Chickamauga
The Red River Campaign 1864
Pea Ridge 1862
Prairie Grove 1862
Developing portraits was a major time-consumer in producing these mods. It's always gratifying when folks express their interest and appreciation for this effort.
Search found 3666 matches
- Tue Oct 03, 2023 7:58 am
- Forum: Modifications
- Topic: Union Portraits - Western Theater
- Replies: 5
- Views: 1094
- Mon Sep 11, 2023 11:41 pm
- Forum: Modifications
- Topic: True LOS - Realistic Battle Distances
- Replies: 57
- Views: 8601
Re: True LOS - Realistic Battle Distances
Link to download this mod is hopefully fixed on the first post. Thanks for the interest...
- Fri Sep 08, 2023 10:05 pm
- Forum: Waterloo Modifications
- Topic: Using Mods with 'Steam' Games Question
- Replies: 6
- Views: 1466
Re: Using Mods with 'Steam' Games Question
Thanks Guys, Yeah, gotta wait until the new SOW x64 version is officially listed within Steam in order to check out the Workshop capabilities. Hopefully the Steam Workshop will accommodate (prioritizing) and provide access to all present SOW mods, both in WL and GB. Not to mention -- future mods. An...
- Thu Sep 07, 2023 8:27 pm
- Forum: Waterloo Modifications
- Topic: Using Mods with 'Steam' Games Question
- Replies: 6
- Views: 1466
Re: Using Mods with 'Steam' Games Question
Hey Rob, Thanks for the info, this is a whole new experience for me since I've never used a Steam-based game before. I've attempted to figure out the Workshop procedure but I'm still clueless on how to upload a mod (the Grog Toolbar) to Steam to make it available to subscribe to. Any ideas on how th...
- Wed Sep 06, 2023 9:24 pm
- Forum: Waterloo Modifications
- Topic: Using Mods with 'Steam' Games Question
- Replies: 6
- Views: 1466
Using Mods with 'Steam' Games Question
Could someone please explain how mods are included and used with 'Steam' purchased games?
- Sun Aug 27, 2023 9:46 pm
- Forum: Modifications
- Topic: 'True Ground SR1' - Scenarios & OOBs
- Replies: 331
- Views: 41881
Re: 'True Ground SR1' - Scenarios & OOBs
Following up after receiving a PM... Priority Order in Modifications: Bugles & Flags True Ground Maps True Ground SR1 Attach your log file (Work/sowgb.log) if you still have issues. From the PM... ...one thing that seems off is that the brigade commanders (Armistead, Garnett, Kemper, etc.) send ...
- Sat Aug 26, 2023 8:39 pm
- Forum: Modifications
- Topic: 'True Ground SR1' - Scenarios & OOBs
- Replies: 331
- Views: 41881
Re: 'True Ground SR1' - Scenarios & OOBs
Mystery solved - You have a non-compatible mod enabled. The western-themed toolbar is a dead giveaway. Please read the first post for info on which mods are required and which mods are compatible to play with this mod. Here's the latest listing including all compatible mods: TG SR1 compatible mods.j...
- Thu Aug 24, 2023 6:50 am
- Forum: Modifications
- Topic: 'True Ground SR1' - Scenarios & OOBs
- Replies: 331
- Views: 41881
Re: 'True Ground SR1' - Scenarios & OOBs
I just downloaded the updated battlescript; there is a noticeable increase in the number of units attacking, but I was still able to hold the objectives through the 1 hour mark without being pushed back. I definitely did not see any units penetrate to the depth shown in your screenshot. I think the...
- Wed Aug 23, 2023 10:11 am
- Forum: Modifications
- Topic: 'True Ground SR1' - Scenarios & OOBs
- Replies: 331
- Views: 41881
Re: 'True Ground SR1' - Scenarios & OOBs
Understood. I just played through the scenario at normal speed and did see that other units attack; however, the total Confederate units engaged were definitely less than a division (perhaps two or three brigades' worth of troops). It may be something to do with timing, as the scenario ended with ~...
- Mon Aug 21, 2023 9:07 pm
- Forum: Modifications
- Topic: 'True Ground SR1' - Scenarios & OOBs
- Replies: 331
- Views: 41881
Re: 'True Ground SR1' - Scenarios & OOBs
Update to my previous post: I just ran the scenario at normal speed through the time at which the second random event fires and observed the same behavior (only the 8th Virginia moves to the attack). A few questions regarding the battlescript: 1. Should all of the commands specified for each random...