well when i crashed everyone else crashed too, and it crashed just a few seconds after the game loaded. i tried it, with just myself in the multiplayer senario and it still ctd'd so i just sent whatever i could in the files . i'm not all that good with files really! and changing things in file is a enormous task for me because if you remember i have A.D.D. still and i'm 54 so its gotton worse, and along with my vision starting to fail because of my diabitis its really a extremely horrible this for me to to have to find files let alone type. so if i've typed something really long ? you need to realize
that i took me about a half hour just to type this to you . just wanted you to know this for in the future.i'm sorry norb , but this host body i'm living in at the moment is failing. even god himself can't do anything to fix it.but , i am trying to find a way to get my kaiser medical out here in the east so i can at least have my health issues address.make that 1 hour to type all this out! notice i'm not laughing about it
Either. just plz try your best to fix it and i do understand spread sheets are not easy.
have a good day and god bless
rckgunny
CTD
Re:CTD
So the crashes happened before you installed the patch and now they don't? That would make sense.
new crash report
single player game crashes : i 've reached the level to play highwater and the angle senarios, the angle i got a runtime error and highwater just crashed with the reort to microsoft. of course i didn't report the crash to microsoft , seeings as bill gates and i don't get along at all. Game Launched
00:16:14
00:16:24 PR: (WARNING) Device Caps:
00:16:24 PR: (WARNING) FogTable: 1
00:16:24 PR: (WARNING) FogVertex: 1
00:16:24 PR: (WARNING) AlphaBlend: 1
00:16:24 PR: (WARNING) BilinearFilter: 1
00:16:24 PR: (WARNING) DDRAWHasAGP: 1
00:16:24 PR: (WARNING) WBuffer: 0
00:16:24 PR: (WARNING) MaxTextureWidth: 8192
00:16:24 PR: (WARNING) MaxTextureHeight: 8192
00:16:24 PR: (WARNING) SquareTexture: 0
00:16:24 PR: (WARNING) Pow2Textures: 0
00:16:24 PR: (WARNING) MaxBlendStages: 8
00:16:24 PR: (WARNING) MaxSimultaneous: 8
00:16:24 PR: (WARNING) SeparateTextureMemory: 0
00:16:24 PR: (WARNING) Projected Textures: 1
00:16:24 PR: (WARNING) Hardware TnL: 1
00:16:24 PR: (WARNING) ScissorTest: 1
00:16:24 PR: (WARNING) StencilDepth: 8
00:16:24 PR: (WARNING) Two Sided Stencil: 1
00:16:24 PR: (WARNING) NPatches: 0
00:16:24 PR: (WARNING) Pixel Shader Profile: 7
00:16:24 PR: (WARNING) Vertex Shader Profile: 4
00:16:25 Loading Defined Lists
00:16:25 Initializing
00:16:25 SOWGB Loaded
00:16:25 00:16:25
rckgunny [file]
00:16:14
00:16:24 PR: (WARNING) Device Caps:
00:16:24 PR: (WARNING) FogTable: 1
00:16:24 PR: (WARNING) FogVertex: 1
00:16:24 PR: (WARNING) AlphaBlend: 1
00:16:24 PR: (WARNING) BilinearFilter: 1
00:16:24 PR: (WARNING) DDRAWHasAGP: 1
00:16:24 PR: (WARNING) WBuffer: 0
00:16:24 PR: (WARNING) MaxTextureWidth: 8192
00:16:24 PR: (WARNING) MaxTextureHeight: 8192
00:16:24 PR: (WARNING) SquareTexture: 0
00:16:24 PR: (WARNING) Pow2Textures: 0
00:16:24 PR: (WARNING) MaxBlendStages: 8
00:16:24 PR: (WARNING) MaxSimultaneous: 8
00:16:24 PR: (WARNING) SeparateTextureMemory: 0
00:16:24 PR: (WARNING) Projected Textures: 1
00:16:24 PR: (WARNING) Hardware TnL: 1
00:16:24 PR: (WARNING) ScissorTest: 1
00:16:24 PR: (WARNING) StencilDepth: 8
00:16:24 PR: (WARNING) Two Sided Stencil: 1
00:16:24 PR: (WARNING) NPatches: 0
00:16:24 PR: (WARNING) Pixel Shader Profile: 7
00:16:24 PR: (WARNING) Vertex Shader Profile: 4
00:16:25 Loading Defined Lists
00:16:25 Initializing
00:16:25 SOWGB Loaded
00:16:25 00:16:25
rckgunny [file]
Last edited by rckgunny on Mon Apr 19, 2010 11:30 pm, edited 1 time in total.
