Search found 13 matches

by pancerni
Fri Jan 22, 2016 7:20 pm
Forum: Scenario editor
Topic: Are people now making their own scenarios? ...
Replies: 17
Views: 6002

Re: Are people now making their own scenarios? ...

I see that now...I had another issue with the folder within the folder for the maps mod...everything seems to work now. Thanks to everyone that provided guidance. :)
by pancerni
Fri Jan 22, 2016 7:27 am
Forum: Scenario editor
Topic: Are people now making their own scenarios? ...
Replies: 17
Views: 6002

Re: Are people now making their own scenarios? ...

OK, now it makes sense...I found the folder within the folder for 117 and moved it, along with maps 1.11 in to the mods folder and it does work. I generated a sandbox game and noted that there seems to be less map choices with 1.11 than with 1.10. Is that correct?
by pancerni
Thu Jan 21, 2016 7:48 am
Forum: Scenario editor
Topic: Are people now making their own scenarios? ...
Replies: 17
Views: 6002

Re: Are people now making their own scenarios? ...

Yep, got the Sprites v1.02...reloaded 117 and added the maps 1.11 folder and the program still does not recognize the mod...it loads as the original game. I reload 116 and maps 1.10 and it works as the mod...I guess I'll just need to stick with 116 until you figure out how to get it to work.
by pancerni
Wed Jan 20, 2016 9:33 am
Forum: Scenario editor
Topic: Are people now making their own scenarios? ...
Replies: 17
Views: 6002

Re: Are people now making their own scenarios? ...

<r><QUOTE><s>[quote]</s><e>[/quote]</e></QUOTE>I would remove 116 first and store it safely somewhere away from the SOWWL folder. Then d/l 117 and save the zip file to your desktop. When its ready double click it to open it and then just drag the single folder inside it into the mods folder of SOWWL...
by pancerni
Mon Jan 18, 2016 11:20 pm
Forum: Scenario editor
Topic: Are people now making their own scenarios? ...
Replies: 17
Views: 6002

Re: Are people now making their own scenarios? ...

<t>Thanks for the heads up on V117...I downloaded the files and put them into the mod folder. At first I removed the 116 folder and loaded the game, checked the 117 mod and resigned...the game initializes without recognizing the modification. I moved the 116 folder back into the mod folder, checked ...
by pancerni
Mon Jan 18, 2016 8:50 pm
Forum: Scenario editor
Topic: Are people now making their own scenarios? ...
Replies: 17
Views: 6002

Re: Are people now making their own scenarios? ...

<r><QUOTE><s>[quote]</s>The latest version of the KS Mod includes 29 scenarios. Some of them use Gettysburg maps or the add-ons map packs for GB so you will need that game as well to play some of the scenarios. <e>[/quote]</e></QUOTE> I have what I think is the lasted KS Mod installed and I don't se...
by pancerni
Mon Dec 14, 2015 8:41 am
Forum: Discussion
Topic: Error starting game
Replies: 7
Views: 2067

Re: Error starting game

That corrected the problem...thanks for the help!
by pancerni
Sun Dec 13, 2015 11:40 pm
Forum: Discussion
Topic: Error starting game
Replies: 7
Views: 2067

Re: Error starting game

Ok after rereading the link to the other discussion I need to load the Direct X files into a temp file and then extract the one I need...there are two d3dx9_43.dll files, one is 43x86 and one 43x64...which one?
by pancerni
Sun Dec 13, 2015 6:42 am
Forum: Discussion
Topic: Error starting game
Replies: 7
Views: 2067

Re: Error starting game

Thanks for the advice...I found Direct X...it asked where to load the files...does it get loaded in the SOW Waterloo folder?
by pancerni
Sat Dec 12, 2015 8:55 am
Forum: Discussion
Topic: Error starting game
Replies: 7
Views: 2067

Error starting game

I tried to start the game for the first time since the update and I new get the following error message "unable to start the program missing d3dx9_43.dll. Reinstall program"

Anyone else have this issue... have not tried to reinstall yet.