Search found 340 matches

by the reb
Wed Apr 12, 2017 7:04 am
Forum: Modifications
Topic: Chickamauga
Replies: 223
Views: 37894

Re: Chickamauga

So what files need to be downloaded to be current?
Thanks
by the reb
Wed Apr 05, 2017 7:38 am
Forum: Modifications
Topic: NEW MAP, and 1 rework.
Replies: 5
Views: 1844

Re: NEW MAP, and 1 rework.

Fantastic maps....Thank you Mark,

the reb
by the reb
Fri Mar 31, 2017 12:33 pm
Forum: Discussion
Topic: Cold Harbor Question And Version 1.61 Question
Replies: 4
Views: 2805

Re: Cold Harbor Question And Version 1.61 Question

I am unaware of any OOB for Cold Harbor. You want to have the latest update which is 1.61. I believe any available mod will be ok.
by the reb
Sun Mar 19, 2017 3:35 pm
Forum: Technical Help & Bug Post
Topic: Screen Resolution Access
Replies: 2
Views: 1339

Re: Screen Resolution Access

Once again....thanks RebBugler....I woke up this morning thinking that's where it may be....I guess it's new machine time for me.
by the reb
Sun Mar 19, 2017 4:10 am
Forum: Technical Help & Bug Post
Topic: Screen Resolution Access
Replies: 2
Views: 1339

Screen Resolution Access

<t>I need a better computer as my FPS goes to 0 then game freezes....But anyways....in addressing another error, I adjusted the screen resolution which was a mistake.....now I can't access Apply Options to change the resolution back to where it should be seeing full screen. I reloaded game which did...
by the reb
Mon Mar 13, 2017 3:56 pm
Forum: Modifications
Topic: Scenario Design - General Questions
Replies: 46
Views: 5482

Re: Scenario Design - General Questions

<r>Thanks RebBugler....I saw the definition in the documents but didn't understand. Would you agree that using <B><s>[b]</s>evtiarrived <e>[/b]</e></B> would give any regiments a better chance of getting into requested formation before being attacked? Or maybe another way of asking is where would yo...
by the reb
Sun Mar 12, 2017 10:17 pm
Forum: Modifications
Topic: Scenario Design - General Questions
Replies: 46
Views: 5482

Re: Scenario Design - General Questions

<t>evtarrived and evtiarrived?<br/> <br/> I'm confused between the instuctions. This is what I want to do. Using a Time command, I script Longstreet, McLaws, Pickett, and Hood to move to specific map locations using "roadmarch". When these units reach their map locations (each having their own XZ Co...
by the reb
Sat Mar 11, 2017 11:13 pm
Forum: Modifications
Topic: Chickamauga
Replies: 223
Views: 37894

Re: Chickamauga

Amazing....You guys put a lot of work and time into these improvements and offerings...
thank you....
by the reb
Thu Mar 02, 2017 11:13 pm
Forum: Modifications
Topic: Scenario Design - General Questions
Replies: 46
Views: 5482

Re: Scenario Design - General Questions

Thanks RebBugler....LOS makes sense. In my Fredericksburg Scenario, several AI Corps were out of the LOS, not much but out of the LOS.....but still managed to move forward even with the attack command. I just changed the script to amoveto which resolved that issue.
by the reb
Thu Mar 02, 2017 3:24 pm
Forum: Modifications
Topic: Scenario Design - General Questions
Replies: 46
Views: 5482

Re: Scenario Design - General Questions

<t>In script writing....Is there a distance required between units controlled by the AI and the opposing force that is required to activate the Orders:Attack Command and similar Commands? <br/> <br/> I scripted a Fredericksburg scenario where I didn't have much map room to work so the AI forces were...