crash report for the angle senario
heres theGame Launched
00:30:56
00:31:07 PR: (WARNING) Device Caps:
00:31:07 PR: (WARNING) FogTable: 1
00:31:07 PR: (WARNING) FogVertex: 1
00:31:07 PR: (WARNING) AlphaBlend: 1
00:31:07 PR: (WARNING) BilinearFilter: 1
00:31:07 PR: (WARNING) DDRAWHasAGP: 1
00:31:07 PR: (WARNING) WBuffer: 0
00:31:07 PR: (WARNING) MaxTextureWidth: 8192
00:31:07 PR: (WARNING) MaxTextureHeight: 8192
00:31:07 PR: (WARNING) SquareTexture: 0
00:31:07 PR: (WARNING) Pow2Textures: 0
00:31:07 PR: (WARNING) MaxBlendStages: 8
00:31:07 PR: (WARNING) MaxSimultaneous: 8
00:31:07 PR: (WARNING) SeparateTextureMemory: 0
00:31:07 PR: (WARNING) Projected Textures: 1
00:31:07 PR: (WARNING) Hardware TnL: 1
00:31:07 PR: (WARNING) ScissorTest: 1
00:31:07 PR: (WARNING) StencilDepth: 8
00:31:07 PR: (WARNING) Two Sided Stencil: 1
00:31:07 PR: (WARNING) NPatches: 0
00:31:07 PR: (WARNING) Pixel Shader Profile: 7
00:31:07 PR: (WARNING) Vertex Shader Profile: 4
00:31:07 Loading Defined Lists
00:31:07 Initializing
00:31:07 SOWGB Loaded
00:31:07 00:31:07
00:31:24 Loading GB18-July3-The Angle (C-Brig)
00:31:25 Load your muskets...
00:31:25 00:31:25
00:31:25 Loading GB18-July3-The Angle (C-Brig)
00:31:25 Loading Map (4_PPT)
15:00:00 Loading Defined Lists
15:00:00 Loading Graphics
15:00:00 ----------------loading: GFX_Obj_Major
15:00:00 ----------------loading: GFX_Obj_UMajor
15:00:00 ----------------loading: GFX_Obj_CMajor
15:00:00 Loading Drills
15:00:00 Loading Experience Levels
15:00:00 Loading Personalities
15:00:00 Loading Tables
15:00:00 Loading Orders
15:00:00 Loading Battle Plans
15:00:00 Loading Ground Map
15:00:00 Building Map
15:00:00 Loading Explosions
15:00:00 ----------------loading: GFX_Smoke_1A
15:00:00 ----------------loading: GFX_Smoke_1B
15:00:00 ----------------loading: GFX_Smoke_1C
15:00:00 ----------------loading: GFX_Smoke_1D
15:00:00 ----------------loading: GFX_Smoke_2A
15:00:00 ----------------loading: GFX_Smoke_2B
15:00:00 ----------------loading: GFX_Smoke_2C
15:00:00 ----------------loading: GFX_Smoke_2D
15:00:00 ----------------loading: GFX_Smoke_3A
15:00:00 ----------------loading: GFX_Smoke_3B
15:00:00 ----------------loading: GFX_Smoke_3C
15:00:00 ----------------loading: GFX_Smoke_3D
15:00:00 Loading Artillery Ammo
15:00:00 ----------------loading: GFX_Burst_Solid
15:00:00 ----------------loading: GFX_Burst_Shell
15:00:00 ----------------loading: GFX_Burst_Shrapnel
15:00:00 ----------------loading: GFX_Burst_Canister
15:00:00 Loading Arsenal
15:00:00 Applying layout to map
15:00:00 Loading 2nd String
15:00:00 ----------------loading: GFX_Burst_Ground_1
15:00:00 ----------------loading: GFX_Burst_Ground_2
15:00:00 ----------------loading: GFX_Burst_Ground_3
15:00:00 ----------------loading: GFX_Burst_Ground_4
15:00:00 ----------------loading: GFX_Obj_Shadow
15:00:00 Building Armies
15:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
15:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
15:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
15:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
15:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
15:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
