Statistics

Users
3463
Articles
156
Articles View Hits
1500032

Re: Expanded Toolbar - Grog

4 years 9 months ago #61 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3873
  • Thank you received: 1958

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Update, version 3.2:

    Context Menus adjusted for high resolutions
    - This includes most Destination, Target and Stand menus. Other menus will be upgraded upon request and eventually as I try to keep this 'two toolbar' situation minimized in these early, developmental stage, upgrades.

    Formation and text additions and edits
    - New 'Wide' Prussian formation: This provides the player with a broader battle front with the division formation comprised of line rather than double line formations.
    - IDS text adjustments and additions
    - Unique Prussion 'split battalion' skirmish formation added:


    www.warfare.altervista.org/19C/InfantrySkirmishingInTheNapoleonicWarsByPeterHofschroer.htm

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Attachments:
    The following user(s) said Thank You: ColBlimp, Petrus58, Ingles of the 57th, benpark, Martin James, Volunteer

    Please Log in or Create an account to join the conversation.

    4 years 9 months ago #62 by Deeter

  • Grunt
  • Grunt

  • Posts: 27
  • Thank you received: 2

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by Deeter on topic Re: Expanded Toolbar - Grog
    I think this latest version is borked. Battalions no longer default move to column of divisions and ordering column of divisions sends the unit into march column.

    Also, is there some deeper info on what some of the commands do?

    Deeter

    Please Log in or Create an account to join the conversation.

    4 years 9 months ago #63 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3873
  • Thank you received: 1958

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Deeter wrote: I think this latest version is borked. Battalions no longer default move to column of divisions and ordering column of divisions sends the unit into march column.

    Also, is there some deeper info on what some of the commands do?

    Deeter


    Make sure this mod is in the lowest priority in modifications. It sounds like another mod that uses Drills or Unitcommon is canceling out the default column by divisions formations.

    Otherwise, has anyone else experienced this issue with the 3.2 update?

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)

    Please Log in or Create an account to join the conversation.

    4 years 8 months ago - 4 years 8 months ago #64 by Squid_UK

  • Grunt
  • Grunt

  • Posts: 70
  • Thank you received: 38

  • Gender: Unknown
  • Birthdate: Unknown
  • Yes I'm having a some odd behaviour.

    I can't get my infantry units into road column at all. Previously I would select a location, hit the column button and use roads. Now if I do that they just March along in coloumn of divisions. I noticed that there is a road column button inside infantry formations, but when I select that they still march in CODs.

    Am I doing something wrong or is this a bug?

    Thanks
    Last edit: 4 years 8 months ago by Squid_UK.
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    4 years 8 months ago #65 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3873
  • Thank you received: 1958

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Squid_UK wrote: Yes I'm having a some odd behaviour.

    I can't get my infantry units into road column at all. Previously I would select a location, hit the column button and use roads. Now if I do that they just March along in coloumn of divisions. I noticed that there is a road column button inside infantry formations, but when I select that they still march in CODs.

    Am I doing something wrong or is this a bug?

    Thanks


    A reminder, once the enemy is within 300 yards or so, road march will not work. This was designed as so to keep the AI from road marching straight into engagements.

    Your issue with battalions moving on the road in COD can be remedied by selecting 'road column' (additional formations button) as the destination formation and then selecting 'road march'. When you do this battalions will move to the nearest road in road column formations (column by fours) and remain in that formation once on the road till the destination is reached.

    Since COD is the default 'Walk' formation, 'Road Column' must be applied manually by the player or scripted specifically in scenarios using this mod.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    The following user(s) said Thank You: Squid_UK

    Please Log in or Create an account to join the conversation.

    4 years 8 months ago - 4 years 8 months ago #66 by Squid_UK

  • Grunt
  • Grunt

  • Posts: 70
  • Thank you received: 38

  • Gender: Unknown
  • Birthdate: Unknown
  • Hmmm seems that doesnt work for me. I select the Division leader, chose a destination by clicking the command map, then road coloum from the additional formations menu, then use roads. They still for up in COD :unsure:

    Hmm ok its working now, thanks for the clarification
    Last edit: 4 years 8 months ago by Squid_UK.
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    4 years 8 months ago #67 by trek

  • Cannon Fodder
  • Cannon Fodder

  • Posts: 7
  • Thank you received: 1

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by trek on topic Re: Expanded Toolbar - Grog
    Reb,
    My heartfelt thanks for your work on the Hi-Rez toolbar for SOWWL. I've reinstalled the game and I'm now actually enjoying playing it again because of your generous contribution. I know the devs think the new UI is great but for me personally I've repeatedly tried using it in the game and I must say I still prefer the old one. The expanded toolbar looks great on my 27" 2560 x 1440 monitor. My only wish is that you would do another one for Gettysburg!
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    4 years 8 months ago - 4 years 8 months ago #68 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3873
  • Thank you received: 1958

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • trek wrote: Reb,
    My heartfelt thanks for your work on the Hi-Rez toolbar for SOWWL. I've reinstalled the game and I'm now actually enjoying playing it again because of your generous contribution. I know the devs think the new UI is great but for me personally I've repeatedly tried using it in the game and I must say I still prefer the old one. The expanded toolbar looks great on my 27" 2560 x 1440 monitor. My only wish is that you would do another one for Gettysburg!


