Search found 13 matches

by Jagre
Wed Nov 28, 2018 2:59 am
Forum: The Wars of Napoleon
Topic: Battle Tactics Books?
Replies: 7
Views: 3303

Re: Battle Tactics Books?

<t>Same here. Happened on his name by accident when I was , looking up some historical references on the Civil War. After that, my tactical acumen skyrocketed. Jomini's a genius.<br/> <br/> I've never considered Ney to be that skillful of a general, though. He always seemed a bit of a hot head to me...
by Jagre
Sun Nov 25, 2018 1:27 pm
Forum: The Wars of Napoleon
Topic: Battle Tactics Books?
Replies: 7
Views: 3303

Re: Battle Tactics Books?

<r>The Art of War (No, not the one by Sun Tzu) by Baron de Jomini. It's a translated version from French. The one in the link below was by Andy McNab. It's based on the original 1862 version issued to army officers during the civil war. Jomini is widely considered the foremost mind on Napoleonic war...
by Jagre
Sun Nov 25, 2018 1:07 pm
Forum: Technical Help & Bug Post
Topic: INI aicount=55
Replies: 8
Views: 1557

Re: INI aicount=55

<t>Hmm. Let me do a quick test with that, too. Standby<br/> <br/> EDIT:<br/> <br/> Similar situation. 85 Units in total, only about 16 or 17 actively updating their LOS, 5-11 updates a second. Just two divisions in the fight. I wonder if it's just a limit on how many units get active AI attention, i...
by Jagre
Sun Nov 25, 2018 7:44 am
Forum: Technical Help & Bug Post
Topic: INI aicount=55
Replies: 8
Views: 1557

Re: INI aicount=55

That's a beautiful thing about SOW. The developers fully support modders. It's awesome. Not many developers do that. I did a lot of modding, myself, with the Close Combat series (WW2 tactical). Mods make games better. 'Nuff said.
by Jagre
Sun Nov 25, 2018 5:25 am
Forum: Technical Help & Bug Post
Topic: INI aicount=55
Replies: 8
Views: 1557

Re: INI aicount=55

<t>Appreciate the help, my friend.<br/> <br/> Fought a 1v1 Division scale battle with the count set to 1000, and it was a fun experience. I didn't see any erratic crap going on, AI kept good reserves, etc.<br/> <br/> It was a fun experience, better than I've had in the past with a count of 55. Much ...
by Jagre
Sun Nov 25, 2018 2:55 am
Forum: Technical Help & Bug Post
Topic: INI aicount=55
Replies: 8
Views: 1557

Re: INI aicount=55

<t>I obviously noticed a difference in the AI, in general, in using it. But, Davinci, my question is what effect does that setting actually have on the AI as whole? I saw an improvement, but I don't know the extent of that improvement. You seem to have answers to a lot of my questions.<br/> <br/> ED...
by Jagre
Sat Nov 24, 2018 12:56 pm
Forum: Technical Help & Bug Post
Topic: INI aicount=55
Replies: 8
Views: 1557

INI aicount=55

<t>Veterans will know what I'm referring to. Adding that line to sowgb.ini in [Initialization].<br/> <br/> <br/> I've never tried a higher number. Will a higher number make the AI take so long to assess the situation that it's just frozen in place? Or will a higher number make it more intelligent gi...
by Jagre
Fri Nov 23, 2018 12:21 am
Forum: Technical Help & Bug Post
Topic: Freeze While Ordering Units To Use Road, Sometimes Crashes With It
Replies: 6
Views: 1371

Re: Freeze While Ordering Units To Use Road, Sometimes Crashes With It

<t>I was writing an after action report during the battle. Alt-tabbed out to write it down so I wouldn't be drawing from memory to write it out. I was setting up recording software, stuff like that. Is that what the Device Lost, Device Reset are?<br/> <br/> I'm curious, though. Why would Line Hold c...
by Jagre
Thu Nov 22, 2018 12:07 pm
Forum: After Action Reports
Topic: Battle of Marcum, Sandbox Game
Replies: 0
Views: 2231

Battle of Marcum, Sandbox Game

<r>What's up, everybody!<br/> <br/> Doing a carryover campaign ala GCM (using the carryover campaign tool released a while back, attached if you want to use it, fighting in a fictional confederate Army of Maryland against the federal Army of the Susquehanna). It was a good fight. A fighting withdraw...
by Jagre
Thu Nov 22, 2018 12:01 pm
Forum: Technical Help & Bug Post
Topic: Freeze While Ordering Units To Use Road, Sometimes Crashes With It
Replies: 6
Views: 1371

Re: Freeze While Ordering Units To Use Road, Sometimes Crashes With It

<t>I didn't see any path errors in the log, but it makes sense that it would be the case. Makes the game/computer think too hard about a route, can't find one, and then *BOOM*. Crash.<br/> <br/> In case you're curious, though, I attached the log of the battle I just recently fought. There was some i...