Search found 301 matches

by garyknowz
Fri May 08, 2015 2:26 am
Forum: Modifications
Topic: Loc x and loc z and how the coordinates correspond to map location
Replies: 15
Views: 2055

Re: Loc x and loc z and how the coordinates correspond to map location

<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s>2) I've created the scenario.csv, but I want to test if the locations, etc. are correct. Is there a way to test that? Or is someone willing to look at it?<e>[/quote]</e></QUOTE> In SOWGB.ini set AlphaOmega and NoAI to 1. Run the game in Normal difficulty....
by garyknowz
Sun May 03, 2015 3:32 am
Forum: Modifications
Topic: Loc x and loc z and how the coordinates correspond to map location
Replies: 15
Views: 2055

Re: Loc x and loc z and how the coordinates correspond to map location

<t>Thank you, gents!<br/> <br/> I've got most of it set. The battle scripting is a little steep at first for someone who's never fiddled with this stuff before. Few questions:<br/> <br/> 1) Is there a way to create an event-triggered order wherein if one side captures an objective, it triggers the o...
by garyknowz
Sat Apr 25, 2015 5:42 am
Forum: Modifications
Topic: Loc x and loc z and how the coordinates correspond to map location
Replies: 15
Views: 2055

Re: Loc x and loc z and how the coordinates correspond to map location

I was thinking. Would it be efficient for me to set AlphaOmega=1, position to troops on both sides however I'd like, and record the coordinates and facing from there? Or is there an better way?
by garyknowz
Sat Apr 25, 2015 5:32 am
Forum: Modifications
Topic: Loc x and loc z and how the coordinates correspond to map location
Replies: 15
Views: 2055

Re: Loc x and loc z and how the coordinates correspond to map location

<r><QUOTE><s>[quote]</s>Pixels I do believe :unsure: <br/> <br/> If I'm understanding your second question, design a formation for your purpose.<e>[/quote]</e></QUOTE> Pixels from 0,0? Alright. I figured the numbers were too high to represent yards or feet. <br/> <br/> What I was asking is if I can ...
by garyknowz
Sat Apr 25, 2015 3:21 am
Forum: Modifications
Topic: Loc x and loc z and how the coordinates correspond to map location
Replies: 15
Views: 2055

Re: Loc x and loc z and how the coordinates correspond to map location

Great! Thanks!

What do the numeric units signify (inches, etc.), or are they arbitrary figure simply indicating spacing?

Also, is there way to set a unit's location en masse set by the commander's chosen formation (i.e., as a brigade in line of battle or tactical column)?
by garyknowz
Fri Apr 24, 2015 2:58 am
Forum: Modifications
Topic: Loc x and loc z and how the coordinates correspond to map location
Replies: 15
Views: 2055

Loc x and loc z and how the coordinates correspond to map location

<t>I've been toying around with scenario modifying with the SDK, and---at least loosely---figured much of it out. What I cannot figure out is how the numerical coordinates in the loc x and loc z correspond to an actual map location. Where is the zero point? <br/> <br/> Also, in the sowgb.ini file, I...
by garyknowz
Sat Apr 18, 2015 1:16 am
Forum: The American Civil War
Topic: CSPAN Civil War lecture series
Replies: 2
Views: 2165

Re: CSPAN Civil War lecture series

Interesting footnote: the professor who spoke on the Sand Creek Massacre, Ari Kelman, was my honors thesis adviser as an undergrad at UC Davis. The wittiest man I've ever met in academia.
by garyknowz
Sat Apr 18, 2015 1:05 am
Forum: Official Add-Ons
Topic: Brandy Station download
Replies: 4
Views: 3509

Re: Brandy Station download

<r><QUOTE><s>[quote]</s><B><s>[b]</s>Gary<e>[/b]</e></B> not sure if this is what you are looking for <br/> <br/> <URL url="http://www.matrixgames.com/products/499/details/Scourge.of.War:.Brandy.Station"><LINK_TEXT text="http://www.matrixgames.com/products/499 ... dy.Station">http://www.matrixgames....
by garyknowz
Fri Apr 17, 2015 12:05 pm
Forum: Official Add-Ons
Topic: Brandy Station download
Replies: 4
Views: 3509

Brandy Station download

I can't seem find where to download the actual game file. I still have the activation code.
by garyknowz
Wed Apr 15, 2015 11:30 pm
Forum: Modifications
Topic: TC2M & CMP 3.0 OOB's for SOWgb is a dead link
Replies: 15
Views: 4319

Re: TC2M & CMP 3.0 OOB's for SOWgb is a dead link

The OOBs are working perfectly well thus far. Many thanks!

Best,
Gary