15:00:00 ----------------loading: GFX_US_National
15:00:00 ----------------loading: GFX_FlagFlair
15:00:00 ----------------loading: GFX_Wheel
15:00:00 ----------------loading: GFX_US_1C_HQ
15:00:00 ----------------loading: GFX_US_1C1D
15:00:00 ----------------loading: GFX_US_1C1D1B
15:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
15:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
15:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
15:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
15:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
15:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
15:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
15:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
15:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
15:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
15:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
15:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
15:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
15:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
15:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
15:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
15:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
15:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
15:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
15:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
15:00:00 ----------------loading: GFX_US_National_Regt
15:00:00 ----------------loading: GFX_US_IN_Regt
15:00:00 ----------------loading: GFX_US_MI_Regt
15:00:00 ----------------loading: GFX_US_Eagle_Regt
15:00:00 ----------------loading: GFX_US_1C1D2B
15:00:00 ----------------loading: GFX_US_NY_Regt
15:00:00 ----------------loading: GFX_US_PA_Regt
15:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
15:00:00 ----------------loading: GFX_TRANS_Mules_Walk
15:00:00 ----------------loading: GFX_TRANS_Mules_Stand
15:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
15:00:00 ----------------loading: GFX_US_National_Cav
15:00:00 ----------------loading: GFX_US_1C2D
15:00:00 ----------------loading: GFX_US_1C2D1B
15:00:00 ----------------loading: GFX_US_ME_Regt
15:00:00 ----------------loading: GFX_US_MA_Regt
15:00:00 ----------------loading: GFX_US_1C2D2B
15:00:00 ----------------loading: GFX_US_1C3D
15:00:00 ----------------loading: GFX_US_1C3D1B
15:00:00 ----------------loading: GFX_US_1C3D2B
15:00:00 ----------------loading: GFX_US_1C3D3B
15:00:00 ----------------loading: GFX_US_VT_Regt
15:00:00 ----------------loading: GFX_US_1C_Art
15:00:00 ----------------loading: GFX_US_ME
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
15:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
15:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
15:00:00 ----------------loading: GFX_US_NY
15:00:00 ----------------loading: GFX_US_PA
15:00:00 ----------------loading: GFX_US_Eagle
15:00:00 ----------------loading: GFX_US_2C_HQ
15:00:00 ----------------loading: GFX_US_2C1D
15:00:00 ----------------loading: GFX_US_2C1D1B
15:00:00 ----------------loading: GFX_US_NH_Regt
