In TC2M, if you are marching your infantry and an enemy shell hits the unit, they double-quick, very annoying if you are trying to attack an enemy position and you don't want a regiment getting mauled 300 yards in advance of your position. Has this been rectified?
Also, cavalry flees 100 yards if they are hit with a single round and are not engaged. Is this rectified so cavalry do not retreat every time a shell hits them?
Units under Artillery Fire
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Units under Artillery Fire
Hancock the Superb
Re:Units under Artillery Fire
It's going to be interesting to see how cavalry reacts to specific targeting.
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
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Re:Units under Artillery Fire
Maybe a function that allows a brigade commander to move his troops out of artillery fire if not fixed upon a target, but the double-quicking thing is annoying.
Perhaps something for Patch 1?
Perhaps something for Patch 1?
Hancock the Superb