Search found 64 matches

by Asid
Wed Mar 22, 2017 6:02 pm
Forum: Discussion
Topic: AUSTERLITZ ?
Replies: 4
Views: 1947

Re: AUSTERLITZ ?

Hi

DarkRob is correct. Wavre is next. It is virtually complete and should be out very soon.

Regards
by Asid
Wed Mar 08, 2017 6:14 pm
Forum: Nuts and Bolts - Waterloo
Topic: GB map compatibility with WL?
Replies: 7
Views: 2193

Re: GB map compatibility with WL?

Thank you for the reply JIm

Regards
by Asid
Sat Mar 04, 2017 10:36 pm
Forum: Nuts and Bolts - Waterloo
Topic: GB map compatibility with WL?
Replies: 7
Views: 2193

Re: GB map compatibility with WL?

Hi Jim

Thank you for the reply.

I have tried what you suggest and the maps do load. However, my question was more about how the line of sight, height elevation, terrain effects, etc. differ from GB to Waterloo.

Regards
by Asid
Mon Feb 27, 2017 1:08 am
Forum: Nuts and Bolts - Waterloo
Topic: GB map compatibility with WL?
Replies: 7
Views: 2193

Re: GB map compatibility with WL?

<r><IMG src="http://25.media.tumblr.com/eecfad666a96b0cb8442f40f9fd98fc5/tumblr_ms3u79OvgE1qc66bjo1_r1_500.gif"><s>[img]</s><URL url="http://25.media.tumblr.com/eecfad666a96b0cb8442f40f9fd98fc5/tumblr_ms3u79OvgE1qc66bjo1_r1_500.gif"><LINK_TEXT text="http://25.media.tumblr.com/eecfad666a96 ... r1_500...
by Asid
Mon Feb 13, 2017 9:55 pm
Forum: Waterloo Modifications
Topic: Smoke&Flare mod
Replies: 2
Views: 3068

Re: Smoke&Flare mod

This mod works well and adds to the immersion. I prefer a little less smoke.

Thank you for making this Biondo.

Regards
by Asid
Mon Feb 13, 2017 8:51 pm
Forum: Nuts and Bolts - Waterloo
Topic: GB map compatibility with WL?
Replies: 7
Views: 2193

Re: GB map compatibility with WL?

<r><IMG src="http://www.gifbin.com/bin/052011/1304618376_tumbleweed-gif.gif"><s>[img]</s><URL url="http://www.gifbin.com/bin/052011/1304618376_tumbleweed-gif.gif"><LINK_TEXT text="http://www.gifbin.com/bin/052011/130461 ... ed-gif.gif">http://www.gifbin.com/bin/052011/1304618376_tumbleweed-gif.gif</...
by Asid
Wed Feb 08, 2017 8:34 pm
Forum: Nuts and Bolts - Waterloo
Topic: GB map compatibility with WL?
Replies: 7
Views: 2193

GB map compatibility with WL?

<r><B><s>[b]</s>GB map compatibility with WL?<e>[/b]</e></B><br/> <br/> Can one use the maps created for GB with Waterloo? I am curious if there were any changes> For example, L.O.S., height, trees (density), etc.<br/> <br/> Is it possible that using the maps created for the different game could cau...
by Asid
Mon Jan 09, 2017 11:19 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 96786

Re: Expanded Toolbar - Grog

<t>Hi Reb<br/> <br/> It was on the toolbar itself and not the context menu. as for the other info. I do not have it. If I see it again then I will collect the info.<br/> <br/> Maybe it is possible for you to check things if you get a spare minute until I provide more info? That would be appreciated....
by Asid
Mon Jan 09, 2017 2:12 am
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 96786

Re: Expanded Toolbar - Grog

<t>Issue with Toolbar?<br/> <br/> Hi RB<br/> <br/> I have noticed a few times that when I ask my commander to double time, my subordinates do it as well. The icon on the toolbar lights up as well. So both of them light up as if they are joined. <br/> <br/> This has happened a few times.<br/> <br/> T...
by Asid
Fri Jan 06, 2017 6:55 pm
Forum: Discussion
Topic: Friendly map contacts only?
Replies: 14
Views: 2222

Re: Friendly map contacts only?

<r><QUOTE><s>[quote]</s>This is a great mod - I will be saving it for my own use. Sorry we did not get to something similar, we just have such a limited schedule.<e>[/quote]</e></QUOTE> I believe that a core game/engine should be refined and working properly before moving onto extra content or expan...