15:00:00 ----------------loading: GFX_US_2C1D2B
15:00:00 ----------------loading: GFX_US_Irish_Regt
15:00:00 ----------------loading: GFX_US_2C1D3B
15:00:00 ----------------loading: GFX_US_2C1D4B
15:00:00 ----------------loading: GFX_US_CT_Regt
15:00:00 ----------------loading: GFX_US_DE_Regt
15:00:00 ----------------loading: GFX_US_2C2D
15:00:00 ----------------loading: GFX_US_2C2D1B
15:00:00 ----------------loading: GFX_US_2C2D2B
15:00:00 ----------------loading: GFX_US_2C2D3B
15:00:00 ----------------loading: GFX_US_2C3D
15:00:00 ----------------loading: GFX_US_2C3D1B
15:00:00 ----------------loading: GFX_US_2C3D2B
15:00:00 ----------------loading: GFX_US_NJ_Regt
15:00:00 ----------------loading: GFX_US_2C3D3B
15:00:00 ----------------loading: GFX_US_2C_Art
15:00:00 ----------------loading: GFX_US_RI
15:00:00 ----------------loading: GFX_US_3C_HQ
15:00:00 ----------------loading: GFX_US_3C1D
15:00:00 ----------------loading: GFX_US_3C1D1B
15:00:00 ----------------loading: GFX_US_3C1D2B
15:00:00 ----------------loading: GFX_US_3C1D3B
15:00:00 ----------------loading: GFX_US_3C2D
15:00:00 ----------------loading: GFX_US_3C2D1B
15:00:00 ----------------loading: GFX_US_3C2D2B
15:00:00 ----------------loading: GFX_US_3C2D3B
15:00:00 ----------------loading: GFX_US_3C_Art
15:00:00 ----------------loading: GFX_US_NJ
15:00:00 ----------------loading: GFX_US_5C_HQ
15:00:00 ----------------loading: GFX_US_5C1D
15:00:00 ----------------loading: GFX_US_5C1D1B
15:00:00 ----------------loading: GFX_US_5C1D2B
15:00:00 ----------------loading: GFX_US_5C1D3B
15:00:00 ----------------loading: GFX_US_5C2D
15:00:00 ----------------loading: GFX_US_5C2D1B
15:00:00 ----------------loading: GFX_US_5C2D2B
15:00:00 ----------------loading: GFX_US_5C2D3B
15:00:00 ----------------loading: GFX_US_5C3D
15:00:00 ----------------loading: GFX_US_5C3D1B
15:00:00 ----------------loading: GFX_US_5C3D3B
15:00:00 ----------------loading: GFX_US_5C_Art
15:00:00 ----------------loading: GFX_US_6C_HQ
15:00:00 ----------------loading: GFX_US_6C1D
15:00:00 ----------------loading: GFX_US_6C1D1B
15:00:00 ----------------loading: GFX_US_6C1D2B
15:00:00 ----------------loading: GFX_US_6C1D3B
15:00:00 ----------------loading: GFX_US_6C2D
15:00:00 ----------------loading: GFX_US_6C2D2B
15:00:00 ----------------loading: GFX_US_6C2D3B
15:00:00 ----------------loading: GFX_US_6C3D
15:00:00 ----------------loading: GFX_US_6C3D1B
15:00:00 ----------------loading: GFX_US_6C3D2B
15:00:00 ----------------loading: GFX_US_RI_Regt
15:00:00 ----------------loading: GFX_US_6C3D3B
15:00:00 ----------------loading: GFX_US_6C_Art
15:00:00 ----------------loading: GFX_US_MA
15:00:00 ----------------loading: GFX_US_11C_HQ
15:00:00 ----------------loading: GFX_US_11C1D
15:00:00 ----------------loading: GFX_US_11C1D1B
15:00:00 ----------------loading: GFX_US_11C1D2B
15:00:00 ----------------loading: GFX_US_11C2D
15:00:00 ----------------loading: GFX_US_11C2D1B
15:00:00 ----------------loading: GFX_US_11C2D2B
15:00:00 ----------------loading: GFX_US_11C3D
15:00:00 ----------------loading: GFX_US_11C3D1B
15:00:00 ----------------loading: GFX_US_11C3D2B
15:00:00 ----------------loading: GFX_US_11C_Art
