Since there isn't such a thread yet, here goes.
I started a 2v2 MP game. genmiles and myself (CS) vs Fulminata and roscrans.
After a few minutes in game, it crashed for genmiles and myself, I don't know about our opponents.
I was Lee and Miles was Hill, he said he had just tried sending a courier to me and that's what it crashed.
Standard "Encountered a problem and needs to close message" after the crash.
Crash Reports
Re:Crash Reports
Please look in the \Work directory for SOWBG.log. Open with any text editor and let us know if there are any error messages in this file.
-Jim
-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
Re:Crash Reports
Does the log get erased each time you start a new game? There are no error messages, there are a bunch of Power Render warnings though, but I saw those before I played the game that crashed:
15:46:49 PR: (WARNING) Device Caps:
15:46:49 PR: (WARNING) FogTable: 1
15:46:49 PR: (WARNING) FogVertex: 1
15:46:49 PR: (WARNING) AlphaBlend: 1
15:46:49 PR: (WARNING) BilinearFilter: 1
15:46:49 PR: (WARNING) DDRAWHasAGP: 1
15:46:49 PR: (WARNING) WBuffer: 0
15:46:49 PR: (WARNING) MaxTextureWidth: 4096
15:46:49 PR: (WARNING) MaxTextureHeight: 4096
15:46:49 PR: (WARNING) SquareTexture: 0
15:46:49 PR: (WARNING) Pow2Textures: 1
15:46:49 PR: (WARNING) MaxBlendStages: 8
15:46:49 PR: (WARNING) MaxSimultaneous: 8
15:46:49 PR: (WARNING) SeparateTextureMemory: 0
15:46:49 PR: (WARNING) Projected Textures: 1
15:46:49 PR: (WARNING) Hardware TnL: 1
15:46:49 PR: (WARNING) ScissorTest: 1
15:46:49 PR: (WARNING) StencilDepth: 8
15:46:49 PR: (WARNING) Two Sided Stencil: 1
15:46:49 PR: (WARNING) NPatches: 0
15:46:49 PR: (WARNING) Pixel Shader Profile: 7
15:46:49 PR: (WARNING) Vertex Shader Profile: 4
15:46:49 PR: (WARNING) Device Caps:
15:46:49 PR: (WARNING) FogTable: 1
15:46:49 PR: (WARNING) FogVertex: 1
15:46:49 PR: (WARNING) AlphaBlend: 1
15:46:49 PR: (WARNING) BilinearFilter: 1
15:46:49 PR: (WARNING) DDRAWHasAGP: 1
15:46:49 PR: (WARNING) WBuffer: 0
15:46:49 PR: (WARNING) MaxTextureWidth: 4096
15:46:49 PR: (WARNING) MaxTextureHeight: 4096
15:46:49 PR: (WARNING) SquareTexture: 0
15:46:49 PR: (WARNING) Pow2Textures: 1
15:46:49 PR: (WARNING) MaxBlendStages: 8
15:46:49 PR: (WARNING) MaxSimultaneous: 8
15:46:49 PR: (WARNING) SeparateTextureMemory: 0
15:46:49 PR: (WARNING) Projected Textures: 1
15:46:49 PR: (WARNING) Hardware TnL: 1
15:46:49 PR: (WARNING) ScissorTest: 1
15:46:49 PR: (WARNING) StencilDepth: 8
15:46:49 PR: (WARNING) Two Sided Stencil: 1
15:46:49 PR: (WARNING) NPatches: 0
15:46:49 PR: (WARNING) Pixel Shader Profile: 7
15:46:49 PR: (WARNING) Vertex Shader Profile: 4
Re:Crash Reports
Garnier wrote:
Yes it does.Does the log get erased each time you start a new game?
Re:Crash Reports
There seems to be a very random bug in there. We get it very rarely. I got it last night for the very first time. We'll definitely keep our eyes open and try to get it fixed. Keep posting and try to remember any details about what you were doing when it happened.