    Much Appreciated!

    Bugles & Flags is the Gettysburg version Toolbar, if this is what you're referring to.

    I've used the new UI enough that going back to GB is cumbersome playing now. Especially the destination hold click and drag for direction, gotta have it now.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Last edit: 4 years 8 months ago by RebBugler.

    Please Log in or Create an account to join the conversation.

    4 years 6 months ago #69 by mcaryf

  • Regimental Commander
  • Regimental Commander

  • Posts: 235
  • Thank you received: 109

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by mcaryf on topic Re: Expanded Toolbar - Grog
    I would like to add my congratulations for the tool bar. I use it on 1366 by 768 and the movable section is quite compressed at that but I guess I will just have to learn what each entry represents.

    A small point I have noted, which I suppose might be obviously not possible, but I find the game crashed if try to send a detachment into a building. It could be annoying if I do it by mistake when moving nearer a building.

    Regards

    Mike
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    4 years 6 months ago #70 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3873
  • Thank you received: 1958

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • mcaryf wrote: I would like to add my congratulations for the tool bar. I use it on 1366 by 768 and the movable section is quite compressed at that but I guess I will just have to learn what each entry represents.

    A small point I have noted, which I suppose might be obviously not possible, but I find the game crashed if try to send a detachment into a building. It could be annoying if I do it by mistake when moving nearer a building.

    Regards

    Mike


    Thanks for the report!

    Is that the High Rez version that makes it compressed?
    Not a clue about the 'moving into building' crash. I assume you're talking about specified Forts.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)

    Please Log in or Create an account to join the conversation.

    4 years 6 months ago - 4 years 6 months ago #71 by mcaryf

  • Regimental Commander
  • Regimental Commander

  • Posts: 235
  • Thank you received: 109

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by mcaryf on topic Re: Expanded Toolbar - Grog
    Hi Reb
    Yes the High Rez version I assumed that is what I would need - do you think the standard would be better?

    Yes it was a fort - I presume that you cannot enter a fort in detached mode but it is a pity it crashes the game rather than just not doing it. I have only tried it with the detached entity - I might try it with the original owning unit.

    Regards

    Mike
    Last edit: 4 years 6 months ago by mcaryf.

    Please Log in or Create an account to join the conversation.

    4 years 6 months ago #72 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3873
  • Thank you received: 1958

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • mcaryf wrote: Hi Reb
    Yes the High Rez version I assumed that is what I would need - do you think the standard would be better?

    Yes it was a fort - I presume that you cannot enter a fort in detached mode but it is a pity it crashes the game rather than just not doing it. I have only tried it with the detached entity - I might try it with the original owning unit.

    Regards

    Mike


    It would be a plus for the record to know whether that resolution works better with the standard toolbar.

    By detached are you referring to split-off troops for skirmishing, 50, 100, etc., at a time? If so, I've been doing this a lot lately with a scenario I'm building, and no issues on my end. Also, I've found no issues with detached units entering forts.

    Since you're posting this here, I assume that the crashes only happen when you use this toolbar, not the stock game. Is this correct?

    Thanks again for helping out here, crashes of any sort are unacceptable.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)

    Please Log in or Create an account to join the conversation.

    4 years 6 months ago #73 by mcaryf

  • Regimental Commander
  • Regimental Commander

  • Posts: 235
  • Thank you received: 109

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by mcaryf on topic Re: Expanded Toolbar - Grog
    Hi Reb

    1366 by 768 works better with the standard Grog toolbar rather than the high Rez one.

    I have not tried detached units in forts other than with the High Rez toolbar

    Regards

    Mike
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    4 years 6 months ago #74 by mcaryf

  • Regimental Commander
  • Regimental Commander

  • Posts: 235
  • Thank you received: 109

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by mcaryf on topic Re: Expanded Toolbar - Grog
    Hi Reb

    I have tried it without your toolbar and the crash still occurs when I send in a detached element. It is the tutorial scenario so that might be a special case.

