Norb Software Development, Inc. - Forum Kunena Site Syndication http://norbsoftdev.net/ Sat, 19 May 2012 23:23:10 +0000 Kunena 1.6 http://www.norbsoftdev.net/components/com_kunena/template/default/images/icons/rss.png Norb Software Development, Inc. - Forum http://www.norbsoftdev.net/ en-gb Subject: PRCvideo...My website's Personal Clipbucket. - by: Michael Slaunwhite http://www.norbsoftdev.net/forum/off-topic/46543-prcvideomy-websites-personal-clipbucket#46543 http://www.norbsoftdev.net/forum/off-topic/46543-prcvideomy-websites-personal-clipbucket#46543
I have been working on my video part of my website, and I thought since I have added quite a few videos to the mix I thought I would share the weblink.

prcvideo.wgs.x10.mx/]]>
Off Topic Sat, 19 May 2012 18:40:15 +0000
Subject: Some Flags... - by: Michael Slaunwhite http://www.norbsoftdev.net/forum/the-american-civil-war/46540-some-flags#46540 http://www.norbsoftdev.net/forum/the-american-civil-war/46540-some-flags#46540
[Samples]]]>
The American Civil War Sat, 19 May 2012 17:10:38 +0000
Subject: Some minor requests - by: Garnier http://www.norbsoftdev.net/forum/40-discussion/46526-some-minor-requests#46526 http://www.norbsoftdev.net/forum/40-discussion/46526-some-minor-requests#46526

Moving the following values from hardcoded to battledef.ini:

1. The radius for autocharge
2. The penalty for "firing over"
3. The morale bonus for "support" (meaning, support from a nearby unit)
4. The radius at which units automatically change out of their "Walk Formation" as defined in unitglobal.csv. It is currently hardcoded at 350yd.
5. All the hardcoded amounts of points gained from different things, like when you rout a cannon, or cause a unit to fall back. Whichever of these are easy to move to battledef would be great.

munitions.csv -- once this is mod-able for MP, counter-battery and canister can be balanced.

Or if munitions.csv will not be mod-able, here's another way to at least let us balance counter-battery:
Add a modifier in battledef.ini that can multiply the hit rate of artillery vs artillery, or decrease the hit rate of artillery vs non-artillery. (either one can be used to achieve the same effect)


Then some additions that would be really useful for adding new aspects to the gameplay:

1. Add a percentage modifier, that works just like the terrain defense bonus modifier, that applies only to all units that are not in motion. Default it to 100 so it doesn't affect the stock game, and put it in battledef.ini. Or better, add this as a table in statetable, like the fatigue table. That way penalties could be assigned for each unit state, which would be awesome.

2. Add a multiplier in battledef.ini for how much ammo is taken from a wagon when artillery is restocked. Currently, ammo in a wagon can be used 1:1 as either musketball or cannonball, so there's no way to limit artillery resupply without basically removing infantry resupply completely.



So again, if any of these are not too complicated to do, they would be very beneficial for MP gameplay.

Thanks!]]>
Discussion Sat, 19 May 2012 01:43:26 +0000
Subject: The Strange...and I don't mean Doctor Strangelove. - by: Michael Slaunwhite http://www.norbsoftdev.net/forum/off-topic/46525-the-strangeand-i-dont-mean-doctor-strangelove#46525 http://www.norbsoftdev.net/forum/off-topic/46525-the-strangeand-i-dont-mean-doctor-strangelove#46525 ]]> Off Topic Sat, 19 May 2012 01:15:12 +0000 Subject: Trine 2. Looks to be a very nice game for the younger folk out there. - by: Michael Slaunwhite http://www.norbsoftdev.net/forum/other-games/46523-trine-2-looks-to-be-a-very-nice-game-for-the-younger-folk-out-there#46523 http://www.norbsoftdev.net/forum/other-games/46523-trine-2-looks-to-be-a-very-nice-game-for-the-younger-folk-out-there#46523


Demo Download: trine2.com/site/

Enjoy!]]>
Other Games Sat, 19 May 2012 00:50:27 +0000
Subject: Before I start reading... - by: Michael Slaunwhite http://www.norbsoftdev.net/forum/the-american-civil-war/46515-before-i-start-reading#46515 http://www.norbsoftdev.net/forum/the-american-civil-war/46515-before-i-start-reading#46515
I am going to try to read up on the American Civilwar, and I have come across some PDF's about the american civilwar. The full reason I am posting this is to find out how accurate these are before spending my time, and looking like a fool if I ever do discuss the topic (wiki has cursed me I'm afraid).

Secondly I feel a wee bit ashamed that I know very little of the American Civilwar which I am finding is holding me back from getting more involved with folks here. Most of the time it sounds like complete jibberish to me.

Forgive me for these being in Jpeg format. It's in PDF format, so I opted to take the easy way out, and simply copy, and convert over. Let me know if you can read these...
















