Search found 34 matches
- Mon Aug 03, 2020 12:01 pm
- Forum: Discussion
- Topic: Strategic Waypoints and Orders at the Division Level
- Replies: 0
- Views: 3623
Strategic Waypoints and Orders at the Division Level
<r>While I know that issuing waypoints are a possibility for regiments, using the CTRL button, is it in any way possible to order waypoints at a more strategic level? For instance, let's say you are commanding a division at the start of a sandbox game. Is there any way to call up the order map via t...
- Sat Jul 25, 2020 4:05 pm
- Forum: Modifications
- Topic: Stance Modifiers, and also Couriers
- Replies: 0
- Views: 2674
Stance Modifiers, and also Couriers
<t>I have found that often times while playing in sandbox mode, my superior officer, or the enemy officers, will issue no orders at the start of an engagement and everyone will just sit there- even until the end of the engagement if you let it. It appears to be random, but happens in at least 1/3 of...
- Sun Mar 10, 2019 8:47 pm
- Forum: Modifications
- Topic: Any mod which alters amount of staffers with generals?
- Replies: 39
- Views: 4361
Re: Any mod which alters amount of staffers with generals?
<r>I've got it all figured out and it works splendidly. Thanks for the info, Davini! Do you know if there is a way to assign specific sprites to the positions in the drills.csv? That way generals can looks different than their subordinates? <ATTACHMENT filename="sowgb.jpg" index="4204"><s>[attachmen...
- Sun Mar 10, 2019 8:33 pm
- Forum: Discussion
- Topic: What's the next Scourge of War game?
- Replies: 11
- Views: 7891
Re: What's the next Scourge of War game?
<t>If the devs updated SOW and went back to ACW I'd love it. All that's really needed is an improved courier system (allow more specific instructions and make generals provide actual feedback in regards to their location and engagement etc) and SOW would be golden. <br/> <br/> Imagine being able to ...
- Sat Mar 02, 2019 2:46 am
- Forum: Modifications
- Topic: Any mod which alters amount of staffers with generals?
- Replies: 39
- Views: 4361
Re: Any mod which alters amount of staffers with generals?
<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s>I believe that's it, Davinci. If you post the lines I'd appreciate it. I may go ahead and play with it some too.<e>[/quote]</e></QUOTE> Ten-Four:<br/> <br/> I will post them later tonight after work!<br/> <br/> Also - Are you still playing the "Victory at...
- Fri Mar 01, 2019 8:59 pm
- Forum: Modifications
- Topic: Any mod which alters amount of staffers with generals?
- Replies: 39
- Views: 4361
Re: Any mod which alters amount of staffers with generals?
I believe that's it, Davinci. If you post the lines I'd appreciate it. I may go ahead and play with it some too.
- Thu Feb 28, 2019 11:30 pm
- Forum: Modifications
- Topic: Any mod which alters amount of staffers with generals?
- Replies: 39
- Views: 4361
Any mod which alters amount of staffers with generals?
I seem to recall a mod from a while back that increased the staff depending on the rank of the general- i.e. the commander of an army would have about 7 or 8 staff sprites instead of 1. Does anyone remember this?
- Thu Feb 28, 2019 10:23 pm
- Forum: Technical Help & Bug Post
- Topic: Draw Distance Hard Capped at 2000?
- Replies: 1
- Views: 1332
Draw Distance Hard Capped at 2000?
Has anyone ever successfully increased the draw distance past 2000? I've gone into the sowg.ini file and manually changed the values to a higher number like 4,000, but it doesn't seem to make a distance. I'm wondering if it's hard capped by the engine.
- Fri Jul 21, 2017 5:01 pm
- Forum: Modifications
- Topic: Reload animations
- Replies: 9
- Views: 2306
Re: Reload animations
<r><QUOTE><s>[quote]</s>I use the following Settings...<br/> <br/> Load - 16 Angles 8 Frames<br/> Ready- 16 Angles 8 Frames<br/> Fire - 16 Angles 24 Frames<br/> <br/> With a Timing of 80 for each one of those.<br/> <br/> davinci<e>[/quote]</e></QUOTE> Glad you posted this... I didn't realize the "re...
- Fri Jul 21, 2017 6:30 am
- Forum: Modifications
- Topic: Reload animations
- Replies: 9
- Views: 2306
Re: Reload animations
<r>Yeah, it seems that animation itself can be a little wonky. Either way, it does seem to go super human fast. Try adding this to your mods. <br/> <br/> <br/> <URL url="https://www.dropbox.com/s/ortf1l47e4dtrsj/Slower%20Loading%20Animation.7z?dl=0"><s>[url=https://www.dropbox.com/s/ortf1l47e4dtrsj/...