Search found 39 matches
- Sun May 02, 2010 9:50 am
- Forum: Technical Help & Bug Post
- Topic: Second Beta Patch v1.01
- Replies: 73
- Views: 11809
Re:Second Beta Patch v1.01
Just wanted to say that since installing this patch I have had 0 CTD's. Keep up the good work!
- Sun May 02, 2010 9:48 am
- Forum: Modifications
- Topic: Additional Smoke
- Replies: 2
- Views: 1464
Additional Smoke
<r>All,<br/> <br/> I have noticed if you accelerate the time, the quantity of smoke put out by the regiments increases dramatically. It actually has a very nice look, it becomes hard to distinguish friend from foe, and reminds me of the many references to smoke obscured battlefields. Will it be poss...
- Sun May 02, 2010 9:43 am
- Forum: Discussion
- Topic: Minor Request
- Replies: 1
- Views: 791
Minor Request
<t>Would it be possible to highlight the flags of scenarios where the major victory objective is complete on the campaign map? Perhaps a gold outline, or something to indicate which scenarios have been "beaten". It would be a nice visual touch and helpful in remembering which ones I have yet to beat...
- Sun Apr 18, 2010 11:56 pm
- Forum: Discussion
- Topic: Multiplay totally broken-Due to Gamey ARTY TACTIS
- Replies: 58
- Views: 7691
Re:Multiplay totally broken-Due to Gamey ARTY TACTIS
<t>my .02 cents...<br/> <br/> <br/> the game has two major flaws as far as historical play right now.<br/> <br/> #1 is the way artillery functions. the ineffectiveness of the confed. artillery barrage on the 3rd day has led to a widespread and erroneous conclusion that med/long range artillery was i...
- Sun Apr 11, 2010 7:01 pm
- Forum: Discussion
- Topic: Hidden Cost
- Replies: 6
- Views: 2598
Re:Hidden Cost
you could not print it... i didn't even realize there was a manual
- Fri Apr 09, 2010 10:50 am
- Forum: Discussion
- Topic: Scenario frustration or how can get to play all scenarios?
- Replies: 35
- Views: 5245
Re:Scenario frustration or how can get to play all scenarios?
The majority of people who buy games don't, and won't, bother with mods.
- Mon Apr 05, 2010 11:43 pm
- Forum: Discussion
- Topic: All this scripted behavior in the scenarios is leaving me confused
- Replies: 14
- Views: 1864
Re:All this scripted behavior in the scenarios is leaving me confused
<t>"If the point of the scenario is to have Devin move away from McPherson's ridge, I can't help but wonder why they are even in the scenario to begin with? Surely it would have been better if they were AI controlled and at the start of the fight simply withdrew to Gettysburg."<br/> <br/> I'll secon...
- Sun Apr 04, 2010 9:27 pm
- Forum: Technical Help & Bug Post
- Topic: SOW and multi core rigs
- Replies: 59
- Views: 7665
Re:SOW and multi core rigs
<t>Are you sure the fps tool is accurate? I just ran it and it says im getting 22 fps... but it's smooth as butter. I loaded a much larger scenario and it said I was getting 15. Again, smooth as butter. (I could flail the mouse around and not get one jump or stutter)<br/> <br/> I recently got a quad...
- Fri Apr 02, 2010 2:01 am
- Forum: Command & Staff School
- Topic: Blood in the Run questions
- Replies: 32
- Views: 7769
Re:Blood in the Run questions
<t>I guess i should have read this thread as well, as I was refering to this exact same scenario with teh same frustration. I care little for objectives other than they give me guidance of what direction I need to go. Once I am there, I assess the tactical situation and act accordingly. Doing this o...
- Fri Apr 02, 2010 1:47 am
- Forum: Command & Staff School
- Topic: Scenario Design
- Replies: 1
- Views: 1571
Scenario Design
<t>Not sure how everyone else feels, but I'm a little disappointed in the realism of the scenario scoring. It is not only possible, but likely, to overwhelmingly mop up the field and suffer a defeat. The scoring system seems to require gamey tactics like charing batteries in the McPhearsons hill sce...