Really? I was under the assumption that all batteries had a limited supply of ammunition, but were able to bombard the advancing confederates the whole way across the field.
That is why the charge was so deadly, many confederates never made it to the other side.
Artillery Men!
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Re:Artillery Men!
Hancock the Superb
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Re:Artillery Men!
In the current game (TC2M) whenever artillery is overrun and captured, there is no way to move the gun by horses unless the captured gun routes...while the limber seems to be present to provide ammunition for the gun. Will the new game allow the use of "captured" horses to move the gun? (Perhaps a "figurative" roll of the dice may be an option.)
Thanks
J
Thanks
J
Jack Hanger
Fremont, NE[/size]
"Boys, if we have to stand in a straight line as stationary targets for the Yankees to shoot at, this old Texas Brigade is going to run like hell!" J. B. Poley, 4th Texas Infantry, Hood's Texas Brigade
Fremont, NE[/size]
"Boys, if we have to stand in a straight line as stationary targets for the Yankees to shoot at, this old Texas Brigade is going to run like hell!" J. B. Poley, 4th Texas Infantry, Hood's Texas Brigade
Re:Artillery Men!
Kerflumoxed wrote:
second, it bites not having a limber for a captured gun, and more than likely that army would have a herd of spare horses, if not mules.
BOSTON
Two things; first, I'm not sure if we will get the command in GB to spike the gun, if somebody would clarify that would be nice.In the current game (TC2M) whenever artillery is overrun and captured, there is no way to move the gun by horses unless the captured gun routes...while the limber seems to be present to provide ammunition for the gun. Will the new game allow the use of "captured" horses to move the gun? (Perhaps a "figurative" roll of the dice may be an option.)
Thanks
J
second, it bites not having a limber for a captured gun, and more than likely that army would have a herd of spare horses, if not mules.

BOSTON

HOISTINGMAN4
Drafted in Boston
Drafted in Boston