Search found 64 matches

by 2ndAcr
Mon Mar 09, 2015 4:23 am
Forum: MP Forum
Topic: Is There Still a Community Here?
Replies: 5
Views: 3189

Re: Is There Still a Community Here?

<t>There are also some small groups that play regular games. I got a small group that plays co-op versus the AI just about every Sunday. There are 4 of us regulars and we each play Corps level commands mainly.<br/> <br/> We play really long 4 or more hour battles, and that can be rough on some folks...
by 2ndAcr
Tue Feb 03, 2015 2:29 am
Forum: Modifications
Topic: Manassas Map - Released
Replies: 62
Views: 13626

Re: Manassas Map - Released

<t>Been playing with this mod, but noticed something weird. I noticed that when using the Manassas map, say with a sandbox game, couriers will always ride to a road and take that route, even from a artillery commander sitting right next to his battery within a 1 second ride. <br/> <br/> Used same OO...
by 2ndAcr
Sat Jan 03, 2015 6:47 am
Forum: MP Forum
Topic: Looking for people to play SOW.
Replies: 16
Views: 4721

Re: Looking for people to play SOW.

<t>I got a small group that plays co-op against the AI. Me and 2 others are the regulars..............the holidays have sort of tossed us off our usual time table of noon EST on Sunday's.<br/> <br/> All 3 of us play at the Corps level with a Corps each. But I can always gin up a 3rd div in a Corps i...
by 2ndAcr
Tue Dec 30, 2014 5:03 am
Forum: Modifications
Topic: Any A+ custom scenarios out there ??
Replies: 8
Views: 2200

Re: Any A+ custom scenarios out there ??

<t>It is fairly easy to use, when we play MP, co-op against the AI, we usually field 60,000 men to the Rebs 80-90,000 using a slightly modified Peninsular 1862 mod that can be found in the mod section here.<br/> <br/> Usually play 4 hour battles. Some can go an hour plus with hunting them down and s...
by 2ndAcr
Mon Dec 29, 2014 8:42 am
Forum: Modifications
Topic: Any A+ custom scenarios out there ??
Replies: 8
Views: 2200

Re: Any A+ custom scenarios out there ??

<t>Scenario Generator has a Random start location you can use. I have used it in MP games before, nothing more evil than to have your 3 Corps start in 3 different locations on the map and have 1 trip over the whole enemy OOB while trying to group up.<br/> <br/> The Generator is very powerful, you ca...
by 2ndAcr
Fri Oct 10, 2014 4:51 am
Forum: MP Forum
Topic: How to create 2 corps vs. 2 corps battles?
Replies: 6
Views: 2312

Re: How to create 2 corps vs. 2 corps battles?

Scratch that last, just saw you uploaded a new version, many many thanks Leffe7, already grabbed her.
by 2ndAcr
Fri Oct 10, 2014 4:00 am
Forum: MP Forum
Topic: How to create 2 corps vs. 2 corps battles?
Replies: 6
Views: 2312

Re: How to create 2 corps vs. 2 corps battles?

<t>I might add the Lynchburg map and a couple others to the Generator in that case. No mini map hurts some, but we could hang with it.<br/> <br/> Heck no, evil is 90% of the fun. I create the scenario's but don't peek at the deployments or anything so 95% of the time I am in the dark as to enemy dep...
by 2ndAcr
Wed Oct 08, 2014 7:17 am
Forum: MP Forum
Topic: How to create 2 corps vs. 2 corps battles?
Replies: 6
Views: 2312

Re: How to create 2 corps vs. 2 corps battles?

<t>I will 2nd Leffe7's Generator, I use it all the time to create 3 versus 3 Corps level fights. My primary group of 3 take on the AI in co-op with each of us commanding a Corps of Yanks with 2 Div each in them. Works like a charm. We use hunt them down with no objectives, so you never know where th...
by 2ndAcr
Fri Aug 08, 2014 7:34 am
Forum: Discussion
Topic: Take Charge - Multiplayer
Replies: 5
Views: 2103

Re: Take Charge - Multiplayer - How exactly does it work?

<t>You need to set your MP options to Couriers by Brigade level. That should prevent your guys from getting auto orders from higher command. But I also think you could set Div level and your brigade commanders should do nothing until you order them. I use Brigade level for max realism when we play.<...
by 2ndAcr
Thu Aug 07, 2014 3:20 am
Forum: Discussion
Topic: Take Charge - Multiplayer
Replies: 5
Views: 2103

Re: Take Charge - Multiplayer

Nope, not easily anyway. I play Corps level all the time, if you have a human div commander, you as the Corps commander will not have easy control over any of his troops, all orders will have to be sent thru the courier system.

It can be done, but it is a huge pain to do it.