That would be my dream ACW game . . .Is their any chance Norb soft dev will once again do a game on the american civil war, this time with sandbox campaign?
Search found 7 matches
- Mon Jun 19, 2017 10:50 am
- Forum: NSD Talk
- Topic: Any Chance for Future civil war with Sandbox Campaign?
- Replies: 8
- Views: 3639
Re: Any Chance for Future civil war with Sandbox Campaign?
- Sat Mar 15, 2014 10:04 am
- Forum: Discussion
- Topic: SOW WATERLOO VS HISTWAR2 Napoleon - differences and comparisons
- Replies: 34
- Views: 13657
Re: SOW WATERLOO VS HISTWAR2 Napoleon - differences and comparisons
<r><QUOTE><s>[quote]</s>Waterloo I am going for a campaign look - albeit a bit brighter than ACW. But with oilskin shako covers, greatcoats, few plumes etc and with some variety amongst the troops. So there's more colours at Waterloo and the sprites look brighter due to that but they will not be par...
- Sun Feb 16, 2014 2:57 pm
- Forum: Discussion
- Topic: SOW WATERLOO VS HISTWAR2 Napoleon - differences and comparisons
- Replies: 34
- Views: 13657
Re: SOW WATERLOO VS HISTWAR2 Napoleon - differences and comparisons
<r><QUOTE><s>[quote]</s>Also bear in mind that Napoleonic uniforms are generally more colourful than ACW so the sprites do 'pop' a bit more.<e>[/quote]</e></QUOTE> Its not just the sprites, but the graphics as a whole. They (from TCBR to SOWGB) come across (at least on every system I've seen them on...
- Tue Feb 04, 2014 6:20 am
- Forum: Discussion
- Topic: SOW WATERLOO VS HISTWAR2 Napoleon - differences and comparisons
- Replies: 34
- Views: 13657
Re: SOW WATERLOO VS HISTWAR2 Napoleon - differences and comparisons
<t>From just the demo so far, learning to play Histwar seems about as intuitive as learning to ride a unicycle blindfolded. . . but I really wish SOW would switch to a graphics engine similar Histwar II's, even if it meant reducing the number of individual bodies on the field (personally, I find a 1...
- Sat Oct 25, 2008 10:04 pm
- Forum: NSD Talk
- Topic: Regimental Frontage and Rifle Range
- Replies: 29
- Views: 2940
Re:Regimental Frontage and Rifle Range
<t>Well that is part of the point I was trying to make . . . it seemed in TC2 that casulaties were to high, and too many combats ended in melee, mostly because engagement ranges were too close and units were not blasting away at each other at longer ranges.<br/> <br/> And you you could edit ranges i...
- Sat Oct 25, 2008 5:23 pm
- Forum: NSD Talk
- Topic: Regimental Frontage and Rifle Range
- Replies: 29
- Views: 2940
Re:Regimental Frontage and Rifle Range
<t>The practical difficulty of hitting targets at longer ranges aside (which may, in a related note, indicate why in ACW, or any Age of Rifles war, the number of casulaties inflicted, vs number of rounds fired, seemed so low), aside, all my reading has indicated that firefights as often as not start...
- Sat Oct 25, 2008 10:37 am
- Forum: NSD Talk
- Topic: Regimental Frontage and Rifle Range
- Replies: 29
- Views: 2940
Regimental Frontage and Rifle Range
<t>A couple of question about he game scale:<br/> <br/> First, will regiments and batteries occupy a realistic amount of frontage relative to the scale of the terrain?<br/> <br/> Second, any thought on addressing the default rifle range, raising it a bit? Everything I have read indicates that ACW re...