So what files need to be downloaded to be current?
Thanks
Search found 340 matches
- Wed Apr 12, 2017 7:04 am
- Forum: Modifications
- Topic: Chickamauga
- Replies: 223
- Views: 37894
- Wed Apr 05, 2017 7:38 am
- Forum: Modifications
- Topic: NEW MAP, and 1 rework.
- Replies: 5
- Views: 1844
Re: NEW MAP, and 1 rework.
Fantastic maps....Thank you Mark,
the reb
the reb
- Fri Mar 31, 2017 12:33 pm
- Forum: Discussion
- Topic: Cold Harbor Question And Version 1.61 Question
- Replies: 4
- Views: 2805
Re: Cold Harbor Question And Version 1.61 Question
I am unaware of any OOB for Cold Harbor. You want to have the latest update which is 1.61. I believe any available mod will be ok.
- Sun Mar 19, 2017 3:35 pm
- Forum: Technical Help & Bug Post
- Topic: Screen Resolution Access
- Replies: 2
- Views: 1339
Re: Screen Resolution Access
Once again....thanks RebBugler....I woke up this morning thinking that's where it may be....I guess it's new machine time for me.
- Sun Mar 19, 2017 4:10 am
- Forum: Technical Help & Bug Post
- Topic: Screen Resolution Access
- Replies: 2
- Views: 1339
Screen Resolution Access
<t>I need a better computer as my FPS goes to 0 then game freezes....But anyways....in addressing another error, I adjusted the screen resolution which was a mistake.....now I can't access Apply Options to change the resolution back to where it should be seeing full screen. I reloaded game which did...
- Mon Mar 13, 2017 3:56 pm
- Forum: Modifications
- Topic: Scenario Design - General Questions
- Replies: 46
- Views: 5482
Re: Scenario Design - General Questions
<r>Thanks RebBugler....I saw the definition in the documents but didn't understand. Would you agree that using <B><s>[b]</s>evtiarrived <e>[/b]</e></B> would give any regiments a better chance of getting into requested formation before being attacked? Or maybe another way of asking is where would yo...
- Sun Mar 12, 2017 10:17 pm
- Forum: Modifications
- Topic: Scenario Design - General Questions
- Replies: 46
- Views: 5482
Re: Scenario Design - General Questions
<t>evtarrived and evtiarrived?<br/> <br/> I'm confused between the instuctions. This is what I want to do. Using a Time command, I script Longstreet, McLaws, Pickett, and Hood to move to specific map locations using "roadmarch". When these units reach their map locations (each having their own XZ Co...
- Sat Mar 11, 2017 11:13 pm
- Forum: Modifications
- Topic: Chickamauga
- Replies: 223
- Views: 37894
Re: Chickamauga
Amazing....You guys put a lot of work and time into these improvements and offerings...
thank you....
thank you....
- Thu Mar 02, 2017 11:13 pm
- Forum: Modifications
- Topic: Scenario Design - General Questions
- Replies: 46
- Views: 5482
Re: Scenario Design - General Questions
Thanks RebBugler....LOS makes sense. In my Fredericksburg Scenario, several AI Corps were out of the LOS, not much but out of the LOS.....but still managed to move forward even with the attack command. I just changed the script to amoveto which resolved that issue.
- Thu Mar 02, 2017 3:24 pm
- Forum: Modifications
- Topic: Scenario Design - General Questions
- Replies: 46
- Views: 5482
Re: Scenario Design - General Questions
<t>In script writing....Is there a distance required between units controlled by the AI and the opposing force that is required to activate the Orders:Attack Command and similar Commands? <br/> <br/> I scripted a Fredericksburg scenario where I didn't have much map room to work so the AI forces were...