Search found 114 matches

by Mazikainen
Fri Nov 09, 2012 2:53 pm
Forum: Discussion
Topic: To all those that notice a speed improvement with CV
Replies: 22
Views: 3240

Re: To all those that notice a speed improvement with CV

<r>Chops: Only the rivers are upgraded to have water, the streams are the same.<br/> <br/> The problem with the dark murky texture is that it is representative of a dry streambed (and looks accurate for that purpose), but it doesn't communicate the information that you'd get your boots wet. A blue t...
by Mazikainen
Fri Nov 09, 2012 12:56 am
Forum: Discussion
Topic: To all those that notice a speed improvement with CV
Replies: 22
Views: 3240

Re: To all those that notice a speed improvement with CV

<t>I took a tour around the place. Fraps shows a significant increase in framerate even with all those trees. Well done!<br/> <br/> And now, my favourite gripe: The water features. The streams still look like dirt roads and are easily confused by someone who doesn't know whats going on. Couldn't you...
by Mazikainen
Thu Nov 08, 2012 12:40 am
Forum: NSD News
Topic: Scourge of War: Chancellorsville Arrives on the Battlefield!
Replies: 7
Views: 10049

Re: Scourge of War: Chancellorsville Arrives on the Battlefield!

Aw, nuts. I've managed to get a couple of friends to play MP with me but only coop versus AI. Yellabellies too scared at the prospect of seeing me on the other side of the field.

Ah, well. I suppose the superior general is he who needs not fight.
by Mazikainen
Thu Nov 08, 2012 12:11 am
Forum: Official Add-Ons
Topic: Chancellorsville
Replies: 7
Views: 3739

Re: Chancellorsville

Btw, is it just a distribution deal with Matrix or do you get to lend some technical expertise from them as well?
by Mazikainen
Wed Nov 07, 2012 9:12 pm
Forum: NSD News
Topic: Scourge of War: Chancellorsville Arrives on the Battlefield!
Replies: 7
Views: 10049

Scourge of War: Chancellorsville Arrives on the Battlefield!

<t>"Multiplayer online combat in several modes, including: Standard opposite sides, cooperative play versus the AI, and play embedded within historical battle scenarios. "<br/> <br/> Does this mean Scripted actions are now possible for AI in multiplayer? As I've understood there has only been dynami...
by Mazikainen
Sun Oct 14, 2012 2:52 pm
Forum: Modifications
Topic: Trans-Mississippi Map Pack
Replies: 36
Views: 10134

Re: Trans-Mississippi Map Pack

..or give the job to the community and let it happen as an optional mod. No need for quality assurance with community generated content :P
by Mazikainen
Fri Oct 12, 2012 9:47 pm
Forum: Modifications
Topic: Trans-Mississippi Map Pack
Replies: 36
Views: 10134

Re: Trans-Mississippi Map Pack

It's a time consuming process then?
by Mazikainen
Fri Oct 12, 2012 10:25 am
Forum: Modifications
Topic: Trans-Mississippi Map Pack
Replies: 36
Views: 10134

Re: Trans-Mississippi Map Pack

ooh, shiny! That's definitely a great improvement, even if the infamous submerged confederate ambush tactic becomes possible. Any change for a watery upgrade to the existing maps as well at some point?
by Mazikainen
Thu Sep 27, 2012 10:20 pm
Forum: Modifications
Topic: Trans-Mississippi Map Pack
Replies: 36
Views: 10134

Re: Trans-Mississippi Map Pack

How will the water features look like in Chancellorsville? I couldn't help but be disappointed by what was supposed to be antietam creek..
by Mazikainen
Sat May 05, 2012 4:38 pm
Forum: NSD News
Topic: SOWGB - The Research Paper?
Replies: 9
Views: 11965

Re: SOWGB - The Research Paper?

<r>Hmm.. It's difficult to imagine that I'm reading a _research_ paper. The language and content are more like from a blog review, and most of the argumentation is based on the author's own opinions. The game design of wargames is a very fertile topic and I'd like to see more comprehensive research ...