Question re formation and movement

Let's talk about Gettysburg! Put your questions and comments here.
pcelt
Reactions:
Posts: 159
Joined: Fri Jan 16, 2009 4:13 am

Question re formation and movement

Post by pcelt »

From my current experience so far it seems that though you can organise your brigade into a line, double line or column of regiments, when you wish to move that formation it will not march in that formation but convert to columns until it reaches its destination and then reform.
Is there any way to maintain those line formations during a move if you wish to. As an example I was thinking of how would you replicate Pickets long assault march at Gettysburg.
Thanks for any insights or ideas and have I missed some key order?
ADukes
Reactions:
Posts: 862
Joined: Mon Nov 26, 2007 10:38 pm

Re: Question re formation and movement

Post by ADukes »

They will maintain their formation if they have to move a short distance (100yards) only.
Cruiser
Reactions:
Posts: 63
Joined: Sun Mar 07, 2010 12:30 am

Re: Question re formation and movement

Post by Cruiser »

Don't know for sure if it will work but I am going to try to accomplish a long assault by line formation using a series of waypoints.
"Never stand and take a charge .... charge them too."
pcelt
Reactions:
Posts: 159
Joined: Fri Jan 16, 2009 4:13 am

Re:Question re formation and movement

Post by pcelt »

A Dukes--Many thanks for the info---is there any game or programming reason why a player could not command a longer march in any legitimate formation. If feasible in programming terms it would provide much more flexible options for in- game movement and tactics.
Thanks


Cruiser ---Good idea--will give it a try myself---let us know your results
ADukes
Reactions:
Posts: 862
Joined: Mon Nov 26, 2007 10:38 pm

Re:Question re formation and movement

Post by ADukes »

As soon as the SDK is available there will be a way to mod it, but then they won't form columns to move to destinations further away.
Kerflumoxed
Reactions:
Posts: 839
Joined: Tue Jul 07, 2009 12:13 am

Re:Question re formation and movement

Post by Kerflumoxed »

ADukes wrote:
As soon as the SDK is available there will be a way to mod it, but then they won't form columns to move to destinations further away.
If I understand this correctly, the SDK would allow Pickett's charge to advance in line over the mile+ distance to the ridge. That would certainly be a plus and historically correct.

If one was in a "Line of Battle" (such as in Pickett's Charge), one would have to "physically" re-align the "Line" back to columns before moving. Makes sense.

Great point!

J
Jack Hanger
Fremont, NE
[/size]
"Boys, if we have to stand in a straight line as stationary targets for the Yankees to shoot at, this old Texas Brigade is going to run like hell!" J. B. Poley, 4th Texas Infantry, Hood's Texas Brigade
pcelt
Reactions:
Posts: 159
Joined: Fri Jan 16, 2009 4:13 am

Re:Question re formation and movement

Post by pcelt »

I dont really see that problem--if you wanted to you could at any time order a brigade in line to form into columns for movement as we do now . The problem at the moment is that we cannot use any of the line formations for more than 100yds (without it automatically changing into columns) so that a range of options like a long-distance charge become impossible to simulate.
DrMike1997
Reactions:
Posts: 144
Joined: Thu Dec 13, 2007 4:53 am

Re:Question re formation and movement

Post by DrMike1997 »

So, if in the name of realism we wanted to simulate Picket's charge with the regiments in line, could we program in a whole lot of way point marches across the field?
pcelt
Reactions:
Posts: 159
Joined: Fri Jan 16, 2009 4:13 am

Re:Question re formation and movement

Post by pcelt »

Ive experimented with that and it does not seem easy. You can place waypoints close together but you cannot click in the whole route quickly because if the final waypoint you insert is 100yds+ then the line reverts to column ---you can only click in 1 at a time and allow unit to do each stage and this is a very clumsy and time consuming activity especially if your attention is required in other places as well. It would seem that some programming change is necessary for long distance line movements to be really feasible.
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re:Question re formation and movement

Post by Davinci »

pcelt wrote:
I dont really see that problem--if you wanted to you could at any time order a brigade in line to form into columns for movement as we do now . The problem at the moment is that we cannot use any of the line formations for more than 100yds (without it automatically changing into columns) so that a range of options like a long-distance charge become impossible to simulate.
My, understanding of the Modding – will require separate folders instead of making any massive changes, it appears that you will not have to alter any of the current files.

With that said, if someone were trying to make a Pickett’s Charge Scenario – they could alter the csv files that would only affect that scenario.

With these altered files, the units could be ordered to march in battle-line formation, instead of the standard column formation, no matter what the distance is!

The same thing is possible with the TC2M game, so I doubt that the files will change that much!

davinci
The only true logic is that, there is no true logic!
Post Reply