15:00:00 ----------------loading: GFX_US_12C_HQ
15:00:00 ----------------loading: GFX_US_12C1D
15:00:00 ----------------loading: GFX_US_12C1D1B
15:00:00 ----------------loading: GFX_US_MD_Regt
15:00:00 ----------------loading: GFX_US_12C1D2B
15:00:00 ----------------loading: GFX_US_12C1D3B
15:00:00 ----------------loading: GFX_US_12C2D
15:00:00 ----------------loading: GFX_US_12C2D1B
15:00:00 ----------------loading: GFX_US_12C2D2B
15:00:00 ----------------loading: GFX_US_12C2D3B
15:00:00 ----------------loading: GFX_US_12C_Art
15:00:00 ----------------loading: GFX_US_Hunt
15:00:00 ----------------loading: GFX_US_Art_Res_1BR
15:00:00 ----------------loading: GFX_US_Art_Res_1BV
15:00:00 ----------------loading: GFX_US_Art_Res_2BV
15:00:00 ----------------loading: GFX_US_CT
15:00:00 ----------------loading: GFX_US_Art_Res_3BV
15:00:00 ----------------loading: GFX_US_NH
15:00:00 ----------------loading: GFX_US_Art_Res_4BV
15:00:00 ----------------loading: GFX_US_MD
15:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
15:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
15:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
15:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
15:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
15:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
15:00:00 ----------------loading: GFX_CS_National
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
15:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
15:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
15:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
15:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
15:00:00 ----------------loading: GFX_CS_National_Regt
15:00:00 ----------------loading: GFX_CS_National_Art
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
15:00:00 Loading GUI
15:00:00 ----------------loading: GFX_Terrain
15:00:00 ----------------loading: GFX_Weather
15:00:00 ----------------loading: GFX_MP_Stars
15:00:00 ----------------loading: GFX_Compass
15:00:00 ----------------loading: GFX_Flags
15:00:00 ----------------loading: GFX_US_Portraits_LVL1
15:00:00 ----------------loading: GFX_US_Portraits_LVL3
15:00:00 ----------------loading: GFX_US_Portraits_LVL4
15:00:00 ----------------loading: GFX_US_Portraits_LVL5
15:00:00 ----------------loading: GFX_MS_Background
15:00:00 ----------------loading: GFX_MS_Buttons
15:00:00 ----------------loading: GFX_Bars
15:00:00 ----------------loading: GFX_CS_Portraits_LVL1
15:00:00 ----------------loading: GFX_CS_Portraits_LVL3
15:00:00 ----------------loading: GFX_CS_Portraits_LVL4
15:00:00 ----------------loading: GFX_CS_Portraits_LVL5
15:00:00 ----------------loading: GFX_BS_Background
15:00:00 ----------------loading: GFX_Groups
15:00:00 ----------------loading: GFX_Ammo
15:00:00 ----------------loading: GFX_Status_Icons
15:00:00 ----------------loading: GFX_BS_Buttons
15:00:00 ----------------loading: GFX_CS_Portraits_LVL2
15:00:00 ----------------loading: GFX_US_Portraits_LVL2
15:00:00 ----------------loading: GFX_Surrender
15:00:00 Planting Fields
15:00:00 Creating Forests
15:00:00 ----------------loading: GFX_GBPoplar
