Search found 51 matches
- Wed Feb 19, 2020 2:07 pm
- Forum: Discussion
- Topic: "Fog of War" for unit locations
- Replies: 0
- Views: 4127
"Fog of War" for unit locations
<t>Currently, the only choices for map icons indicating the position of friendly units all involve real-time updates to this information. However, I am attempting to find a way to coordinate movements for Corps or Army level scenarios that is somewhat faithful to historical constraints (that is, mai...
- Thu Jan 23, 2020 1:53 pm
- Forum: The Wars of Napoleon
- Topic: Cavalry charge speeds
- Replies: 27
- Views: 8626
Re: Cavalry charge speeds
How did you compensate for the halved distance (sometimes bringing units into engagement distance from scenario start) in your True Ground scenarios?
- Wed Jan 22, 2020 11:56 am
- Forum: The Wars of Napoleon
- Topic: Cavalry charge speeds
- Replies: 27
- Views: 8626
Re: Cavalry charge speeds
<t>I think they may be occurring due to the reduced "event time" (that is, units being placed a shorter distance in yards from one another due to the scaling change). In "Picton's Rascals", for instance, the French troops start at about 140/150 yards from the Allied units, causing several regiments ...
- Tue Jan 21, 2020 3:12 pm
- Forum: The Wars of Napoleon
- Topic: Cavalry charge speeds
- Replies: 27
- Views: 8626
Re: Cavalry charge speeds
<t>I have done the following:<br/> <br/> 1. Halved all row and column distances in drills.csv (both the overall formation columns and the entries for individual men in each formation).<br/> <br/> 2. Set "UnitsperYard" in the map .ini files to "62" from the default value of 30.<br/> <br/> 3. Divided ...
- Fri Jan 17, 2020 5:41 am
- Forum: The Wars of Napoleon
- Topic: Cavalry charge speeds
- Replies: 27
- Views: 8626
Re: Cavalry charge speeds
How would you automatically change the row/column distances for the formation locations? Is there a way to do this as with the overall formation parameters (row/column distance), or should this be done manually?
- Fri Jan 17, 2020 3:28 am
- Forum: The Wars of Napoleon
- Topic: Cavalry charge speeds
- Replies: 27
- Views: 8626
Re: Cavalry charge speeds
<r>Thanks for the link <E>:)</E> <br/> <br/> I see that you determined the appropriate value of UnitsperYard to be 62 for the GB engine; does this still apply for the WL engine?<br/> <br/> If it is still applicable, all I would have to do is change this value for all map .ini files and shrink all fo...
- Fri Jan 17, 2020 12:49 am
- Forum: The Wars of Napoleon
- Topic: Cavalry charge speeds
- Replies: 27
- Views: 8626
Re: Cavalry charge speeds
What is governed by the “UnitsperYard” entry in each map .ini file? I see that the default value for this is 30, so would setting it to 15 achieve the “True Ground” effect in terms of travel times (but not visually)?
- Thu Jan 16, 2020 7:38 am
- Forum: The Wars of Napoleon
- Topic: Cavalry charge speeds
- Replies: 27
- Views: 8626
Re: Cavalry charge speeds
Is there a guide/instructions on how to change map sizing? I would first start with any files involving coordinates, but would appreciate any advice.
- Wed Jan 15, 2020 2:34 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Setting units to TC off
- Replies: 1
- Views: 2983
Setting units to TC off
Several of the stock WL scenarios begin with all subordinate units being on "Take Charge from AI". Is it possible to change this to "TC off" at scenario start?
- Wed Jan 15, 2020 10:59 am
- Forum: The Wars of Napoleon
- Topic: Cavalry charge speeds
- Replies: 27
- Views: 8626
Re: Cavalry charge speeds
Which file governs map distances (spacing/location of various map elements)?