]]>
The American Civil War Fri, 18 May 2012 19:35:31 +0000
Subject: [Firefox Plugin] getting rid of those damn ADF (adfly) ads. - by: Michael Slaunwhite http://www.norbsoftdev.net/forum/off-topic/46513-firefox-plugin-getting-rid-of-those-damn-adf-adfly-ads#46513 http://www.norbsoftdev.net/forum/off-topic/46513-firefox-plugin-getting-rid-of-those-damn-adf-adfly-ads#46513
userscripts.org/scripts/show/104380

Man how I really dislike those ads, it's not enough you have to put up with them on the T.V.

Just tested it, and it does exactly what it advertises. I no longer have to put up with any adfly ads.

What this plugin does it actually redirects you right back to the website which you want to view in the first place. It's shuts down adfly ads all together.

Man you have to really appreciate the work these programmers do.

]]>
Off Topic Fri, 18 May 2012 17:47:44 +0000
Subject: OOB editor - by: william1993 http://www.norbsoftdev.net/forum/garniers-toolbox/46498-oob-editor#46498 http://www.norbsoftdev.net/forum/garniers-toolbox/46498-oob-editor#46498 Garnier's Toolbox Fri, 18 May 2012 12:36:38 +0000 Subject: Backing Up - by: Ingles of the 57th http://www.norbsoftdev.net/forum/technical-help-a-bug-post/46494-backing-up#46494 http://www.norbsoftdev.net/forum/technical-help-a-bug-post/46494-backing-up#46494
I would just like to confirm the rules for backing up files vis-á-vis activation.

(1) The activation code remains effective only if the game folder is maintained with exactly the same Path on the same computer.
(2) If I backup the game folder elsewhere then that folder remains de-activated.
(3) If the files in the original game folder become corrupted, I can delete them and replace them with the similarly-named backed up files, without losing the activation in so doing.

Have I got that right ?

Geoff Laver Late of Her Britannic Majesty’s 57th Regiment of Foot]]>
Technical Help & Bug Post Fri, 18 May 2012 09:57:13 +0000
Subject: So these sounds are Real then... I stand corrected! - by: Michael Slaunwhite http://www.norbsoftdev.net/forum/off-topic/46489-so-these-sounds-are-real-then-i-stand-corrected#46489 http://www.norbsoftdev.net/forum/off-topic/46489-so-these-sounds-are-real-then-i-stand-corrected#46489 ]]> Off Topic Fri, 18 May 2012 07:01:28 +0000 Subject: Need - Supply Wagon - Courier Command - by: Davinci http://www.norbsoftdev.net/forum/40-discussion/46487-need-supply-wagon-courier-command#46487 http://www.norbsoftdev.net/forum/40-discussion/46487-need-supply-wagon-courier-command#46487
Basically - the ability the move the supply wagons by courier .

Thanks,

davinci]]>
Discussion Fri, 18 May 2012 05:03:50 +0000
Subject: Download Woes - by: Ingles of the 57th http://www.norbsoftdev.net/forum/technical-help-a-bug-post/46485-download-woes#46485 http://www.norbsoftdev.net/forum/technical-help-a-bug-post/46485-download-woes#46485
Good to be back again in the ranks after a bit of a break.

Had a big crash after loading patch 3 last year but was really too busy at the time to sort it all out.

Have just restarted SOWGB completely from scratch again and this time patch 3 is behaving OK> (Fingers crossed). On trying to requalify back again through the first scenarios, I discovered how rusty I have become. Back to Boot Camp.

HOWEVER I am finding it impossible to download patch 4 from Norbsoftdev. I tried it six times yesterday and each time it downloaded to 58MB exactly and then stopped dead in its tracks.

I am trying other means today, including asking a friend in UK to try for me and maybe send a CD to Zimbabwe by courier. I will also look back through the forum posts to see if the problem has some history.

Any immediate advice would be welcome though.

Geoff Laver (late of Her Britanic Majesty’s 57th Regiment of Foot)]]>
Technical Help & Bug Post Fri, 18 May 2012 03:22:17 +0000
Subject: Update on the Next Patch - by: norb http://www.norbsoftdev.net/forum/nsd-news/46470-update-on-the-next-patch#46470 http://www.norbsoftdev.net/forum/nsd-news/46470-update-on-the-next-patch#46470 Update on the Next Patch]]> NSD News Thu, 17 May 2012 22:08:29 +0000 Subject: Update - by: norb http://www.norbsoftdev.net/forum/technical-help-a-bug-post/46469-update#46469 http://www.norbsoftdev.net/forum/technical-help-a-bug-post/46469-update#46469
NSD has been selected by MST Technologies, Inc. to help create a training class for the US Army and provide SOWGB games for the graduates. We still have work to do on this one, but that makes 3 different places in the US Army where they are using SOWGB!

The team is also working hard on a new mappack. This will be the first NSD release with maps by our new mapmaker John Bonin. He's doing a fantastic job.