15:00:00 ----------------loading: GFX_Smoke_1
15:00:00 ----------------loading: GFX_Tree_1
15:00:00 ----------------loading: GFX_Tree_2
15:00:00 ----------------loading: GFX_Tree_3
15:00:00 ----------------loading: GFX_Tree_4
15:00:00 ----------------loading: GFX_Tree_5
15:00:00 ----------------loading: GFX_Breastworks_3
15:00:00 ----------------loading: GFX_Tree_Bare_2
15:00:00 ----------------loading: GFX_Rock_2
15:00:00 ----------------loading: GFX_Tree_Bare_4
15:00:00 ----------------loading: GFX_Rock_3
15:00:00 ----------------loading: GFX_Tree_Bare_5
15:00:00 ----------------loading: GFX_Rock_1
15:00:00 ----------------loading: GFX_Tree_Bare_6
15:00:00 ----------------loading: GFX_Rock_5
15:00:00 Bringing out the dead
15:00:00 Buying Shrubbery
15:00:00 ----------------loading: GFX_Tree_Bare_1
15:00:00 ----------------loading: GFX_Tree_Bare_3
15:00:00 ----------------loading: GFX_Tree_A_1
15:00:00 ----------------loading: GFX_Tree_A_2
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15:00:00 ----------------loading: GFX_Tree_6
15:00:00 ----------------loading: GFX_Tree_Large_2
15:00:00 ----------------loading: GFX_Tree_Large_1
15:00:00 ----------------loading: GFX_Orchard_Peach_2
15:00:00 ----------------loading: GFX_Orchard_Peach_1
15:00:00 ----------------loading: GFX_Orchard_A_1
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15:00:00 ----------------loading: GFX_Bracken_A_3
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15:00:00 ----------------loading: GFX_Bracken_A_1
15:00:00 ----------------loading: GFX_Stonewall_1
15:00:00 ----------------loading: GFX_Stonewall_2
15:00:00 ----------------loading: GFX_Stonewall_3
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15:00:00 ----------------loading: GFX_Oats_1
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15:00:00 ----------------loading: GFX_Wheat_1
15:00:00 ----------------loading: GFX_Breastworks_1
15:00:00 ----------------loading: GFX_Breastworks_2
15:00:00 ----------------loading: GFX_Tree_A_6
15:00:00 ----------------loading: GFX_Stonewall_5
15:00:00 ----------------loading: GFX_Stonewall_6
15:00:00 ----------------loading: GFX_Stonewall_7
15:00:00 Verifying Terrain Integrity
15:00:00 Planting Shrubbery
15:00:00 Mapping Roads
15:00:00 Avoiding Buildings
15:00:00 Total Collision Objs:340
15:00:00 Drafting chain of command
15:00:00 Chain of Command: Top Commander Maj Gen George G Meade
15:00:00 Chain of Command: Top Commander General Robert E Lee
15:00:00 Loading Battle Events
15:00:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_1_S
15:00:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED
15:00:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED_S
15:00:00 PRESS SPACE BAR TO BEGIN
15:00:00 SOWGB Level Loaded...
15:00:00 00:31:37
one for the angle hope this helps
rckgunny
00:30:56
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00:31:07 PR: (WARNING) Pixel Shader Profile: 7
00:31:07 PR: (WARNING) Vertex Shader Profile: 4
00:31:07 Loading Defined Lists
00:31:07 Initializing
00:31:07 SOWGB Loaded
00:31:07 00:31:07
00:31:24 Loading GB18-July3-The Angle (C-Brig)
00:31:25 Load your muskets...