    Regards

    Mike

    Please Log in or Create an account to join the conversation.

    4 years 6 months ago #75 by con20or

  • Moderator
  • Moderator

  • Posts: 2540
  • Thank you received: 465

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by con20or on topic Re: Expanded Toolbar - Grog
    Yes - there is a bug on the tutorial for sending detached units into forts. It is limited to the tutorial though.
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    4 years 6 months ago #76 by mcaryf

  • Regimental Commander
  • Regimental Commander

  • Posts: 235
  • Thank you received: 109

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by mcaryf on topic Re: Expanded Toolbar - Grog
    Thanks Con20or

    Regards

    Mike

    Please Log in or Create an account to join the conversation.

    4 years 5 months ago #77 by Jean Lafitte

  • Grunt
  • Grunt

  • Posts: 167
  • Thank you received: 34

  • Gender: Male
  • Birthdate: Unknown
  • Have there been issues with 3.2 causing crashes? I love the Grog toolbar, but, when I play the stock scenarios that come with the game, I have crashes.

    Please Log in or Create an account to join the conversation.

    4 years 5 months ago #78 by Jean Lafitte

  • Grunt
  • Grunt

  • Posts: 167
  • Thank you received: 34

  • Gender: Male
  • Birthdate: Unknown
  • WL06 just ran well with this Toolbar. WL05 crashes. The seems to be with WL05, rather than with Reb's Toolbar.
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    4 years 5 months ago - 4 years 5 months ago #79 by con20or

  • Moderator
  • Moderator

  • Posts: 2540
  • Thank you received: 465

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by con20or on topic Re: Expanded Toolbar - Grog
    Can you please post the contents of your sowwl.log file?
    Last edit: 4 years 5 months ago by con20or.

    Please Log in or Create an account to join the conversation.

    4 years 5 months ago - 4 years 5 months ago #80 by Jean Lafitte

  • Grunt
  • Grunt

  • Posts: 167
  • Thank you received: 34

  • Gender: Male
  • Birthdate: Unknown
  • File Attachment:

    File Name: SowWL.log
    File Size:523 KB


    The problem is with the WL05 stock scenario rather than with the toolbar, in my opinion.

    Reb's Grog Toolbar is wonderful. Game is much more fun to play than without it.
    Attachments:
    Last edit: 4 years 5 months ago by Jean Lafitte.
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    4 years 5 months ago #81 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3873
  • Thank you received: 1958

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Jean Lafitte wrote: The problem is with the WL05 stock scenario rather than with the toolbar, in my opinion.

    Reb's Grog Toolbar is wonderful. Game is much more fun to play than without it.


    Much appreciated!

    Indeed, the issue with WL05 is something else, and Davide (Mitra) just discovered it this week. It was an elusive code miss that involved carryover scenarios, split units, and forts. Fixed with next patch...

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    The following user(s) said Thank You: voltigeur

    Please Log in or Create an account to join the conversation.

    4 years 2 weeks ago - 4 years 2 weeks ago #82 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3873
  • Thank you received: 1958

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Update: Version 4.0 (Patch 1.01 Required):

    - Reconfigured from two toolbars to one and enabled for all supported resolutions, renamed to designate most current update - 4.0 / IV
    - 'Unit type' for officers made available with the latest patch thus eliminating the necessity for unit type selection tabs
    - Redesigned and rearranged buttons for a more standardized appearance and intuitive selection
    - 'Target Acquired' buttons are now hidden until engagement is established and they will actually function, also serving as a visual alert
    - Redesign of all Context Menus, arrangement and content
    - Addition of cavalry actions: Screen, Raid, Scout, and Guard
    - Addition of infantry action: Guard
    - 'Additional Formations' buttons relocated to formation selection row
    - All formations now listed in unitglobal to 'show condition' (highlighted when formed or selected)
    - Addition of rank and unit designations in place of officers' 'Weapon' tabs
    - Addition of quick reference weapon info for battalions and artillery, i.e., type, range and rate of fire
    - Addition of 'Pause' and 'Pause Off' buttons
    - Quick select 'Queued Set' options added to the battalion level, e.g., attackmarch, form line, run, keep form, forward 30 yds.
    - Assigned bugle calls to volley commands: hold fire, fire. And guard (cavalry action) commands: send out the guard, call in the guard
    - End screens texture additions blending text block with background. Edited score location and added casualty info
    - Inclusion of all WL SP scenarios, edited to play in 'User Scenarios' (Otherwise they will crash when played using this mod, including DLC scenarios)

    Screenshots showing two popular resolutions plus the battalion level 'Look':






    Here is the manual download link for Patch 1.01 which is required for this latest update:

    www.matrixgames.com/forums/fb.asp?m=4100195


    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Attachments:
    Last edit: 4 years 2 weeks ago by RebBugler.
    The following user(s) said Thank You: Petrus58, Martin James

    Please Log in or Create an account to join the conversation.

