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Mod Les Cent Jours v.1.1 - released

4 months 1 week ago #31 by Davinci

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  • So, it is "NOT" a single fence, but a fence mixed in with a building, correct?

    I don't see a single file named "D_Fence.tga" in any of those files.

    Also, a fence file should have a lod.pro also, but I'm not sure since I couldn't load that single fence.

    davinci

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    4 months 1 week ago #32 by montecristo1981

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  • r59 wrote: But I gained about 12-15 fps by re-engineering the entire vegetation drawing system...
    And then losing at least 5 for a situation like this, believe me, that's a thing that really eat you!


    Ehhhh...any chance of that reengineering becoming a mod? A rengineered veg drawing mod would be very popular and useful. With veg off i get good framerates, but FPS nearly halves when its turned on.

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    4 months 1 week ago - 4 months 1 week ago #33 by r59

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  • montecristo1981 wrote:

    r59 wrote: But I gained about 12-15 fps by re-engineering the entire vegetation drawing system...
    And then losing at least 5 for a situation like this, believe me, that's a thing that really eat you!


    Ehhhh...any chance of that reengineering becoming a mod? A rengineered veg drawing mod would be very popular and useful. With veg off i get good framerates, but FPS nearly halves when its turned on.


    I'll certainly try to do my best to make it happen. ;)
    But for a variety of reasons, I'd prefer to see this passing through Norb's approval first, if possible.
    So a little more patience, please.
    Sadly it looks like my chances are forever bound to start from a pretty low "baseline" here with the NSD guys.
    If only because it often turns out I can't/couldn't be persuasive enough or even just well understood when it comes to do that in English.
    But hey, let's not hijack the poor LCJ mod thread... :S
    Last edit: 4 months 1 week ago by r59.

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    4 months 1 week ago #34 by r59

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  • Davinci wrote: So, it is "NOT" a single fence, but a fence mixed in with a building, correct?

    I don't see a single file named "D_Fence.tga" in any of those files.

    Also, a fence file should have a lod.pro also, but I'm not sure since I couldn't load that single fence.

    davinci


    Hi Dav.
    It's several fences entities close to each other.
    I think the d_fence object uses d_mixed.dds as texture.
    I can't load it either with the old version of PRO editor.
    Unfortunately I don't own the latest version of the tool.
    You don't either, right?

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    4 months 1 week ago #35 by Davinci

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  • r59 wrote: Hi Dav.
    It's several fences entities close to each other.
    I think the d_fence object uses d_mixed.dds as texture.
    I can't load it either with the old version of PRO editor.
    Unfortunately I don't own the latest version of the tool.
    You don't either, right?

    Yes, I think that is does use the ( d_mixed.dds ) which is 1024KB.

    The other picket fences are ( 33 KB ) - so that wouldn't be too much of a hit of the FPS.

    But, if I remember correctly, the default fences were something like 1024 KB , but were tga files.

    No, I have never been able to use the [ ProEdit ] tool, I have always used a [ Hex-Editor ] to change the default fences by changing the name and the Graphic, but keeping the original ( .pro ) and the ( pro.lod )files.

    But, to whom ever did do those Graphic file, the Graphics are very good, so My Compliments.

    davinci

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    3 months 3 weeks ago - 3 months 3 weeks ago #36 by r59

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  • Hi guys.
    As a consequence of the Coronavirus situation, caveman mode got the upper hand and I ended up writing my personal branch for the static geometry visualization code (plus lot of bugfixing on the new vegetation system and the Reshade's integration, added fog, fading, etc.).
    It's still a big mess at the moment and very very far from being fast and well-structured as I wished.
    But I gave up any hope the actual PowerRender code could handle mid-/hi-polys models (or several instances of them) like the Crikey's D_fence.pro I pointed out a couple of weeks ago.
    It choked my old CPU beyond any reasonable measure and there was little to be saved, really.
    Now I'm going halt a moment and trying to clarify myself about what should I ask NSD - or whether it's even appropriate to bother while another title's development is likely ongoing - to the purpose of making this useful somehow for the Scourge of War series gaming communities.
    I'm following and cheering with the utmost admiration since the MMG forum times, all of them really, the official ones, the KS mod people, DarkRob's YT channel, etc.
    But when Norb (years ago) asked me something to show him off, I realized I brought little to no contributions here.
    Altought it's so damn late, I'm still hoping to address this. :)
    I attach one last teaser video in the meantime.

    Cheers to all of you.
    Last edit: 3 months 3 weeks ago by r59.
    The following user(s) said Thank You: RebBugler, con20or, voltigeur, Biondo, 52ndOx

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    2 weeks 5 days ago #37 by DarkRob

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  • Hey Mitra,

    I was wondering if you guys have any further plans going forward for Les Cent Jours? I think I remember you saying in one my video comments that there was going to be a part 2 to the Bloody Morning scenario?

    Or if you had any plans to do any further battles?

    I was a big fan of Les Cent Jours, I actually thought it was the most well done of all the Waterloo series, so obviously, I would love to see more from you guys, no matter what it is.

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