Search found 555 matches
- Wed Oct 12, 2011 10:21 pm
- Forum: HITS - Headquarters In The Saddle
- Topic: HITS Improvements
- Replies: 33
- Views: 10997
Re: HITS Improvements
<t>Main requests:<br/> <br/> - replies to support requests to AI<br/> - more frequents dispatchs from subordinates about their status and the more or less position on map. This is a thing opposed to LG, where 3d screen is more confused but is more clear the dispatchs reports also for effects of a ma...
- Tue Oct 11, 2011 10:33 pm
- Forum: MP Forum
- Topic: Italian players group
- Replies: 48
- Views: 7710
Re: Italian players group
We start to training us in multi with realism level (700 yards for map, max camera 10, courier division), very spectacular experience
- Tue Oct 11, 2011 10:29 pm
- Forum: Technical Help & Bug Post
- Topic: Question about the use of virtual nets for multiplayer
- Replies: 2
- Views: 1013
Re: Question about the use of virtual nets for multiplayer
I understood what was the problem, if you host passing from the lobby the people on tunngle trying to join you cannot, you must host without use the lobby.
- Mon Oct 10, 2011 12:44 pm
- Forum: Discussion
- Topic: Question about AI troops in scenarios
- Replies: 9
- Views: 1652
Re: Question about AI troops in scenarios
But is it possible to do a copy of bonus scenario files and modify them for multiplayer?
- Sun Oct 09, 2011 10:57 pm
- Forum: Discussion
- Topic: Question about AI troops in scenarios
- Replies: 9
- Views: 1652
Re: Question about AI troops in scenarios
I think to have understood why; the bonus scenarios don't have a MP version so they don't have the parameter strategicAI set; in single they work because of script. Is correct?
- Sun Oct 09, 2011 9:49 pm
- Forum: Discussion
- Topic: Question about AI troops in scenarios
- Replies: 9
- Views: 1652
Re: Question about AI troops in scenarios
THe scenario was the GBB07; the only troops to move were the divisions under human command.
- Sun Oct 09, 2011 9:12 pm
- Forum: Discussion
- Topic: Question about AI troops in scenarios
- Replies: 9
- Views: 1652
Re: Question about AI troops in scenarios
I asked, he hasn't this setting in the file.
- Sun Oct 09, 2011 5:22 pm
- Forum: Technical Help & Bug Post
- Topic: Question about the use of virtual nets for multiplayer
- Replies: 2
- Views: 1013
Question about the use of virtual nets for multiplayer
<t>My question is about the possibility to use software like hamachi or tunngle for play; these softwares create a virtual netcard on the PC with a virtual IP assigned connected to a central servers of services, playing de facto like the players was in a private LAN. Usally all the games seeing the ...
- Sun Oct 09, 2011 2:20 am
- Forum: Discussion
- Topic: Question about AI troops in scenarios
- Replies: 9
- Views: 1652
Re: Question about AI troops in scenarios
No, me no (i don't have this parameter in the file) but my friend was the host so I going to ask him; anyway, just to be more precise, I'm not speaking about the AI of units under my divisional command, but of AI officers of other divisions under the AI army commander.
- Sun Oct 09, 2011 1:35 am
- Forum: Discussion
- Topic: Question about AI troops in scenarios
- Replies: 9
- Views: 1652
Question about AI troops in scenarios
We played a GGB scenario in multiplayer today, we see no AI commanded troop moved from the initial position, a p art those directly attacked bu human troops. Exist a logic for what the AI troops in scenarios move or not (some trigger at example)?