00:31:25 00:31:25
00:31:25 Loading GB18-July3-The Angle (C-Brig)
00:31:25 Loading Map (4_PPT)
15:00:00 Loading Defined Lists
15:00:00 Loading Graphics
15:00:00 ----------------loading: GFX_Obj_Major
15:00:00 ----------------loading: GFX_Obj_UMajor
15:00:00 ----------------loading: GFX_Obj_CMajor
15:00:00 Loading Drills
15:00:00 Loading Experience Levels
15:00:00 Loading Personalities
15:00:00 Loading Tables
15:00:00 Loading Orders
15:00:00 Loading Battle Plans
15:00:00 Loading Ground Map
15:00:00 Building Map
15:00:00 Loading Explosions
15:00:00 ----------------loading: GFX_Smoke_1A
15:00:00 ----------------loading: GFX_Smoke_1B
15:00:00 ----------------loading: GFX_Smoke_1C
15:00:00 ----------------loading: GFX_Smoke_1D
15:00:00 ----------------loading: GFX_Smoke_2A
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15:00:00 ----------------loading: GFX_Smoke_2C
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15:00:00 ----------------loading: GFX_Smoke_3B
15:00:00 ----------------loading: GFX_Smoke_3C
15:00:00 ----------------loading: GFX_Smoke_3D
15:00:00 Loading Artillery Ammo
15:00:00 ----------------loading: GFX_Burst_Solid
15:00:00 ----------------loading: GFX_Burst_Shell
15:00:00 ----------------loading: GFX_Burst_Shrapnel
15:00:00 ----------------loading: GFX_Burst_Canister
15:00:00 Loading Arsenal
15:00:00 Applying layout to map
15:00:00 Loading 2nd String
15:00:00 ----------------loading: GFX_Burst_Ground_1
15:00:00 ----------------loading: GFX_Burst_Ground_2
15:00:00 ----------------loading: GFX_Burst_Ground_3
15:00:00 ----------------loading: GFX_Burst_Ground_4
15:00:00 ----------------loading: GFX_Obj_Shadow
15:00:00 Building Armies
15:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
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15:00:00 ----------------loading: GFX_US_National
15:00:00 ----------------loading: GFX_FlagFlair
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15:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
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15:00:00 ----------------loading: GFX_US_National_Regt
15:00:00 ----------------loading: GFX_US_IN_Regt
15:00:00 ----------------loading: GFX_US_MI_Regt
15:00:00 ----------------loading: GFX_US_Eagle_Regt
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15:00:00 ----------------loading: GFX_US_NY_Regt
15:00:00 ----------------loading: GFX_US_PA_Regt
15:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
15:00:00 ----------------loading: GFX_TRANS_Mules_Walk
15:00:00 ----------------loading: GFX_TRANS_Mules_Stand
15:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
15:00:00 ----------------loading: GFX_US_National_Cav
15:00:00 ----------------loading: GFX_US_1C2D
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15:00:00 ----------------loading: GFX_US_MA_Regt
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15:00:00 ----------------loading: GFX_US_1C_Art
15:00:00 ----------------loading: GFX_US_ME
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
15:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
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15:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
15:00:00 ----------------loading: GFX_US_NY
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15:00:00 ----------------loading: GFX_US_Eagle
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15:00:00 ----------------loading: GFX_US_NH_Regt
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15:00:00 ----------------loading: GFX_US_CT_Regt
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15:00:00 ----------------loading: GFX_US_MD
15:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
15:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
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15:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
15:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
15:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
15:00:00 ----------------loading: GFX_CS_National
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
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15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
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15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
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15:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
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15:00:00 ----------------loading: GFX_CS_National_Regt
15:00:00 ----------------loading: GFX_CS_National_Art
