Search found 1719 matches
- Tue Sep 13, 2022 2:40 pm
- Forum: Waterloo Modifications
- Topic: New Version of the KS Napoleon Mod Released
- Replies: 91
- Views: 33193
Re: New Version of the KS Napoleon Mod Released
The latest version of the KS Napoleon Mod, 1.37 and Supplemental Maps 1.27 have been uploaded. Since the last time it was mentioned here numerous maps have been created of Europeanized. Many changes to the AI including a new strategic AI that replaces the stock version. Now corps and divisions will ...
- Tue Apr 13, 2021 4:45 pm
- Forum: Waterloo Modifications
- Topic: New Version of the KS Napoleon Mod Released
- Replies: 91
- Views: 33193
New Version of the KS Napoleon Mod Released
The latest version of the KS Napoleon Mod, 1.34 and Supplemental Maps 1.24 have been uploaded. Changes/additions include: 1. Shirkers have been added to the game. After approximately 7 minutes of combat, infantry battalions will begin to lose 1-4 additional men when casualties are incurred. This r...
- Thu Aug 20, 2020 7:23 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Powerlobby account creation
- Replies: 2
- Views: 4043
Powerlobby account creation
<t>Close but not quite right. The Power Lobby has been down for years. Anyway, it was too unstable to ever use.<br/> For everyone.<br/> 1. Enter a Player Name and Account Name. They can be the same. No password.<br/> For Players.<br/> 2. Enter the game Host's IP address. He has to give you this. Ent...
- Thu Feb 06, 2020 7:19 am
- Forum: Waterloo Modifications
- Topic: New Version of the KS Napoleon Mod Released
- Replies: 91
- Views: 33193
Re: New Version of the KS Napoleon Mod Released
<t>A new version of the KS Napoleon Mod, (1.32) has been uploaded. Besides the usual AI behavior improvements there have been a couple of additions.<br/> 1. Company-sized skirmish units have been added. These reflect the historic, tactical use of French voltigeur and British light companies. They al...
- Fri Aug 02, 2019 10:06 pm
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 29239
Re: Building a map, start of a project, help will be needed
A glass half empty kind of guy?Units follow route 1 to B, would prefer route 2 of course, but lets not be unrealistically optimistic
- Fri Aug 02, 2019 8:13 pm
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 29239
Re: Building a map, start of a project, help will be needed
<r><QUOTE><s>[quote]</s>The ( 25 ) border applied to the Mapname.bmp described by "Crikey" is just an "invisible road \ path" that was put into the Game during the TC2M days, by "Norb".<br/> In order for it to work correctly, it has to be tied to the current road-system or it won't work.<br/> It doe...
- Thu Aug 01, 2019 9:06 pm
- Forum: Waterloo Modifications
- Topic: New Version of the KS Napoleon Mod Released
- Replies: 91
- Views: 33193
Re: New Version of the KS Napoleon Mod Released
In the Modifications screen, just click on the appropriate mod name. It will list the authors of the various items in the mods. For example, Gunship24 did the sprites. Crikey did the Spanish maps and buildings.
- Thu Aug 01, 2019 9:00 pm
- Forum: Modifications
- Topic: True LOS - Realistic Battle Distances
- Replies: 57
- Views: 14892
Re: True LOS - Realistic Battlefield Distances
<r><QUOTE><s>[quote]</s>So, a "Single" man would occupy a single pixel standing up, and if it were laid down it would only occupy two pixels in length, correct?<e>[/quote]</e></QUOTE> No. He occupies as many pixels as is his original drawn size times the scale modifier in unitpack. He's like a house...
- Wed Jul 31, 2019 9:19 pm
- Forum: Modifications
- Topic: True LOS - Realistic Battle Distances
- Replies: 57
- Views: 14892
Re: True LOS - Realistic Battlefield Distances
<r>Thanks for the kind words. <QUOTE><s>[quote]</s>I'm pretty sure I've got the 'Walk' speed set correctly for true distances at 3 miles per hour, as explained in the first post.<e>[/quote]</e></QUOTE> That's something else I don't understand. Measuring the map size by using marching speed doesn't m...
- Tue Jul 30, 2019 9:34 pm
- Forum: Modifications
- Topic: True LOS - Realistic Battle Distances
- Replies: 57
- Views: 14892
Re: True LOS - Realistic Battlefield Distances
<r><QUOTE><s>[quote]</s>Your statement earlier that the map.ini change shrinks the map size by half just doesn't compute by my observations. If that's the case why aren't the sprites and map objects twice as large when this mod is enabled? The map.ini change only affects scripted distances, row and ...