Search found 555 matches

by mitra76
Wed Oct 12, 2011 10:21 pm
Forum: HITS - Headquarters In The Saddle
Topic: HITS Improvements
Replies: 33
Views: 10997

Re: HITS Improvements

<t>Main requests:<br/> <br/> - replies to support requests to AI<br/> - more frequents dispatchs from subordinates about their status and the more or less position on map. This is a thing opposed to LG, where 3d screen is more confused but is more clear the dispatchs reports also for effects of a ma...
by mitra76
Tue Oct 11, 2011 10:33 pm
Forum: MP Forum
Topic: Italian players group
Replies: 48
Views: 7710

Re: Italian players group

We start to training us in multi with realism level (700 yards for map, max camera 10, courier division), very spectacular experience
by mitra76
Tue Oct 11, 2011 10:29 pm
Forum: Technical Help & Bug Post
Topic: Question about the use of virtual nets for multiplayer
Replies: 2
Views: 1013

Re: Question about the use of virtual nets for multiplayer

I understood what was the problem, if you host passing from the lobby the people on tunngle trying to join you cannot, you must host without use the lobby.
by mitra76
Mon Oct 10, 2011 12:44 pm
Forum: Discussion
Topic: Question about AI troops in scenarios
Replies: 9
Views: 1652

Re: Question about AI troops in scenarios

But is it possible to do a copy of bonus scenario files and modify them for multiplayer?
by mitra76
Sun Oct 09, 2011 10:57 pm
Forum: Discussion
Topic: Question about AI troops in scenarios
Replies: 9
Views: 1652

Re: Question about AI troops in scenarios

I think to have understood why; the bonus scenarios don't have a MP version so they don't have the parameter strategicAI set; in single they work because of script. Is correct?
by mitra76
Sun Oct 09, 2011 9:49 pm
Forum: Discussion
Topic: Question about AI troops in scenarios
Replies: 9
Views: 1652

Re: Question about AI troops in scenarios

THe scenario was the GBB07; the only troops to move were the divisions under human command.
by mitra76
Sun Oct 09, 2011 9:12 pm
Forum: Discussion
Topic: Question about AI troops in scenarios
Replies: 9
Views: 1652

Re: Question about AI troops in scenarios

I asked, he hasn't this setting in the file.
by mitra76
Sun Oct 09, 2011 5:22 pm
Forum: Technical Help & Bug Post
Topic: Question about the use of virtual nets for multiplayer
Replies: 2
Views: 1013

Question about the use of virtual nets for multiplayer

<t>My question is about the possibility to use software like hamachi or tunngle for play; these softwares create a virtual netcard on the PC with a virtual IP assigned connected to a central servers of services, playing de facto like the players was in a private LAN. Usally all the games seeing the ...
by mitra76
Sun Oct 09, 2011 2:20 am
Forum: Discussion
Topic: Question about AI troops in scenarios
Replies: 9
Views: 1652

Re: Question about AI troops in scenarios

No, me no (i don't have this parameter in the file) but my friend was the host so I going to ask him; anyway, just to be more precise, I'm not speaking about the AI of units under my divisional command, but of AI officers of other divisions under the AI army commander.
by mitra76
Sun Oct 09, 2011 1:35 am
Forum: Discussion
Topic: Question about AI troops in scenarios
Replies: 9
Views: 1652

Question about AI troops in scenarios

We played a GGB scenario in multiplayer today, we see no AI commanded troop moved from the initial position, a p art those directly attacked bu human troops. Exist a logic for what the AI troops in scenarios move or not (some trigger at example)?