Search found 44 matches

by charlesonmission
Mon May 16, 2011 3:25 pm
Forum: Modifications
Topic: Is there a mod for improved courier?
Replies: 7
Views: 1730

Re: Is there a mod for improved courier?

<t>Thanks again, MTG, hopefully this will be the last question on this. <br/> <br/> I've dowloaded and istalled the SDK, it is now in the work folder in SOW/Gettysburg. <br/> <br/> Are you saying I should copy the entire SDK folder into your courier mod folder, or just the scenarios folder from SDK ...
by charlesonmission
Mon May 16, 2011 11:38 am
Forum: After Action Reports
Topic: GB3Days Rebel Highwater Mark then Yankee Flood
Replies: 10
Views: 2860

Re: GB3Days Rebel Highwater Mark then Yankee Flood

What mod is this? I'm guessing you played the Rebels all the way through
by charlesonmission
Mon May 16, 2011 8:23 am
Forum: Command & Staff School
Topic: Newest of the New
Replies: 10
Views: 1814

Re: Newest of the New

I think 'historical' is the way to play, as it doesn't give any number advantages to the AI, and you have to use courier, which is realistic.

Charlles
by charlesonmission
Sun May 15, 2011 9:05 pm
Forum: Modifications
Topic: Mod Help
Replies: 12
Views: 2080

Re: Mod Help

<t>I'm clearly a newbie here and trying to grasp how to work the game. The manual says that when activated the mod title will have a yellow box next to the title. I have the mods showing up, and when I hit activate, the computer takes me back to the main screen. When I go back into mods, it doesn't ...
by charlesonmission
Sun May 15, 2011 1:03 pm
Forum: After Action Reports
Topic: GB3Days Rebel Highwater Mark then Yankee Flood
Replies: 10
Views: 2860

Re: GB3Days Rebel Highwater Mark then Yankee Flood

W:dry:

Wow, that looks awesome. Do you play with courier?
by charlesonmission
Sun May 15, 2011 8:36 am
Forum: Modifications
Topic: Is there a mod for improved courier?
Replies: 7
Views: 1730

Re: Is there a mod for improved courier?

<r><QUOTE><s>[quote]</s>charlesonmission wrote: <QUOTE><s>[quote]</s>Does that only apply to sandbox, if I remember correctly???<e>[/quote]</e></QUOTE> Yes, sandbox and any user created scenarios. To play the stock scenarios with mods, download the SDK. It contains a copy of all those scenarios. You...
by charlesonmission
Sat May 14, 2011 8:39 pm
Forum: Modifications
Topic: Is there a mod for improved courier?
Replies: 7
Views: 1730

Re: Is there a mod for improved courier?

Does that only apply to sandbox, if I remember correctly???

Charles
by charlesonmission
Sat May 14, 2011 11:13 am
Forum: Modifications
Topic: Is there a mod for improved courier?
Replies: 7
Views: 1730

Is there a mod for improved courier?

<t>Hi there, <br/> <br/> Great game, I'm still just playing a little bit of the first two scenarios. I always use courier, I see there has been some thigns written on a mod to improved the courier and give more detailed options, but I don't see that in the mod list. Is this available for SOW 1.2?<br...
by charlesonmission
Sat May 07, 2011 9:36 pm
Forum: Discussion
Topic: Help with moving the artillery
Replies: 27
Views: 3927

Re: Help with moving the artillery

Yes, I do use "no orders" first. I didn't use "please execute the following orders though in there. Should that matter on McPhersen ridge?
by charlesonmission
Sat May 07, 2011 4:46 pm
Forum: Discussion
Topic: Help with moving the artillery
Replies: 27
Views: 3927

Re: Help with moving the artillery

<t>MarchingthroughGeorgia, <br/> <br/> Are you saying that we need to use the courier mod for the courier system to work correctly, even with patch 1.2? I posted a comment in your AAR on couriers where I also can't get my artillery to do much moving at all with couriers. <br/> <br/> Thanks, <br/> <b...