Search found 39 matches

by Mayonaise
Sun May 02, 2010 9:50 am
Forum: Technical Help & Bug Post
Topic: Second Beta Patch v1.01
Replies: 73
Views: 11809

Re:Second Beta Patch v1.01

Just wanted to say that since installing this patch I have had 0 CTD's. Keep up the good work!
by Mayonaise
Sun May 02, 2010 9:48 am
Forum: Modifications
Topic: Additional Smoke
Replies: 2
Views: 1464

Additional Smoke

<r>All,<br/> <br/> I have noticed if you accelerate the time, the quantity of smoke put out by the regiments increases dramatically. It actually has a very nice look, it becomes hard to distinguish friend from foe, and reminds me of the many references to smoke obscured battlefields. Will it be poss...
by Mayonaise
Sun May 02, 2010 9:43 am
Forum: Discussion
Topic: Minor Request
Replies: 1
Views: 791

Minor Request

<t>Would it be possible to highlight the flags of scenarios where the major victory objective is complete on the campaign map? Perhaps a gold outline, or something to indicate which scenarios have been "beaten". It would be a nice visual touch and helpful in remembering which ones I have yet to beat...
by Mayonaise
Sun Apr 18, 2010 11:56 pm
Forum: Discussion
Topic: Multiplay totally broken-Due to Gamey ARTY TACTIS
Replies: 58
Views: 7691

Re:Multiplay totally broken-Due to Gamey ARTY TACTIS

<t>my .02 cents...<br/> <br/> <br/> the game has two major flaws as far as historical play right now.<br/> <br/> #1 is the way artillery functions. the ineffectiveness of the confed. artillery barrage on the 3rd day has led to a widespread and erroneous conclusion that med/long range artillery was i...
by Mayonaise
Sun Apr 11, 2010 7:01 pm
Forum: Discussion
Topic: Hidden Cost
Replies: 6
Views: 2598

Re:Hidden Cost

you could not print it... i didn't even realize there was a manual
by Mayonaise
Fri Apr 09, 2010 10:50 am
Forum: Discussion
Topic: Scenario frustration or how can get to play all scenarios?
Replies: 35
Views: 5245

Re:Scenario frustration or how can get to play all scenarios?

The majority of people who buy games don't, and won't, bother with mods.
by Mayonaise
Mon Apr 05, 2010 11:43 pm
Forum: Discussion
Topic: All this scripted behavior in the scenarios is leaving me confused
Replies: 14
Views: 1864

Re:All this scripted behavior in the scenarios is leaving me confused

<t>"If the point of the scenario is to have Devin move away from McPherson's ridge, I can't help but wonder why they are even in the scenario to begin with? Surely it would have been better if they were AI controlled and at the start of the fight simply withdrew to Gettysburg."<br/> <br/> I'll secon...
by Mayonaise
Sun Apr 04, 2010 9:27 pm
Forum: Technical Help & Bug Post
Topic: SOW and multi core rigs
Replies: 59
Views: 7665

Re:SOW and multi core rigs

<t>Are you sure the fps tool is accurate? I just ran it and it says im getting 22 fps... but it's smooth as butter. I loaded a much larger scenario and it said I was getting 15. Again, smooth as butter. (I could flail the mouse around and not get one jump or stutter)<br/> <br/> I recently got a quad...
by Mayonaise
Fri Apr 02, 2010 2:01 am
Forum: Command & Staff School
Topic: Blood in the Run questions
Replies: 32
Views: 7769

Re:Blood in the Run questions

<t>I guess i should have read this thread as well, as I was refering to this exact same scenario with teh same frustration. I care little for objectives other than they give me guidance of what direction I need to go. Once I am there, I assess the tactical situation and act accordingly. Doing this o...
by Mayonaise
Fri Apr 02, 2010 1:47 am
Forum: Command & Staff School
Topic: Scenario Design
Replies: 1
Views: 1571

Scenario Design

<t>Not sure how everyone else feels, but I'm a little disappointed in the realism of the scenario scoring. It is not only possible, but likely, to overwhelmingly mop up the field and suffer a defeat. The scoring system seems to require gamey tactics like charing batteries in the McPhearsons hill sce...