If you make it to the Gettysburg Battlefield this year, you should be able to find SOWGB on the store shelves in the museum store and also in one of the downtown stores. If you see the game, please take a picture and post it. It's just cool to be there ]]>
Technical Help & Bug Post Thu, 17 May 2012 22:08:12 +0000
Subject: Hesse Darmstadt - by: Leatherneck24 http://www.norbsoftdev.net/forum/napoleonic-era/46468-hesse-darmstadt#46468 http://www.norbsoftdev.net/forum/napoleonic-era/46468-hesse-darmstadt#46468
I come to lobby for the Hesse Darmstadt soldiers that fought in Massenna corp in St.Cyr division in the 3rd Brigade. These soldiers were considered the best Confederation of the Rhine troops and even one unit served in the German division in Spain so could be used for a peninsular mod. These men started the war with 4,845 men and ended the war a year later with 344 dead,983 wounded, and 137 missing for a grand total of 1,464. That is a staggering number for such a small brigade. The Hesse-Darmstadt were an interesting group of men because their regiments were called brigades but in reality were only 3 battalions or the regular size of most regiments. Two battalions were line infantry and the other were fusiliers without flags. In all there were 2 brigades amounting to 6 battalions also there was one brigade in the peninsula. Unlike most Confederation of the Rhine troops Hesse Darmstadt infantry were not forced to change from their old tactics of the austrian drill book of 4 companies but fought in 3 ranks and were considered on the same level with french troops. Their infantry proved this and fought hard at Aspern paying dearly at Wagram losing over 738 men. There cavalry served with the famous Marulaz and fought very well at Aspern and Wagram and even at the final surrender at Znaim. Their arty actually was more modern wearing shakos and a uniform that looks very close the french artillery in game. Since this game seems to have uniforms from NTW Lordz modd which I am pretty sure had 1806 Prussians all we would need is a lapel and collar change for line infantry and green coats for fusiliers and it would be done. The cavalry looks just like Bavarian Chevauxlegers but with grey riding breeches.

Here is there OOB

French Brigade Commander Schiner
Hesse Darmstadt Commander Nagel

1st Hesse Darmstadt Brigade
Leib Garde Infantry 2 battalions Uniform Dark Blue with Red Distinctive Color
Leib Garde Fusiliers 1 battalion Uniform Dark Green with Red Distinctive Color

2nd Hesse Darmstadt Brigade
Leib Infantry 2 battalions Uniform Dark Blue Light Blue Distinctive Color
Leib Fusiliers 1 battalion Uniform Dark Green Light Blue Distinctive Color

Marulaz Division
4 French cavalry regiment
Baden Light Dragoons
Hessian Garde Chevauxlegers Regiment Uniform Dark Green Coat black facings trimmed red. Bavarian Helmet.

Arty Uniform Dark blue coat black facings trimmer red dark blue breeches shako
5x6pdr
1xHwtzr

Some pictures in the same order

Final words from the the Iron Marshal himself Davout telling the Emperor that France "could not be better served than by these troops" John H Gill With Eagles to Glory: Napoleon and his German Allies in the 1809 Campaign.]]>
Napoleonic Era Thu, 17 May 2012 21:41:39 +0000
Subject: @Garnier: Scaled down local version of your Campaign generator? - by: Michael Slaunwhite http://www.norbsoftdev.net/forum/garniers-campaign-mod/46462-garnier-scaled-down-local-version-of-your-campaign-generator#46462 http://www.norbsoftdev.net/forum/garniers-campaign-mod/46462-garnier-scaled-down-local-version-of-your-campaign-generator#46462
I know there are those who would think that this can't be done simply because it is run via his website, and can't be run locally.

I beg to differ since you can pretty much run anything localhost by the way of using XAMPP. The only thing that would be required to change are the default frontend's website login link, or by editing one's HOSTS file to redirect the website back to your localhost.

Any way just a quick question, and thought.]]>
Garnier's Campaign Mod Thu, 17 May 2012 15:57:56 +0000
Subject: Just a reminder on an excellent OOB Editor for those newcomers to the forum. - by: Michael Slaunwhite http://www.norbsoftdev.net/forum/modifications/46459-just-a-reminder-on-an-excellent-oob-editor-for-those-newcomers-to-the-forum#46459 http://www.norbsoftdev.net/forum/modifications/46459-just-a-reminder-on-an-excellent-oob-editor-for-those-newcomers-to-the-forum#46459
I used the OOB editor for creating my own beginner's OOB, and to tell you the truth it took me less than 5 minutes to bring about the final edit. It's a really nice tool to have if you are interested in creating your own OOB's.

I use this very often to help me get a better understanding of an OOB's structure, along with just having fun creating my own from scratch...

Here is a link to Garnier's OOB editor which also has the ability to convert over your OOB's from TC2M as well.

www.norbsoftdev.net/forum/garniers-toolbox/14903-order-of-battle-editor

Thank You Garnier for a great tool.]]>
Modifications Thu, 17 May 2012 15:37:03 +0000