Search found 555 matches
- Sun Aug 04, 2019 4:02 pm
- Forum: Discussion
- Topic: about Chinese translation
- Replies: 14
- Views: 4308
Re: about Chinese translation
if you insert in the mod the SOWWLLanguage.xml with chinese as new tag, you can avoid to use the english. After is sufficient you duplicate all the files starting with "english" changing it with "chinese"
- Sun Aug 04, 2019 3:55 pm
- Forum: Discussion
- Topic: about Chinese translation
- Replies: 14
- Views: 4308
Re: about Chinese translation
The "from" "to" are in the EnglishScenScreen.txt of various scenarios in the $CourMsg part
- Thu Aug 01, 2019 1:07 am
- Forum: Discussion
- Topic: about Chinese translation
- Replies: 14
- Views: 4308
Re: about Chinese translation
<t>Happy to hear it worked a very good new; can you attach some screenshots to see the effect? Can your friend explain all the passages he did, in order to create a vademecum for other modders? thanks<br/> <br/> The austrian I think are in the KS and in Les Cent Jours mod, I don't remember other mod...
- Sun Jul 28, 2019 4:27 pm
- Forum: Discussion
- Topic: about Chinese translation
- Replies: 14
- Views: 4308
Re: about Chinese translation
<t>Currently mygui support unicode 8 and ANSI for sure; i think also unicode 16 which should support all the chinese chracters (at least the simplified system). I think what is missing are the fonts ttf in mygui (I tried using an utf8 or chinese simplified charset but have a white space, so I think ...
- Fri Jul 26, 2019 2:24 pm
- Forum: Scenario editor
- Topic: Script command addpoints:
- Replies: 6
- Views: 3147
Re: Script command addpoints:
Can be used anywhere, but make no sense in contexts where the objectives are valid for both the side
- Fri Jul 26, 2019 2:23 pm
- Forum: Scenario editor
- Topic: scenario editor won't run
- Replies: 20
- Views: 5402
Re: scenario editor won't run
Fromt the lego it seems the problem is this file C:\Program Files (x86)\Steam\steamapps\common\Scourge of War Waterloo\Mods\Russian Maps WL\Logistics\gfx.csv; try to move out this mods temporarly from the mod directory and restart the scenario editor
- Thu Jul 25, 2019 8:39 pm
- Forum: Scenario editor
- Topic: Script command addpoints:
- Replies: 6
- Views: 3147
Re: Script command addpoints:
In attack\defense yes because the defender has not points from the objectives
- Thu Jul 25, 2019 8:36 pm
- Forum: Scenario editor
- Topic: scenario editor won't run
- Replies: 20
- Views: 5402
Re: scenario editor won't run
The scenario editor log is generated, does it contain something?
- Thu Jul 25, 2019 8:32 pm
- Forum: Scenario editor
- Topic: Script command addpoints:
- Replies: 6
- Views: 3147
Re: Script command addpoints:
Is used in attack\defence scenarios; it gives to the defender the amount of points given by the objective to the attacker, so if the attacker doesn't conquest the objective it going to lost because the defender will have more points at the end of scenario.
- Wed Jul 24, 2019 4:51 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Fix for unit flag that prevents setting dest. marker with context menus disabled
- Replies: 6
- Views: 3707
Re: Fix for unit flag that prevents setting dest. marker with context menus disabled
<t>Ciao R59<br/> <br/> I don't think is a great idea teach how to use a hex editor in order to change the exe code on the game forum, also if is for correct a problem. This is a commercial product with a contract with a distributor.<br/> <br/> Please, in order to avoid any form of problem don't post...