    4 years 1 week ago #83 by Stardog765

  • Grunt
  • Grunt

  • Posts: 27
  • Thank you received: 8

  • Gender: Unknown
  • Birthdate: Unknown
  • Great mod and have always used it in the past but now for some reason it is low rez or stretched out.
    I tried the regular version and the hi-rez version both same result.

    I am running 1920x1080 in game full screen and desktop is same.

    I have tried everything. Uninstalling all mods, reinstalling just the toolbar but it still looks low rez compared to the rest of the screen.

    Any help or ideas would be appreciated

    Please Log in or Create an account to join the conversation.

    4 years 1 week ago - 4 years 1 week ago #84 by roy64

  • Regimental Commander
  • Regimental Commander

  • Posts: 225
  • Thank you received: 64

  • Gender: Male
  • Birthdate: Unknown
  • Replied by roy64 on topic Re: Expanded Toolbar - Grog
    I have exactly the same problem as you Stardog765, I'm not sure if this is to do with the toolbar but I also have a problem with the mini maps, some of my divisions aren't showing up on the mini maps in Some of the battles & scenarios.

    In this scenario I have 5 divisions but only one shows up, the enemy's forces don't show up either.

    http://images.akamai.steamusercontent.com/ugc/272847345202115633/1A01F403511C308D9D91362A269567306CC10FED/

    Leicestershire #freetommy
    Attachments:
    Last edit: 4 years 1 week ago by roy64.

    Please Log in or Create an account to join the conversation.

    4 years 1 week ago #85 by Stardog765

  • Grunt
  • Grunt

  • Posts: 27
  • Thank you received: 8

  • Gender: Unknown
  • Birthdate: Unknown
  • That is exactly what my toolbar looks like!

    Whew im glad someone else is seeing it and not just me.

    I will report back on the map issues as I am at work right now but your toolbar looks just like mine.

    I do hope there is a fix for this as it has my OCD in an uproar! :)

    Please Log in or Create an account to join the conversation.

    4 years 1 week ago #86 by Stardog765

  • Grunt
  • Grunt

  • Posts: 27
  • Thank you received: 8

  • Gender: Unknown
  • Birthdate: Unknown
  • Well it must be something with the new version of the toolbar because I installed an older version and it looks normal and doesnt cause the rest of the bottom bar to be stretched out like it is with the new version.

    Im not sure if there are problems with using this older version but until there is a fix for this I will just use that I guess.

    Please Log in or Create an account to join the conversation.

    4 years 1 week ago #87 by roy64

  • Regimental Commander
  • Regimental Commander

  • Posts: 225
  • Thank you received: 64

  • Gender: Male
  • Birthdate: Unknown
  • Replied by roy64 on topic Re: Expanded Toolbar - Grog
    What about the maps?

    Leicestershire #freetommy

    Please Log in or Create an account to join the conversation.

    4 years 1 week ago #88 by Stardog765

  • Grunt
  • Grunt

  • Posts: 27
  • Thank you received: 8

  • Gender: Unknown
  • Birthdate: Unknown
  • Oh ya sorry.
    Just looking at a couple scenarios real quick it seems like everything is showing up on the map.

    What scenario are you running in particular where you are seeing the problem? Might be better if I can recreate that.

    Please Log in or Create an account to join the conversation.

    4 years 1 week ago #89 by roy64

  • Regimental Commander
  • Regimental Commander

  • Posts: 225
  • Thank you received: 64

  • Gender: Male
  • Birthdate: Unknown
  • Replied by roy64 on topic Re: Expanded Toolbar - Grog

    Stardog765 wrote: Oh ya sorry.
    Just looking at a couple scenarios real quick it seems like everything is showing up on the map.

    What scenario are you running in particular where you are seeing the problem? Might be better if I can recreate that.


    Everything, it doesn't always happen but when it does it's ruins the game.

    Leicestershire #freetommy

    Please Log in or Create an account to join the conversation.

    4 years 1 week ago #90 by Stardog765

  • Grunt
  • Grunt

  • Posts: 27
  • Thank you received: 8

  • Gender: Unknown
  • Birthdate: Unknown
  • Hmm ya thats weird. I am not seeing that.
    Probably not related to the toolbar but I dont know.

    Hopefully someone else will chime here today.

    Please Log in or Create an account to join the conversation.

    Moderators: RebBuglergunship24Leffe7Sargonpaul9038