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
15:00:00 Loading GUI
15:00:00 ----------------loading: GFX_Terrain
15:00:00 ----------------loading: GFX_Weather
15:00:00 ----------------loading: GFX_MP_Stars
15:00:00 ----------------loading: GFX_Compass
15:00:00 ----------------loading: GFX_Flags
15:00:00 ----------------loading: GFX_US_Portraits_LVL1
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15:00:00 ----------------loading: GFX_US_Portraits_LVL5
15:00:00 ----------------loading: GFX_MS_Background
15:00:00 ----------------loading: GFX_MS_Buttons
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15:00:00 ----------------loading: GFX_BS_Background
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15:00:00 ----------------loading: GFX_Ammo
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15:00:00 ----------------loading: GFX_CS_Portraits_LVL2
15:00:00 ----------------loading: GFX_US_Portraits_LVL2
15:00:00 ----------------loading: GFX_Surrender
15:00:00 Planting Fields
15:00:00 Creating Forests
15:00:00 ----------------loading: GFX_GBPoplar
15:00:00 ----------------loading: GFX_Smoke_1
15:00:00 ----------------loading: GFX_Tree_1
15:00:00 ----------------loading: GFX_Tree_2
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15:00:00 ----------------loading: GFX_Breastworks_3
15:00:00 ----------------loading: GFX_Tree_Bare_2
15:00:00 ----------------loading: GFX_Rock_2
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15:00:00 ----------------loading: GFX_Rock_3
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15:00:00 ----------------loading: GFX_Rock_1
15:00:00 ----------------loading: GFX_Tree_Bare_6
15:00:00 ----------------loading: GFX_Rock_5
15:00:00 Bringing out the dead
15:00:00 Buying Shrubbery
15:00:00 ----------------loading: GFX_Tree_Bare_1
15:00:00 ----------------loading: GFX_Tree_Bare_3
15:00:00 ----------------loading: GFX_Tree_A_1
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15:00:00 ----------------loading: GFX_Tree_6
15:00:00 ----------------loading: GFX_Tree_Large_2
15:00:00 ----------------loading: GFX_Tree_Large_1
15:00:00 ----------------loading: GFX_Orchard_Peach_2
15:00:00 ----------------loading: GFX_Orchard_Peach_1
15:00:00 ----------------loading: GFX_Orchard_A_1
15:00:00 ----------------loading: GFX_Orchard_2
15:00:00 ----------------loading: GFX_Orchard_1
15:00:00 ----------------loading: GFX_Rock_6
15:00:00 ----------------loading: GFX_Gravestone_1
15:00:00 ----------------loading: GFX_Gravestone_2
15:00:00 ----------------loading: GFX_Gravestone_3
15:00:00 ----------------loading: GFX_Gravestone_4
15:00:00 ----------------loading: GFX_Gravestone_5
15:00:00 ----------------loading: GFX_Bracken_A_3
15:00:00 ----------------loading: GFX_Bracken_A_2
15:00:00 ----------------loading: GFX_Bracken_A_4
15:00:00 ----------------loading: GFX_Bracken_A_1
15:00:00 ----------------loading: GFX_Stonewall_1
15:00:00 ----------------loading: GFX_Stonewall_2
15:00:00 ----------------loading: GFX_Stonewall_3
15:00:00 ----------------loading: GFX_Stonewall_4
15:00:00 ----------------loading: GFX_Oats_1
15:00:00 ----------------loading: GFX_Corn_1
15:00:00 ----------------loading: GFX_Wheat_1
15:00:00 ----------------loading: GFX_Breastworks_1
15:00:00 ----------------loading: GFX_Breastworks_2
15:00:00 ----------------loading: GFX_Tree_A_6
15:00:00 ----------------loading: GFX_Stonewall_5
15:00:00 ----------------loading: GFX_Stonewall_6
15:00:00 ----------------loading: GFX_Stonewall_7
15:00:00 Verifying Terrain Integrity
15:00:00 Planting Shrubbery
15:00:00 Mapping Roads
15:00:00 Avoiding Buildings
15:00:00 Total Collision Objs:340
15:00:00 Drafting chain of command
15:00:00 Chain of Command: Top Commander Maj Gen George G Meade
15:00:00 Chain of Command: Top Commander General Robert E Lee
15:00:00 Loading Battle Events
15:00:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_1_S
15:00:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED
15:00:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED_S
15:00:00 PRESS SPACE BAR TO BEGIN
15:00:00 SOWGB Level Loaded...
15:00:00 00:31:37
one for the angle hope this helps
rckgunny
Re: crash report for the angle senario
We fixed some major crashes in the beta patch.
Re:CTD
step 1]i went ahead a deactiveted and wipe the files from my computer,step 2] reactivated downloaded game from new mirror this time, reinstalled game. played all tut. 1st tut won't promote at all after 6 trys showed i had 60 pts. 6 times tut 2thru 4all ok the scenarios 1thru 3 all ok . scenario 4 ctd'd finished untill game is repaired
ty
rckgunny
ty
rckgunny