Search found 1259 matches
- Thu Apr 01, 2010 10:51 am
- Forum: Discussion
- Topic: Sandbox vs Open Play
- Replies: 22
- Views: 2484
Re:Sandbox vs Open Play
It just multiplies the number of men in each regiment. For instance if you set it to 120%, a 300 man regiment would become 360 men. 80% would make the regiment 240 men.
- Thu Apr 01, 2010 9:44 am
- Forum: Modifications
- Topic: Small Mod Sample
- Replies: 39
- Views: 15844
Re:Small Mod Sample
Will there ever be a way to disable the Base folder entirely?
I would imagine that total conversion mods would want to do that eventually, especially for things like Napoleonics where they dont want civil war scenarios showing up, etc.
I would imagine that total conversion mods would want to do that eventually, especially for things like Napoleonics where they dont want civil war scenarios showing up, etc.
- Thu Apr 01, 2010 9:33 am
- Forum: Modifications
- Topic: Small Mod Sample
- Replies: 39
- Views: 15844
Re:Small Mod Sample
One thing to note, apparently mod folder names of 4 characters or less are ignored. This isn't a big problem, but it's good to know, took me 5 minutes to figure out why my test mod wasn't appearing.
- Wed Mar 31, 2010 10:09 pm
- Forum: Modifications
- Topic: Terrain Minimaps Mod - Available
- Replies: 33
- Views: 16388
Re:Textured Minimaps Mod - Available
sweeteye wrote:
It can't, all it changes is image files. Glad it's working.mod installation affected my progress
- Wed Mar 31, 2010 9:28 pm
- Forum: Technical Help & Bug Post
- Topic: Possible bug with "enforced courier orders at this level and above"
- Replies: 2
- Views: 1161
Re:Possible bug with "enforced courier orders at this level and above"
I would select a unit and give a move order by double clicking somewhere else on the map. I tried double clicking close to me and close to the unit I was commanding to be sure it wasn't the "clicked too far away" bug.
- Wed Mar 31, 2010 9:03 pm
- Forum: Technical Help & Bug Post
- Topic: Possible bug with "enforced courier orders at this level and above"
- Replies: 2
- Views: 1161
Possible bug with "enforced courier orders at this level and above"
<t>Setup:<br/> MP Game<br/> Orders by courier at division level and above<br/> Realism turned off<br/> I was playing the division commander.<br/> <br/> <br/> When I gave orders to my units, the courier would be sent as expected, but when he arrived, I would receive the message window, but the unit d...
- Wed Mar 31, 2010 8:54 pm
- Forum: MP Forum
- Topic: My Realism Rule Set
- Replies: 5
- Views: 1754
Re:My Realism Rule Set
<r>Just played a co-op game using these rules with Rob, Larry and Legio. I commanded a confederate division and they each led a brigade under me. We actually got whipped pretty bad by the AI, but I put that down to the fact that we didn't use our cavalry or artillery. <E>:P</E> <br/> <br/> The AI sp...
- Wed Mar 31, 2010 6:43 pm
- Forum: MP Forum
- Topic: My Realism Rule Set
- Replies: 5
- Views: 1754
Re:My Realism Rule Set
Glad you like it, but when you're replying to the last post you don't need to quote the entire thing. ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Wed Mar 31, 2010 6:28 pm
- Forum: MP Forum
- Topic: My Realism Rule Set
- Replies: 5
- Views: 1754
My Realism Rule Set
<r>After playing several MP battles I've been trying to formulate a set of standard realism rules for people (like myself) who enjoy this kind of game. This realism is focused on command structure. The goal is for the experience of command to feel as realistic as possible. <br/> <br/> A large focus ...
- Wed Mar 31, 2010 5:12 pm
- Forum: After Action Reports
- Topic: Screenshots
- Replies: 40
- Views: 11395
Re:Screenshots
<r>These are from a 2v1 MP battle a couple days ago. <br/> <br/> <IMG src="http://www.mastersofthefield.com/garnier/W3D/Screenshots/New/000.jpg"><s>[img]</s><URL url="http://www.mastersofthefield.com/garnier/W3D/Screenshots/New/000.jpg"><LINK_TEXT text="http://www.mastersofthefield.com/garnie ... ew...