Search found 114 matches
- Fri Nov 09, 2012 2:53 pm
- Forum: Discussion
- Topic: To all those that notice a speed improvement with CV
- Replies: 22
- Views: 3240
Re: To all those that notice a speed improvement with CV
<r>Chops: Only the rivers are upgraded to have water, the streams are the same.<br/> <br/> The problem with the dark murky texture is that it is representative of a dry streambed (and looks accurate for that purpose), but it doesn't communicate the information that you'd get your boots wet. A blue t...
- Fri Nov 09, 2012 12:56 am
- Forum: Discussion
- Topic: To all those that notice a speed improvement with CV
- Replies: 22
- Views: 3240
Re: To all those that notice a speed improvement with CV
<t>I took a tour around the place. Fraps shows a significant increase in framerate even with all those trees. Well done!<br/> <br/> And now, my favourite gripe: The water features. The streams still look like dirt roads and are easily confused by someone who doesn't know whats going on. Couldn't you...
- Thu Nov 08, 2012 12:40 am
- Forum: NSD News
- Topic: Scourge of War: Chancellorsville Arrives on the Battlefield!
- Replies: 7
- Views: 10049
Re: Scourge of War: Chancellorsville Arrives on the Battlefield!
Aw, nuts. I've managed to get a couple of friends to play MP with me but only coop versus AI. Yellabellies too scared at the prospect of seeing me on the other side of the field.
Ah, well. I suppose the superior general is he who needs not fight.
Ah, well. I suppose the superior general is he who needs not fight.
- Thu Nov 08, 2012 12:11 am
- Forum: Official Add-Ons
- Topic: Chancellorsville
- Replies: 7
- Views: 3739
Re: Chancellorsville
Btw, is it just a distribution deal with Matrix or do you get to lend some technical expertise from them as well?
- Wed Nov 07, 2012 9:12 pm
- Forum: NSD News
- Topic: Scourge of War: Chancellorsville Arrives on the Battlefield!
- Replies: 7
- Views: 10049
Scourge of War: Chancellorsville Arrives on the Battlefield!
<t>"Multiplayer online combat in several modes, including: Standard opposite sides, cooperative play versus the AI, and play embedded within historical battle scenarios. "<br/> <br/> Does this mean Scripted actions are now possible for AI in multiplayer? As I've understood there has only been dynami...
- Sun Oct 14, 2012 2:52 pm
- Forum: Modifications
- Topic: Trans-Mississippi Map Pack
- Replies: 36
- Views: 10134
Re: Trans-Mississippi Map Pack
..or give the job to the community and let it happen as an optional mod. No need for quality assurance with community generated content ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
- Fri Oct 12, 2012 9:47 pm
- Forum: Modifications
- Topic: Trans-Mississippi Map Pack
- Replies: 36
- Views: 10134
Re: Trans-Mississippi Map Pack
It's a time consuming process then?
- Fri Oct 12, 2012 10:25 am
- Forum: Modifications
- Topic: Trans-Mississippi Map Pack
- Replies: 36
- Views: 10134
Re: Trans-Mississippi Map Pack
ooh, shiny! That's definitely a great improvement, even if the infamous submerged confederate ambush tactic becomes possible. Any change for a watery upgrade to the existing maps as well at some point?
- Thu Sep 27, 2012 10:20 pm
- Forum: Modifications
- Topic: Trans-Mississippi Map Pack
- Replies: 36
- Views: 10134
Re: Trans-Mississippi Map Pack
How will the water features look like in Chancellorsville? I couldn't help but be disappointed by what was supposed to be antietam creek..
- Sat May 05, 2012 4:38 pm
- Forum: NSD News
- Topic: SOWGB - The Research Paper?
- Replies: 9
- Views: 11965
Re: SOWGB - The Research Paper?
<r>Hmm.. It's difficult to imagine that I'm reading a _research_ paper. The language and content are more like from a blog review, and most of the argumentation is based on the author's own opinions. The game design of wargames is a very fertile topic and I'd like to see more comprehensive research ...