Search found 36 matches

by Janh
Thu Oct 25, 2012 8:41 pm
Forum: Discussion
Topic: CWBR and TC2M Maps
Replies: 12
Views: 3362

Re: CWBR and TC2M Maps

<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s>There are no plans to do this anytime in the near future. I kind of like the idea, but there is the argument of why do again what has already been done.<e>[/quote]</e></QUOTE> The maps for CWBR and TC2M have not been available using the SOW engine, graphi...
by Janh
Wed Mar 21, 2012 2:13 pm
Forum: Official Add-Ons
Topic: Battle of Chickamauga
Replies: 80
Views: 17398

Re: Battle of Chickamuanga

<t>For all the later war battles, Wilderness, Chickamauga, etc. besides the rivers, also entrenching and such would need to be properly modeled. Not only a scenario-predetermined nightly building of breastworks, but also the possibility to have defending units slowly prepare some defensive works whi...
by Janh
Wed Feb 15, 2012 9:16 pm
Forum: Discussion
Topic: The Ultimate Civil war Game wish list.
Replies: 67
Views: 10227

Re: The Ultimate Civil war Game wish list.

<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s>I've always enjoyed TW games for the visuals and there's not denying that they're the best that money can buy. The AI in NTW isn't half bad either.. What I don't like in TW games is that they're very fast paced and hectic. No time to think, only to sling ...
by Janh
Thu Jun 03, 2010 8:44 am
Forum: Discussion
Topic: An idea to prevent the "maneuver column charge"
Replies: 25
Views: 3288

Re:An idea to prevent the "maneuver column charge"

<t>Garnier, honestly, I don't think it needs to be changed. I don't know whether there is a moddable parameter for inf and cav that allows you to tune formation specific loss parameters in the new version, but if at all, I would up the losses of column formations a bit. <br/> <br/> But assaulting in...
by Janh
Fri May 07, 2010 8:36 am
Forum: Discussion
Topic: Proposal: Retire TC
Replies: 47
Views: 5890

Re:

This sounds like an excellent idea to me, which is even a logical extension of the message command system. +1
by Janh
Tue May 04, 2010 8:12 am
Forum: Discussion
Topic: The outcome of a battle seems completely unattentive to what actually happened on the field.
Replies: 20
Views: 3007

Re:The outcome of a battle seems completely unattentive to what actually happened on the field.

<r><B><s>[b]</s>Little Powell wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s>It is possible to have maps larger than they are now. But combining all 4 current maps into one map, that would be HUGE! But I also remember talk about a "study map" that had the entire area including East Cavalry Field and wou...
by Janh
Tue May 04, 2010 7:07 am
Forum: Discussion
Topic: The outcome of a battle seems completely unattentive to what actually happened on the field.
Replies: 20
Views: 3007

Re:The outcome of a battle seems completely unattentive to what actually happened on the field.

<r><B><s>[b]</s>Little Powell wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s><B><s>[b]</s>BOSTON wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s>A 3-Day scenario would be awesome!<e>[/quote]</e></QUOTE> This could be possible, but it would have to be 4 different scenario's. But it would be 4 big carryover sc...
by Janh
Mon May 03, 2010 3:35 pm
Forum: Discussion
Topic: The outcome of a battle seems completely unattentive to what actually happened on the field.
Replies: 20
Views: 3007

Re:The outcome of a battle seems completely unattentive to what actually happened on the field.

<r><B><s>[b]</s>Rebel M wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s>... If you inflict 500 more casualties than you take, have your command mostly intact - in fact, I couldnt count a single routed regiment on my part - and hold the objective - surely you should be awarded with at least a minor victor...
by Janh
Mon Apr 19, 2010 12:39 pm
Forum: Discussion
Topic: Norb:
Replies: 13
Views: 2212

Re:Norb:

<t>Kind of, yes. Maybe I need to be more accurate describing the effect I would like to see, which would be crucial for longer scenarios that exceed 6h hours or a day.<br/> <br/> In vanilla TC2M, or CMP3, routing was very frequent, especially after melees, or for arty formations (which likely becaus...
by Janh
Mon Apr 19, 2010 10:54 am
Forum: Discussion
Topic: Multiplay totally broken-Due to Gamey ARTY TACTIS
Replies: 58
Views: 7701

Re:Multiplay totally broken-Due to Gamey ARTY TACTIS

<t>From what I have seen from the demo, there is still some heritages from TC2M design that enables people to use "gamey moves". <br/> <br/> I think many of the values like including inflicted casualty rates (both rifles and guns) correspond more to "ideal" ("optimal") conditions, and I had tuned th...