Search found 39 matches
- Mon Aug 15, 2011 9:41 am
- Forum: Official Add-Ons
- Topic: Released - Pipe Creek Map Pack
- Replies: 149
- Views: 34559
Re: Released - Pipe Creek Map Pack
<t>Hi--just bought and downloaded the mod, entered the serial key and for some reason the first scenario is getting hung up on the initializing screen. I have the PipeCreek Mod activated in the Mods screen and don't have any of the others on...any idea what might be wrong? Thanks! (I tried a couple ...
- Wed Jun 22, 2011 7:02 pm
- Forum: Technical Help & Bug Post
- Topic: Line of sight starting position
- Replies: 8
- Views: 1570
Re: Line of sight starting position
<t>Thought I'd jump in--not sure if that's what he wanted, but having the forces in one or two straight lines for the "hunt them down" would be awesome if possible. Starting the battles intermingled with the enemy makes for quite a mess to start battles. I've been playing most of my sandbox battles ...
- Thu May 19, 2011 4:09 pm
- Forum: After Action Reports
- Topic: GB3Days Rebel Highwater Mark then Yankee Flood
- Replies: 10
- Views: 2873
Re: GB3Days Rebel Highwater Mark then Yankee Flood
<t>Yeah, I hear you on the screenshots-they do help! I did take some of the 2nd try and will try to get them up, ran out of time and didn't get them uploaded to my photobucket account. I still have a few TC2M screenies too-ha ha. What is the size allowed agaio? 640x800? I have some of my 3rd try in ...
- Wed May 18, 2011 5:10 pm
- Forum: After Action Reports
- Topic: GB3Days Rebel Highwater Mark then Yankee Flood
- Replies: 10
- Views: 2873
Re: GB3Days Rebel Highwater Mark then Yankee Flood
<t>RebBugler-<br/> Had a fairly long post about my two tries on the scenario disappear into cyberspace, so here's a condensed version. Congratulations on the Major Victory-quite amazing! Even if it was from a save, it's still impressive. It's good to know that 20,000 points are possible. You killed ...
- Mon May 16, 2011 1:22 pm
- Forum: After Action Reports
- Topic: GB3Days Rebel Highwater Mark then Yankee Flood
- Replies: 10
- Views: 2873
Re: GB3Days Rebel Highwater Mark then Yankee Flood
<r><QUOTE><s>[quote]</s>What mod is this? I'm guessing you played the Rebels all the way through<e>[/quote]</e></QUOTE> This is RebBugler's awesome new mod "Gettysburg-3Days in 7 hours". I heartily recommend it, but prepare for a wicked fight! The download can be found in the thread below this one.<...
- Thu May 12, 2011 3:08 am
- Forum: Modifications
- Topic: Alternate Explosions with incoming shell sound UPDATE!!!
- Replies: 40
- Views: 14654
Re: Alternate Explosions with incoming shell sound UPDATE!!!
Now we're talking! Just replaced them and tried a quick battle, much better-appreciate the help! Thanks!
- Wed May 11, 2011 9:34 pm
- Forum: Modifications
- Topic: Gettysburg 3Days in 7Hours
- Replies: 129
- Views: 28857
Re: Gettysburg 3Days in 7Hours
<t>RebBugler-<br/> I seperated the mods and wasn't getting any different result...THEN, I realized I should be clicking on the single player and then the user scenarios--worked like a charm. How embarrassing...after playing hundreds of scenarios and a thousand or two open play with mods in TC2M-yike...
- Wed May 11, 2011 9:03 pm
- Forum: Modifications
- Topic: Alternate Explosions with incoming shell sound UPDATE!!!
- Replies: 40
- Views: 14654
Re: Alternate Explosions with incoming shell sound UPDATE!!!
<t>Mikesla--quite the wicked incoming shell-impressive! Looking forward to hearing the new files in a battle, although most likely it'll put the fear of God into me. I was wondering with your expertise in sound files you could help with a solution to the almost non-existent rifle fire level in the g...
- Wed May 11, 2011 7:55 pm
- Forum: Modifications
- Topic: Gettysburg 3Days in 7Hours
- Replies: 129
- Views: 28857
Re: Gettysburg 3Days in 7Hours
<t>Hey all-wow, this will be quite awesome! After unzipping the Bugles and Flags into the mods section and the new 3 Days mod into the appropriate B&F files I'm not getting any joy. I clicked on the B&F, got the yellow box, clicked on the arrow and keep getting bounced back to the main menu....
- Thu Apr 14, 2011 9:21 pm
- Forum: Technical Help & Bug Post
- Topic: SOWGB Beta Patch 3.1
- Replies: 57
- Views: 12124
Re:SOWGB Beta Patch 3.1
Thanks for the clarification, I'll give this link a go. Appreciate the help Little Powell!