Sandbox vs Open Play

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Leger des Onheils
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Re:Sandbox vs Open Play

Post by Leger des Onheils »

I`ve played a few sandbox battles and got the impression that the enemy advances with all of it's strength and does not keep a tactical reserve. Is this observation correct?

cheers,
Patrick
larrytagg
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Joined: Tue Jun 30, 2009 4:32 am

Re:Sandbox vs Open Play

Post by larrytagg »

Rob Son of Paul wrote:
Jim wrote:
I have a test scenario with the full OOB for both armies at June 30 strength. On the Kansas map it runs about 7 FPS with all troops standing still. If you start a significant amount of combat, it looks like 160K people playing freeze tag. This is on my alienware quadcore system, so its not an issue of computer power. It's just more sprites than the game can deal with properly.

As soon as we get the SDK out, you can set up scenarios with the full OOB if you want to try it for yourselves.

-Jim
Thanks.

Lets not forget a full OOB can be a 15k vs 15k, 20k vs 15k (ect) not just the 60k vs 70k (or whatever it is) day 3.
The Day 2 and Day 3 OOBs completely filled up the individual maps--MacMap, Culp's Hill, etc. There were so many troops, there was no room to maneuver. It was the size of the maps that were the constraint.
Rob Son of Paul
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Re:Sandbox vs Open Play

Post by Rob Son of Paul »

larrytagg wrote:
Rob Son of Paul wrote:
Jim wrote:
I have a test scenario with the full OOB for both armies at June 30 strength. On the Kansas map it runs about 7 FPS with all troops standing still. If you start a significant amount of combat, it looks like 160K people playing freeze tag. This is on my alienware quadcore system, so its not an issue of computer power. It's just more sprites than the game can deal with properly.

As soon as we get the SDK out, you can set up scenarios with the full OOB if you want to try it for yourselves.

-Jim
Thanks.

Lets not forget a full OOB can be a 15k vs 15k, 20k vs 15k (ect) not just the 60k vs 70k (or whatever it is) day 3.
The Day 2 and Day 3 OOBs completely filled up the individual maps--MacMap, Culp's Hill, etc. There were so many troops, there was no room to maneuver. It was the size of the maps that were the constraint.
I see dozens of OOBs being available in the near future. Lets say one is 20k vs 20k. Pick Army and get a mixed rearranged OOB? That was my point.
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