Search found 3666 matches

by RebBugler
Thu Aug 03, 2023 2:33 am
Forum: Modifications
Topic: 'True Ground SR1' - Scenarios & OOBs
Replies: 331
Views: 39643

Re: 'True Ground SR1' - Scenarios & OOBs

Hi Reb, Thanks for the clarification. Am I correct that the starting positions of the Confederate batteries (before the move to 600 yards or so) are historically accurate relative to the TG/SR1 ground scale? Or do those positions need to be changed as well? The Confederates were set up historically...
by RebBugler
Fri Jul 28, 2023 11:10 am
Forum: Modifications
Topic: 'True Ground SR1' - Scenarios & OOBs
Replies: 331
Views: 39643

Re: 'True Ground SR1' - Scenarios & OOBs

Greetings all, I noticed that a scenario for the artillery bombardment prior to Pickett's Charge exists, but not in TG/SR1 form. I am planning to work on representing the bombardment in SR1 form using the existing SR1 Union OOB and appropriately placed Confederate units, but noticed a comment that ...
by RebBugler
Fri Jul 28, 2023 10:30 am
Forum: Modifications
Topic: Gettysburg 3Days - New Ground
Replies: 76
Views: 17859

Re: Gettysburg 3Days - New Ground

Does anyone have the add-on for the longer nights? The attachment is no longer available, thanks. The half hour addition (15 minutes each night) is included, but only with the Union scenario. To add it open the Union scenario folder and find the battlescript9hrs and maplocations9hrs files. Rename t...
by RebBugler
Thu Jul 20, 2023 2:05 am
Forum: Technical Help & Bug Post
Topic: Mod problem in trying to Host in MP
Replies: 2
Views: 434

Re: Mod problem in trying to Host in MP

Assuming you are using the B&F mod with Chickamauga, then therein lies the 'Drills' conflict. Since Chickamauga uses the same formations as B&F, rename the Drills file (Logistics/Drills) in Chickamauga. This should eliminate that conflict you're experiencing.
by RebBugler
Wed Jul 19, 2023 6:58 am
Forum: Technical Help & Bug Post
Topic: re-sizing icons
Replies: 4
Views: 477

Re: re-sizing icons

It is the modded file that is called to make the icons smaller. When it's renamed, that makes it inactive. Are you sure you renamed the file in the B&F mod?
by RebBugler
Wed Jul 19, 2023 2:27 am
Forum: Technical Help & Bug Post
Topic: re-sizing icons
Replies: 4
Views: 477

Re: re-sizing icons

Rename the 'Map_Icons.tga' file found in the Graphics/Screens folder. Glad you enjoy using B&F. Image
by RebBugler
Fri Jul 14, 2023 10:22 pm
Forum: Technical Help & Bug Post
Topic: Full screen
Replies: 1
Views: 361

Re: Full screen

Open the game. In 'Options' page 1 make sure 'Full Screen' is checked.
by RebBugler
Wed Jul 12, 2023 12:30 am
Forum: Modifications
Topic: SowGB SDK Ver 1.6 Beta
Replies: 39
Views: 16993

Re: SowGB SDK Ver 1.6 Beta

Found one of the files...
Brandy Station Scenarios OOBs.zip
(181.27 KiB) Downloaded 12 times
by RebBugler
Tue Jul 04, 2023 7:42 pm
Forum: Nuts and Bolts - Waterloo
Topic: Sprites missing on reinstall
Replies: 1
Views: 1241

Re: Sprites missing on reinstall

Check in Options, p.2, that 'Uniform Quality' is set to 'Best'.
by RebBugler
Mon Jul 03, 2023 9:49 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 90776

Re: Expanded Toolbar - Grog

I think whatever might be implemented it has to be simple. A line battalion in the early 1800s would have 700-1200 men, if at full operational strength, and that would be 6 or 8 companies. So saying that there is one company that is capable skirmish order still means anywhere between 100 and 200 me...