Search found 348 matches
- Sat Jun 18, 2011 7:06 am
- Forum: Discussion
- Topic: Multiplayer Options button
- Replies: 11
- Views: 1350
Re: Multiplayer Options button
Yep, thanks.
- Fri Jun 17, 2011 11:00 am
- Forum: Discussion
- Topic: Multiplayer Options button
- Replies: 11
- Views: 1350
Re: Multiplayer Options button
<t>As I said in my first post, I "customize"--that's the only way that the button works. But like I said, when I customize using the normal button for solitaire, everything is fine. When I customize using the MP button in an MP game, it has no effect!<br/> <br/> So I need someone here to tell me tha...
- Thu Jun 16, 2011 12:24 pm
- Forum: Discussion
- Topic: Multiplayer Options button
- Replies: 11
- Views: 1350
Re: Multiplayer Options button
I always host, and always use the MP options button, and there is no effect, no matter how I customize....as I said. If I change AI regimental strength, morale, or aggressiveness, there is no change. Now what am I doing wrong?
- Tue Jun 14, 2011 1:50 pm
- Forum: Discussion
- Topic: Multiplayer Options button
- Replies: 11
- Views: 1350
Multiplayer Options button
<t>As far as I can tell, I am unable to customize the AI in MP mode. No matter how high I set the AI morale, or reg. strength, or aggressiveness, it has no effect in MP. What am I missing? <br/> <br/> I can custom for solitaire, but in MP mode the custom button has no effect. An example: I set a sol...
- Sat May 07, 2011 2:24 am
- Forum: Discussion
- Topic: Some observations
- Replies: 0
- Views: 937
Some observations
<t>Great game, of course. My friends and I play 3-5 times a week, at least. We usually play against the AI, so here are some observations:<br/> <br/> 1. The AI cavalry plays much like Murat at Austerlitz, and unlike any cavalry in the Civil War. I'm speaking of the many, many cavalry charges against...
- Sun Mar 27, 2011 1:52 am
- Forum: Discussion
- Topic: If you are serious about supporting SOWgb, let's get moving on this.
- Replies: 13
- Views: 2289
- Sun Mar 20, 2011 9:58 am
- Forum: Technical Help & Bug Post
- Topic: SOWGB 1.2 Beta Patch
- Replies: 83
- Views: 12160
Re: SOWGB 1.2 Beta Patch
Finally got the patch to work....I had just not disabled enough mods. Looks and feels great.
- Tue Mar 15, 2011 4:14 am
- Forum: Technical Help & Bug Post
- Topic: SOWGB 1.2 Beta Patch
- Replies: 83
- Views: 12160
Re: SOWGB 1.2 Beta Patch
No, it's in the NorbSoftDev folder.
Like I said, I have played SOW with no problems since it first went on sale. The only problems I have ever had are with this Beta Patch---not other patch or mod ever gave me trouble.
Like I said, I have played SOW with no problems since it first went on sale. The only problems I have ever had are with this Beta Patch---not other patch or mod ever gave me trouble.
- Mon Mar 14, 2011 11:18 pm
- Forum: Technical Help & Bug Post
- Topic: SOWGB 1.2 Beta Patch
- Replies: 83
- Views: 12160
Re: SOWGB 1.2 Beta Patch
<t>I installed the game when it first came out....I've played countless games with no problem with the keys or commands. With the Beta Patch I have not tried the M or T keys. The N key does nothing, nor do any of the command keys, nor even the arrow key to exit the game......I have to control/alt/de...
- Mon Mar 14, 2011 12:41 pm
- Forum: Technical Help & Bug Post
- Topic: SOWGB 1.2 Beta Patch
- Replies: 83
- Views: 12160
Re: SOWGB 1.2 Beta Patch
<t>I just downloaded the attachment that Little Powell posted, into my Work folder. No change, still no keys work.<br/> <br/> Davinci--When I placed the keyboard.csv file into my Work folder it overwrote the file that was already there.<br/> <br/> A friend of mine simply downloaded the patch, did no...