, instead of building upon it, I think that would be a bad choice. But, then-again, I’m not the one that is doing all of the hard-work !
Basically, keep all of the units from marching through each other, other than having a unit retreat through the lines.
Giving unit a movement - behind the lines.

While unit is moving, switch other units into column.

The moving unit stays with the first movement waypoint, does not update path.

davinci
Here is an example of moving a unit behind other units, the unit that is moving will chart a course \ path, but will not update the path, even if the route has been made shorter.
I understand that you are fighting for every FPS , and the LOS , and path-finding plays a major part into this, but you have a very good system that exceeds the previous version. If you abandon this system, instead of building upon it, I think that would be a bad choice. But, then-again, I’m not the one that is doing all of the hard-work !
Basically, keep all of the units from marching through each other, other than having a unit retreat through the lines.
Giving unit a movement - behind the lines.

While unit is moving, switch other units into column.

The moving unit stays with the first movement waypoint, does not update path.

davinci
Last edited by Davinci on Wed Apr 14, 2010 10:03 pm, edited 1 time in total.
The only true logic is that, there is no true logic!
Re:Possible captured unit bug and a pathing question
There is a path update if I remember correctly, but it's only in certain cases and probably not the case you are showing. I think that it depends on how long they have been marching.
Don't worry, this thing is a ton of work and I won't change anything of this magnitude without a team consensus that it needs to be changed. I'm just bringing it up for discussion at this point.
Don't worry, this thing is a ton of work and I won't change anything of this magnitude without a team consensus that it needs to be changed. I'm just bringing it up for discussion at this point.
Re:Possible captured unit bug and a pathing question
Thanks norb. I was hesitant to bring this up because even though I don't know squat about coding, I can imagine how difficult it would be to address the issue without a small army of coders to handle it. Besides, it is not a deal breaker by any means. I'm just a perfectionist by nature—in my own line of work and home life. The fact that I love the game says a great deal. I can go on hour-long tirades on the ahistoric tendencies and gaminess of other titles, so that I'm quibbling about pathing is actually a good sign as opposed to bad.
I'll see if I can recreate and get a save of the captured unit issue.
I'll see if I can recreate and get a save of the captured unit issue.
Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious 
